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keeveek: If the system doesn't punish you for wrongdoing, it's not your fault, but the system's. I broke the rules, because my character is a scum. It's good to be a scum when nobody gives a fuck.

This is exactly what some of you don't understand. If my character breaks the rules, it doesn't mean I'm a bad roleplayer. It only means my character is not trustworthy. But the guild doesn't seem to give a slightest of fucks.
Directly from [url=http://www.uesp.net/wiki/Oblivion:Thieves_Guild]UESP.net[/url]:
Like any other Guild in Cyrodiil, there are unwritten rules to follow. Once you have joined, Armand Christophe and S’krivva will lay out the three basic rules for you:

"Second, never kill anyone on the job. This is not the Dark Brotherhood. Animals and monsters can be slain if necessary." If you kill innocent victims on a job, the Doyens will demand a Blood Price of 1000 gold before they accept the job as completed. All quests have a special list of ‘involved NPCs’ that must be kept alive; see the ‘Blood Price’ sections on the individual quest pages for details.
Post edited June 05, 2013 by Siannah
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keeveek: This is exactly what some of you don't understand. If my character breaks the rules, it doesn't mean I'm a bad roleplayer. It only means my character is not trustworthy.
See? You can even roleplay a non-trustworthy character. Isn't the system great? :-P
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keeveek: But the guild doesn't seem to give a slightest of fucks.
And as I told you earlier and Siannah told you now, as long as your guild doesn't find out, it's all good, you actually can break the rules. Problem is when they find out.
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stellathestud10: That being said, it isn't perfect. I had some glitchy moments, just like Oblivion. That being said, it is as close to retail AAA quality as I've seen from a total conversion. I believe the mod team are currently working on a sequel using the Skyrim engine.
What mod version did you have when you played it? The current one is 1.5.0.8 and that release was from 2010, december 31.

Anyway, I'm definitely going to give it a go.
Only played for a few hours and was bored. Part of it is me not really enjoying open world games (only exception are ones where your actively and exploring finding interesting things etc...never found a game that filled that want).Prefer to have major reasons why im doing stuffs. Got boring quickly and the graphic textures were kinda bland from a graphic view point.
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stellathestud10: That being said, it isn't perfect. I had some glitchy moments, just like Oblivion. That being said, it is as close to retail AAA quality as I've seen from a total conversion. I believe the mod team are currently working on a sequel using the Skyrim engine.
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Nirth: What mod version did you have when you played it? The current one is 1.5.0.8 and that release was from 2010, december 31.

Anyway, I'm definitely going to give it a go.
I used 1.5.0.7, from September 2010. It didn't have any major bugs that I noticed, just an occasional graphical mess up, small stuff really.
Meh, I have to disagree. Oblivion is my least favorite of the Elder Scrolls games that I've played (Morrowind, Oblivion, and Skyrim) but mostly because of the level-scaling stuff.

It's still a very pretty and fascinating world to explore, especially if you let your imagination run free and really immerse yourself in the world.

Even if it doesn't reach the high standards set by the other games in the Elder Scrolls series, it's still one of the best open world experiences there is.

Sorry if I'm just repeating what other people have said btw, but I didn't feel like reading all 6 pages of this thread.
I love Oblivion because of the modability. Every aspect of the game is changeable, and I've managed to change every aspect I care about.

Most interesting to me is what I've learned by playing tons and tons of quest mods: For all the talk about how bad Oblivion's quests are (how lifeless, shallow, choiceless, inconsequential, nonsensical, etc.) - almost nobody can do it even as well as Bethesda's team. The best mod quests I've encountered are just exactly as good as the original game quests.

Go figure.
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keeveek: Why Oblivion is so anti-immersive?
I'll let someone more eloquent explain: http://www.youtube.com/watch?v=4ZUynhkal1I

Any more questions?
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MobiusArcher: When you do have an impact on the game world in other games its still just whatever impact the developer wanted. Its all preordained. I really want there to be a game with a truly dynamic world that isn't scripted. That would be a true role playing game. Not just some game where you play the role(s) that the developers let you play.

