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stellathestud10: I used 1.5.0.7, from September 2010. It didn't have any major bugs that I noticed, just an occasional graphical mess up, small stuff really.
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Nirth: I just installed it but I'm not sure I picked the right order of the .esm/.esp files. Also, is all the voice acting in German? Not that I mind it in another language, subtitles is fine, it's a slight distraction because it's one of the few languages I don't like
If I memory serves me right all the voice acting is in German. I can't remember if there is a way to turn that off. It's been a while since I played it. I don't speak German, so honestly the foreign sound probably helped cover up any amateurism that might have been present.
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tinyE: I've played it four or five times and I'm one of those players who wants to hit EVERYTHING so I spend the same amount of time just exploring caves that the average player spends completing the game. Therefore right around becoming an actual guild member is when I'm so sick of playing it I want to shoot myself, so I quit. That's not to say it's bad but I need a little flavor of some sort and there just isn't enough mixed in. This is like comparing apples to oranges but KOTOR springs to mind. That game throws in little side stuff like races, gambling, and some (albeit basic) space battles. Not a lot, but just enough to wake your ass up when you were beginning to fall asleep from monotony.

Also now that I think about it, there's no goddamn sense of humor in Oblivion! Would it have killed them to throw in the occasional joke or funny pop culture reference!? Little things like that can provide a little pick-me-up.
M'aiq the Liar wishes to meet your acquaintance! [url=http://www.uesp.net/wiki/Skyrim:M'aiq_the_Liar]http://www.uesp.net/wiki/Skyrim:M'aiq_the_Liar[/url]
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Fenixp: - if you don't, all of those games will keep reminding you that you're playing them wrong.
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keeveek: I know what you're saying, but it's not really that true for Fallout 2. You don't need to save your village. You may entirely piss on them and still play the game.

What is superior than it is in Oblivion? IF you piss on your home village, they all die. They die, that's your price for being a dick.

In Oblivion, if you decide to piss on a main quest, that's fine. Nothing happens. The world stays frozen, awaiting for you to take action. Even though they tell you the world is about to die any minute, it won't.

What I would like to see in Oblivion, it's not forcing you to take action. But to show you the consequence. For example, you piss on main quest - the more portals are opening, the demons are attacking the villages, you would see people being slaughtered by demons on your way. You could still piss on the main quest, but you would see the consequence.

Fallout 2 >>>>> Oblivion

by the way, you can sneak and talk your way out from most things in Fallout 2 too. You don't get as much experience, but if you do it right, you don't really need to.

Remember one of the very first quests in the game, to free Vic? You may fight and kill them all of course. But if your character isn't much of a fighter but has good looks - that's fine, you may fuck your way out of this mess.
Bethesda actually spoke about consequences for the main questline in the introductory thing for the manual. Pretty much along the lines of that they like people to do what they want, whether to float from questline to questline or just concentrate on one questline until completion.

Your system would pretty much force people that started the main questline to continue doing it. In other words, leading the player along a path, which is against Bethesda's game-making ideals.

Essentially your system is to punish players who like to do quests randomly from the different questlines. Pretty much, "You want to join Mage's guild now? Prepare for twice as much Oblivion gates during Mage's guild quests until you complete the main storyline!".

Just my take on your idea...
Post edited June 06, 2013 by McDon
I loved Oblivion, played the hell out of it, cleared everything in the game, I was absolutely immersed in it and the sheer possibilities the player has when getting out of jail are absolutely smashing.

The game allowed me to play at my leisurely pace, learn the ropes in my own time (and to learn that ogres are not nice beings) and experiment and caves were out there, almost anywhere for me to dive in.

I proudly bought the DLC, feeling good because of it, because the game kept me in a great magical world, wanting for more, to do more and experiment more.

Yes, I loved it.

Also, I loved even more how could I be my own character, stealthy, a master thief and expert marksman. No other game allowed me that.

And the last quest in the Thieves Guild is a master piece of epic proportions.

Maybe you should play the game with an open mind. I don't know how you can rant that much about a game that obviously had a lot of care into it and yes, there's errors in it, but in a game with that scope, such a thing was to be expected.

To each it's own, but believe in the magic of games again. You might be surprised.
Post edited June 06, 2013 by eyeliner
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McDon: Essentially your system is to punish players who like to do quests randomly from the different questlines. Pretty much, "You want to join Mage's guild now? Prepare for twice as much Oblivion gates during Mage's guild quests until you complete the main storyline!".

Just my take on your idea...
It's pretty much how it would look like in "real life". I'm not saying the world should over and so would the game, but to show some progress. That even without player's commitement, the world lives.

The world revolves around the player in this game, and it's not always good. It breaks the suspension of disbelief when EVERY quest begins with "are you ready to save my daughter now? Because if you're not, I will wait here for eternity".

