Posted January 19, 2012
Psyringe: The odd thing is, however, that I probably would have bought it again (if it had come with the expansion). It's strange - even though I know that I never liked the game in all my previous attempts to get into it, there's something that keeps me trying. Perhaps because in theory a game that mixes global strategy with local battlefields and individual units/characters should be straight up my alley. Or perhaps I keep searching for the reason why the game was so popular. I have a similar relation to Half-life - started it a dozen of times, but never got beyond the second map; after a while I inevitably think "bah, it's just a shooter" and uninstall it.
You do know that that was what the developers wanted? It was a modern dystopian tale that would show us what could come ahead. You were never supposed to feel sympathy for the coorparation that employs you. A quite mutual feeling, considering the game over screen. The whole concept of "people" as "drones" and mindless coorparations tools only working for a bigger net profit was one of the major fears that people have/had about the future. Countries losing relevance and the population losing itself in some "alternate reality" and losing the grasp on real live an it's important issues. The game was from a time where people like Peter Molyneux tried more than to just entertain, they wanted to create an art form. And it was relatively tame on violence. Yes, it might have been the first "real violent strategy game". But that's saying Bea Arthur was the sexiest of the Golden Girls. There were loads of more violent action games released during that time (Or even RPGs like Ultima 7).
The game was somewhat "late to the party" as that were mostly 80s themes. On the other hand it was quite "spot on" predicting the "Unwort des Jahres" of 2004. But it still is a masterpiece in my opinion. Bleak, violent, hopeless.
And Syndicate Wars turned this up to eleven!