Posted March 26, 2014
F4LL0UT
Get Showgunners!
F4LL0UT Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Poland
AlexY
WILL DANCE 4 GIL
AlexY Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Croatia
Posted March 26, 2014
Infinite is not Bioshock 3, that's the main problem most people had. It's faster, harder and more linear than any Bioshock before it. It doesn't help that the accompanying story and setting were hastily butchered into something radically different in the last 6 months of dev time. It's pretty clear they were making an entirely different game, likely something far closer to both Bioshock and System Shock, but either gave up on it or lost their way with it. (I'm sure I've heard there were lay-offs and significant changes very late in development.)
Buried at Sea also shows that they have solid gameplay ideas but the overall execution when combined with other elements is somewhat lacking. I can't be bothered to pirate it again after a Windows reinstall, so I'll just watch BaS part 2 on YT to end it. Maybe get the GOTY edition on a sale down the line.
Buried at Sea also shows that they have solid gameplay ideas but the overall execution when combined with other elements is somewhat lacking. I can't be bothered to pirate it again after a Windows reinstall, so I'll just watch BaS part 2 on YT to end it. Maybe get the GOTY edition on a sale down the line.
Hawkbit12
50% hipster
Hawkbit12 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United Kingdom
Posted March 26, 2014
you tend to run around from one side of the map to another... pick the key here so you can open the door there, go back so you can pick another key which was hidden behind the door and backtrack to open another door. it was linear to the max. do a, then do b, then do c. that's linear design of the map even if the map allows you to go back to a or b at any point. it just reuses the same rooms over and over again as you run from one objective to another.
so doom 2 does not provide a lot of extra playthrough. while cod gives you constantly new areas to explore and conquer in doom you are repeating your fights. crossing the same rooms over and over again in order to find those darn keys.
In any event, the CoD model of new areas is ultimately doomed, because it relies of such expensive art assets to be constantly churned out, instead of using smart map design so areas are reused as the player must explore to find keys.
I honestly can't believe anyone would have such a terrible opinion on the matter, modern corridor shooters don't have mazes with items because the audiences doesn't have the attention span or the desire to do anything but keep shooting Russians with an occasional change of scenery.
Speaking as one with no nostalgia for maze-like FPS game they often feel grindy, slow and when the keys are hard to find the game 100% stops being fun. I can't see how someone who likes maze fps games can critics modern shooters for being samey with a straight face. Play one level of a maze fps like Doom, Duke, Redneck Rampage or Heretic and you know exactly what you are getting for the entire rest oft the game. No change or invention is ever coming.
And what illusion of non-linearity they offer dies for me when you reach a door that cannot be destroyed only appeased with an offering of a coloured key. You have no freedom.
Despite that I do like quite a few older shooters. I like Doom, I really liked Rise of the Triad, I really like Shadow Warrior. and Blood strikes me as a masterpiece.
Call me crazy but I believe that there must be better ways of designing fps game than ridged corridors or ridged mazes. Dark Forces and Jedi Knight did some cool stuff with level design. Quake 2 had a good system. Crusader: No Remorse gave you a choice to either fetch the key like a good dog or just blow that fucking thing up like a manic! Good times :)
I guess that's what being different does to people. Just as I find satisfaction in Infinite that others don't you find satisfaction in a shot gun that feels slow and under-powered to me. The question is where do we take it from here? will you call me names or cast doubt on my intelligence/gaming skill? Or can we just except we had different reacts to the same thing?
Post edited March 26, 2014 by Johnmourby
Crosmando
chrono commando
Crosmando Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2012
From Australia
Posted March 26, 2014
Shooters have never been complex animals, the primary function of the genre IS repetitive action of shooting things, if the genre can offer some other gameplay elements like maze navigation, puzzles, finding key items to break up the combat sections and pace the game better - that's a good thing, you can't criticize Doom or it's ilk for being repetitive because the entire FPS genre is repetitive, Bioshock included, BS just put in story-sections in to break up the combat pacing.
I don't much like that approach, I think games should have gameplay, if you're going to break up the combat then do it with maze levels, key item puzzles, hazards like lava, spiked pits, or whatever, because they actually require gameplay and input from the player, you can call that input "boring" or "repetitive" but in my view nothing in a game is more boring than cinematic cutscenes or NPC voice work to pace the game, because there's no player input.
Shooters are about shooting, putting a story into a shooter, at least a story which takes itself way too seriously and has pretensions of being deep, which Bioshock series does, is a mistake, it will clash with the primary gameplay which is to kill stuff. It's like the game industry is making the same mistake over and over, something which was solved way back when Tom Hall left iD software because he couldn't implement his idea of a "narrative" in Doom. Carmack and others discovered that the more story they put into a shooter, the more stupid it seemed, Doom worked better the less story it had, because it didn't clash with the core gameplay.
