Johnwilliamson06: "GoG is a businness after all, it can be not profitable to host such games, all things considered."
What would make hosting these games any less profitable than the free games GOG already hosts? There is nothing stopping GOG from charging either. Given if they are available for free most would not be interested in paying much, but if there was some form of support and a small amount was charged some might pay it.
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I am not a lawyer, but I have read the open source license used by sourceforge and I can't see any legal hurdles. Now, if you are talking about projects that are illegal b/c they use intellectual property that is protected, then you are right. there are a number of games that do not.
Because no-one would pay for a game that can be downloaded for free legally elsewhere, and charging for open-source titles would damage GOG's reputation. As someone else mentioned, GOG users are generally savvy enough to know that wholly open-source games are usually free (wholly in the sense that the assets too are under a copyleft licence, which would obviously exclude stuff like Doom and Quake).
The GPL does indeed allow commercial exploitation of software licenced under it, but the question is more whether such exploitation would be commercially viable. Productivity software and server software are something that are worth paying for on-call support for in a commercial environment. Games are not. 999 times out of 1000, a gamer will opt to just put up with problems instead of paying for the support, or they'll just go to the original project team for help.
Not to mention that assets are not always licensed under the GPL, or at least are not supposed to be. Assets should be distributed under an equivalent Creative Commons licence, which does not always permit commercial exploitation.