I don't like that much. When the quest starts, there are some nice things prepared. But everything around it look so artificial.

Which stands in a strong contrast to what they tried to achieve. They created a semi-breathing world. People go to their work, go to their houses to sleep, they have their own things. You have an image of a world that lives.

But then you are reminded the world stands still every time you pick a quest. What's even more funny, in some quests when you start asking for details, you don't even have an dialogue option to say "fuck you, i'm going home". When you asked about the quest, it's already in your questbook. Kinda lame for me. There were at least few instances in the game, where my charactyer would reply "I will do that. For a price", but the only dialogue option avaible were "Sure, I'll gladly help you!" and "No". Sometimes there wasn't even a no option! (sic!)

And yes, the player should be sometimes punished for his actions. This make the world the player lives in a more realistic one. Actions (or lack of them) and consequences. Pretty life-like.

Again, Oblivion feels like a big hub with self-contained quests, not like a living world of an RPG game.

Play at least one tabletop RPG in your life. You'll know why Oblivion sucks in comparison. And you'll maybe apprecieate cRPGs that try to immitate this experience more.

Oblivion is not like a RPG game, it's more like The Sims: Fantasy Although in some ways, The sims games are sorta role-playing games :P But you know what im saying - it's "do whatever you want, there won't be any consequences whatsoever" kind of roleplaying.
Post edited June 06, 2013 by keeveek
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McDon: Essentially your system is to punish players who like to do quests randomly from the different questlines. Pretty much, "You want to join Mage's guild now? Prepare for twice as much Oblivion gates during Mage's guild quests until you complete the main storyline!".

Just my take on your idea...
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keeveek: It's pretty much how it would look like in "real life". I'm not saying the world should over and so would the game, but to show some progress. That even without player's commitement, the world lives.

The world revolves around the player in this game, and it's not always good. It breaks the suspension of disbelief when EVERY quest begins with "are you ready to save my daughter now? Because if you're not, I will wait here for eternity".

I don't like that much. When the quest starts, there are some nice things prepared. But everything around it look so artificial.

Which stands in a strong contrast to what they tried to achieve. They created a semi-breathing world. People go to their work, go to their houses to sleep, they have their own things. You have an image of a world that lives.

But then you are reminded the world stands still every time you pick a quest. What's even more funny, in some quests when you start asking for details, you don't even have an dialogue option to say "fuck you, i'm going home". When you asked about the quest, it's already in your questbook. Kinda lame for me.

And yes, the player should be sometimes punished for his actions. This make the world the player lives in a more realistic one. Actions (or lack of them) and consequences. Pretty life-like.

Again, Oblivion feels like a big hub with self-contained quests, not like a living world of an RPG game.

Play at least one tabletop RPG in your life. You'll know why Oblivion sucks in comparison. And you'll maybe apprecieate cRPGs that try to immitate this experience more.
Whatever floats your boat. Sometimes I prefer fun over realism, it's why I play game you know?
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McDon: Whatever floats your boat. Sometimes I prefer fun over realism, it's why I play game you know?
It's cool with me. I have nothing against people who enjoy Oblivion and I understand why they do. I enjoy Oblivion as well, but for different reasons, entirely not connected to roleplaying. I just want all of you to accept it, you know? :P

I don't enjoy roleplaying part of Oblivion for the same reasons you love it. It doesn't mean there's anything wrong with me or you.
Post edited June 06, 2013 by keeveek
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keeveek: It's cool with me. I have nothing against people who enjoy Oblivion and I understand why they do. I enjoy Oblivion as well, but for different reasons, entirely not connected to roleplaying. I just want all of you to accept it, you know? :P
Random question - why do you need random people on the interweb to accept which reasons you play or do not play Oblivion for? Is this not just a matter between you and yourself?
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Nirth: I just installed it but I'm not sure I picked the right order of the .esm/.esp files. Also, is all the voice acting in German? Not that I mind it in another language, subtitles is fine, it's a slight distraction because it's one of the few languages I don't like
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stellathestud10: If I memory serves me right all the voice acting is in German. I can't remember if there is a way to turn that off. It's been a while since I played it. I don't speak German, so honestly the foreign sound probably helped cover up any amateurism that might have been present.
I just read that you had to uncheck oblivion.esm to avoid crashes but I actually didn't do that at first and I didn't crash but I'm having some major performance issues, tried tweaking and googled about it and it seems it's a common issue with the mod, old or new computer. For some reason it doesn't take advantage of the GPU as much as one would like and it's heavily threaded to one cpu core so I think I'm screwed. I'm going to test some more because world looks interest and it looks they put so much effort in it I really want to see what they managed to do.
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keeveek: It's cool with me. I have nothing against people who enjoy Oblivion and I understand why they do. I enjoy Oblivion as well, but for different reasons, entirely not connected to roleplaying. I just want all of you to accept it, you know? :P
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amok: Random question - why do you need random people on the interweb to accept which reasons you play or do not play Oblivion for? Is this not just a matter between you and yourself?
I always thought internet forums are meant for discussion, interaction and exchanging opinions.
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amok: Random question - why do you need random people on the interweb to accept which reasons you play or do not play Oblivion for? Is this not just a matter between you and yourself?
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keeveek: I always thought internet forums are meant for discussion, interaction and exchanging opinions.
well, discussing is one thing, "all to accept" is something else. I can discuss Oblivion, I do not care whether you accept my views or not. The only person I will say this applies to is my partner.
Played Oblivion like every TES since Morrowind -> a lot.