Bioshock should be adventure games, end of rine. I bet even Ken Levine would agree with me, seeing as he pretty much disbanded most of his company because the Bioshock series couldn't fulfill his vision for story-driven games within a big-budget FPS framework.
I don't much like that approach, I think games should have gameplay, if you're going to break up the combat then do it with maze levels, key item puzzles, hazards like lava, spiked pits, or whatever, because they actually require gameplay and input from the player, you can call that input "boring" or "repetitive" but in my view nothing in a game is more boring than cinematic cutscenes or NPC voice work to pace the game, because there's no player input.
Shooters are about shooting, putting a story into a shooter, at least a story which takes itself way too seriously and has pretensions of being deep, which Bioshock series does, is a mistake, it will clash with the primary gameplay which is to kill stuff. It's like the game industry is making the same mistake over and over, something which was solved way back when Tom Hall left iD software because he couldn't implement his idea of a "narrative" in Doom. Carmack and others discovered that the more story they put into a shooter, the more stupid it seemed, Doom worked better the less story it had, because it didn't clash with the core gameplay.
Bioshock should be adventure games, end of rine. I bet even Ken Levine would agree with me, seeing as he pretty much disbanded most of his company because the Bioshock series couldn't fulfill his vision for story-driven games within a big-budget FPS framework.
Post edited March 26, 2014 by Crosmando
F4LL0UT
Get Showgunners!
F4LL0UT Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Poland
Posted March 26, 2014
I don't think we have to take it anywhere. I just love everything about Duke Nukem 3D, especially the shotgun, you don't, okay - where's the problem? :p
Hawkbit12
50% hipster
Hawkbit12 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United Kingdom
Posted March 26, 2014
Johnmourby: The question is where do we take it from here? will you call me names or cast doubt on my intelligence/gaming skill? Or can we just except we had different reacts to the same thing?
F4LL0UT: I don't think we have to take it anywhere. I just love everything about Duke Nukem 3D, especially the shotgun, you don't, okay - where's the problem? :p Post edited March 26, 2014 by Johnmourby
F1ach
Mortes best mate
F1ach Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Ireland
Posted March 26, 2014
Yeah took me by surprise too, I only found out yesterday when I saw a video trailer for it while I was looking for something else, I think it may only have been released in the last day or so tbh :)
Crosmando
chrono commando
Crosmando Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2012
From Australia
Posted March 26, 2014
I heard the new DLC actually has real stealth?
Elmofongo
It's 2L84U
Elmofongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Puerto Rico
Posted March 26, 2014
I would rather play GTA 5 my personal 2013 Game of the Year heck I would rather play The Last of Us.
Hawkbit12
50% hipster
Hawkbit12 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United Kingdom
Posted March 26, 2014
Elmofongo: I would rather play GTA 5 my personal 2013 Game of the Year heck I would rather play The Last of Us.
I get the feeling that people aren't reading my post but just using this thread as an excuse to vent their own opinions on Infinite rather than trying to start a meaningful dialog on how game quality is treated as objective. But as you don't care about what I have to say I'll just say fuck The Last of Us. Never played it, and after all the "LoU is better than Bioshock Infinite" I don't think I want to. There's no way a game that gets such universal praise can be anything but a huge disappointment. (Besides it's on the PS3, and I don't use consoles. So ditto for Murder innocent people sim 5).
There. aren't broad, thoughtless, dismissive statements fun?
Taco Toosday
Poet Master
Taco Toosday Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2010
From United States
Posted March 26, 2014
Johnmourby: I'm so sick of people saying Bioshock Infinite is shit, because it's not. It's really not. I think it's funny that as of Titianfall people are worrying about the death of single player FPS games when it's clear we don't wont them.
Okay, I get that you can't force someone to like what you like. I don't think Duke 3D has good combat for instance (That shotgun sucks) But I'm tried of people saying that it's bad like there's no way that an intelligent person could disagree with them whilst giving no facts to back up there opinion. So I'm going to give ten reasons as to why I liked Bioshock Infinite.
1. Choice: I liked the fact that rather than just being stuck with Stats weapons and powers as they are you could alter them according to your playstyle. You're given a shield near the start of the game but rather than being forced to rely on it you could totally ignore it in favour of putting all your stats into health. if a weapon felt good but had to slow a reload time you could always upgrade it to make it more affective. between vigour traps and a sold melee attack there are pros to both rushing straight into to thick of it or waiting for the enemy to come to you.