A man can dream...
This is one of the major reasons I play tabletop RPGs, actually. A bunch of grown-ups playing pretend. It's pretty great.

*cue corny music* When everything is up to your imagination, the sky's the limit!
Before you throw in the towel, see if there's any mod here that can help. You're probably not the first person to complain over this.

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Crosmando: Mods cannot redesign a game, modders do not have access to the source-code. Oblivion's entire gameplay was designed around level-scaling
That depends on how much was extruded through the available scripting engine. In the case of Morrowind on, the amount of control you have is fairly extreme. True, you can't override how say internal collision detection works, but you can alter gameplay aspects above core mechanics.

I point you to exhibit A : Oscuro's Oblivion Overhaul

Edit : I see others have also recommended this.
Post edited June 05, 2013 by Firebrand9
I agree. I first started playing Oblivion as a single minded RPG; my tanks wouldn't be thieves and my mages wouldn't join the warriors guild... but that didn't quite work out.

The only way I could justify the last character was a fall from grace character. He started out with the Warrior's guild and the Knights of the Nine and mages guild. So he's a light armored holy warrior/mage. Then, he was bitten by a vampire and fell from grace. After his fall, he joined the dark brotherhood and thieves guild and solved the problem with the oblivion gates.

I ended up doing every thing on one character and even with my convoluted back story, it still didn't feel right. I don't know why they couldn't work in some simple conflict between the factions. Where as if you join one, the others would be hostile to you. Or something.
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Fenixp: TES series are fun as long as you accept a simple fact - you are not playing someone else's story, you are making your own. When you do that, they become a whole lot more fun.
I've banked more than 60 hours in Morrowind and I still have no idea what the plot is and I really don't care. I just make my own missions up and play them out. I own a castle through raiding and killing everyone inside. My profession would best be described as a Daedric/Dwemer Ruins-raider. I'd say I've been paid handsomely but the loot I find in these places far exceeds anything I can go buy.
Post edited June 05, 2013 by Firebrand9
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keeveek: I decided to give Oblivion another shot. But I don't know if that was a good idea.

First big "meh" was when I stumbled upon a quest about going fishing.

With a fucking sword. Fishing with a fucking sword underwater.

oooook......

But then... Something even worse. I entered thieves guild. One of their major rules is "we are not dark brotherhood, we don't murder". Well. Guess what! You can join dark brotherhood at the same time and murder whoever the fuck you want except a very few NPCs during "special jobs" you can't kill. I've even read you can join every freaking guild at the same time.

This is the worst freaking thing I ever seen in RPG game - entering one faction doesn't affect anything. I felt so betrayed by this stupid game I am not sure if I am going to do any other quest ever or will I just loot some dungeons and uninstall this game again.

Worst . Roleplaying. Ever.
I was the Bobby Fischer of Morrowind, and Oblivion did virtually nothing for me. I tried, I really did, but everything felt so .....basic. Skyrim is a step back in the right direction, and I think the series has matured along with me. I doubt that a game like Morrowind, released today, would be something I could get into now, the strongest candidate being Two Worlds II, IMHO.

I did really enjoy my time in the Shimmering Isles though. I HATED the Oblivion Gates though, both as an idea, and a gameplay location/mechanic.
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Nirth: What mod version did you have when you played it? The current one is 1.5.0.8 and that release was from 2010, december 31.

Anyway, I'm definitely going to give it a go.
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stellathestud10: I used 1.5.0.7, from September 2010. It didn't have any major bugs that I noticed, just an occasional graphical mess up, small stuff really.
I just installed it but I'm not sure I picked the right order of the .esm/.esp files. Also, is all the voice acting in German? Not that I mind it in another language, subtitles is fine, it's a slight distraction because it's one of the few languages I don't like
I played Oblivion ages ago...I was doing side-quests, guild jobs etc, then I realized that is was ALL so boring.
So I speed-up on the main plot, leaving out all optional stuff....but even the main story was so boring.
I think Oblivion was a best-seller only because it is the sequel of Morrowind and it had a very good graphic for the time when it was out.