Liked it well enough. I think some quests were really inspired. Just don't ask me about the leveling system. Ugh.
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Titanium: Liked it well enough. I think some quests were really inspired. Just don't ask me about the leveling system. Ugh.
I'm on the fence with this. On the one hand, it allows you to enter every cave and not be buttraped. It's also kinda more realistic. I have enough of heroes who destroy the army with a single touch.

On the other hand, it gets tiring when you have to put 16 arrows in a bandit through most of the game.
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keeveek: ...
You're just searching for arguments now. Saying that world waits until you do whatever is just silly - your example of a perfect RPG game is Fallout, yet Fallout 2 did the very same thing except for a single quest, and Fallout 1 did the same thing except for two quests. All the other quests in both games were always waiting for you, just as in all the other RPG games that I have ever played.

The game doesn't punish you for doing certain things? Well yes, that's the point. You are actively criticising the games for what makes them unique and appealing for fans of the series. There is no alternative for TES games, there's absolutely no game in existence that would do what they do as well. There's tons of RPGs which do what do you want. In this light, any of your very subjective points are extremely hard to validate.
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Fenixp: snip
In many RPGs there are many quests when somebody says "There is no time!" there actually is no time. If you wait for too long, the quest fails, because a person you were to protect dies, or something like that.

There is no single instancve of this in Oblivion so far. There is no sence of danger, no time pressure even in quests that should reqire it, because somebody is dying from an illness, for example. Every damn character asks me "are you ready now to save my daughter?" I know in most of the games the world waits for you to take action. But it's never THAT obvious, THAT suspense killing THAT anti-immersive as in Oblivion.

My character can't be fully played, because he is a sluggish one. He faces no consequences of his "I don't give a fuck" which makes my playthrough extremely shallow.

And at least I am giving some arguments instead of "but this is how it's meant to be!" Because yes, I fucking know that, and I explain why I, PERSONALLY, don't like that.

At least I'm not trying to tell others to reinvent entire series because I would like that, like some indivudual who wanted to reinvent entire roguelike genre to suit his purposes few weeks ago.

And even if I'm telling I enjoy Oblivion for different reasons, some of you have to jump in and yell "No! You should enjoy it for this and that! You're doing it wrong!"


by the way, I can add another stone to cast - I'm 17 hours in the game and I met ONE, only ONE character that had ANY sort of personality. Everybody else is so cardboard and two dimensional I literally can't find anyone to like.
Post edited June 06, 2013 by keeveek
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Fenixp: snip
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keeveek: In many RPGs there are many quests when somebody says "There is no time!" there actually is no time. If you wait for too long, the quest fails, because a person you were to protect dies, or something like that.

There is no single instancve of this in Oblivion so far. There is no sence of danger, no time pressure even in quests that should reqire it, because somebody is dying from an illness, for example. Every damn character asks me "are you ready now to save my daughter?" I know in most of the games the world waits for you to take action. But it's never THAT obvious, THAT suspense killing THAT anti-immersive as in Oblivion.

My character can't be fully played, because he is a sluggish one. He faces no consequences of his "I don't give a fuck" which makes my playthrough extremely shallow.

And at least I am giving some arguments instead of "but this is how it's meant to be!" Because yes, I fucking know that, and I explain why I, PERSONALLY, don't like that.

At least I'm not trying to tell others to reinvent entire series because I would like that, like some indivudual who wanted to reinvent entire roguelike genre to suit his purposes few weeks ago.

And even if I'm telling I enjoy Oblivion for different reasons, some of you have to jump in and yell "No! You should enjoy it for this and that! You're doing it wrong!"

by the way, I can add another stone to cast - I'm 17 hours in the game and I met ONE, only ONE character that had ANY sort of personality. Everybody else is so cardboard and two dimensional I literally can't find anyone to like.
You're talking about 2-dimensional characters yet Fallout has "characters" just called villagers, junkies and merchants...