2. Skylines: This was a feature that was heavy hyped up before realise and feel short as a game changer. But for me at least that doesn't change the fact that it's just plain fun to use. Finding secrets or little tactically advantageous spots with them has it's charm. Pulling off a Skyline strike has never lost it's appeal for me, Particularly if the guy on the other guy never saw it coming. Taking out enemies who are on the skyline and seeing the plummet to earth or into the abyss always makes me smile.
3. Combat: when people say Infinite has terrible combat I'm left baffled as to whether they played the same game as me. While there are FPS games with better combat Infinite is way better than most. You have the option of iron sites for more powerful shots but unlike most modern shooters you aren't penalised for not using them, your guns still work fine when free aiming. Deferent vigors affect different enemies. Some are fire-proof, others shrug off electricity but each one has a weakness.
Weapons all have their uses defined by ware you are.
The shotgun is a beast up close but getting there is hard. The grenade launcher requires even ground but will kill almost anything. Mowing down five enemies with the crank gun is near as satisfying as using the BFG 9000.
At all times you have a choice between guns, vigors, tears and mêlée combat meaning that you're really out of creative options.
Be it Bioshock, Bulletstorm or Shadow Warrior There's nothing I like more than having a host of options and needing to make use of them all.
4. Customisation: It's a small point but I do love picking up gear and seeing all the different affects they can have. The one that freezes your shield when mounting the skylines can be a life savoir but the one that randomly turns ammo flaming or electrical is such fun to watch.
5. Enemies: A good fps gives you interesting enemies to fight and Infinite delivers. While you have petty grunts who are so easy to kill you almost feel sorry for them there are far more dangerous enemies who require certain strategies and your full attention to beat. And when you have these mixed together you need to think fast as to who you take down first. Each type is given a memorable into and they all have personality. I've become quite fond of them.
6. Story and Characters: Well this is the big one. It's been years since I enjoyed a non-horror story this much. Largely because unlike most modern adventure fiction the characters don't permanently talk in snark to seem "mature" or "edgy". The are both visually and narratively distinctive, with clear motivations beyond "I'm evil because the plot needs a bad guy". Booker Dewitt probably the most well crafted protagonist in an fps game yet (Though to be fair, most of his competition are mutes) and even when doing the wrong things it's hard not to feel sympathy for him. I love the Bioshock story method of working from the inside out. Getting to know an interesting protagonist and then using him to show case an interesting world. Rather than the Hollywood tactic of saying "Here's a total prick who you must root for because his character arc (to be slightly less of a prick) will take up most of the running time"
7. Audio logs: If you belong to the Totalbiscuit school of thought that gameplay is that matters in a game and everything else is a waste of time you of course hate audio logs. But As some one raised on audio books finding these thing are a joy to me. it's like having a great audio book inside a great game, They are all extremely well acted. They can be funny, sad or down right chilling.
And unlike some games (Doom 3) each one has it's role it the plot.
8. Music: while the combat music is underwhelming the rest of the game has a wonderful sound design that feels legitimately old-school. That would be enough but the game as several "de-makes" of note worth pops songs made to fit the 1912 era. A concept I'd always wanted to "see" tried out. That would have been enough just as a fun experiment but there is even a in story explanation for the anachronistic music that ties into the main plot. I love it!
9. Exploration: This one probably raised a few eyebrows. And yes while sadly this game is too linear for it's own good that doesn't mean I didn't enjoy every second of exploration this game had to offer. Whether it was scavenging for cash and heath, finding audio logs, reading the posters, eavesdropping on the people of Columbia or finding weird secrets like the dolls tea party I enjoyed every second I spent searching out the stuff that wasn't straight in front of you. My greatest regret with this game was that it couldn't be open world.
It sounds like Ken Levine might have taken the criticism of Infinite's linearity on-board. Hopefully his next game will have more exploration.
10. Graphics and Design: "Graphics don't make a bad game good", I agree. That's why I'm putting it at the end ;)
I normally don't let graphics affect my judgement (or try not to) but that doesn't change the fact that Infinite looks gorgeous. It's one of the best looking FPS games out there. Not just thanks to the graphics but due to it's art style that manages to be stylised without making the characters look inhuman. The baptismal church makes me shiver a little every time. Graphics and style can't save a game but with the exception of text adventures all games have to be looked at and Infinite is a game I love to look at.
One more thing. Please don't tell me to play System Shock 2, I have. I enjoyed it, but after all the hype from comments I read saying how it wipes the floor with Bioshock I found the game rather disappointing.
I can't respect the "depth" of a game where most enemies can be beaten with the starting wrench. SS2's depth is the same as Bioshock's, just way fiddlier and more restrictive.
I can't make you like Bioshock Infinite any more than you can convince me that Hexen wasn't a dull, monotonous grind for me that I had almost no fun with.
I know this game isn't perfect. but I love it. What flaws it has feel small and irrelevant and to me.
But I hope I've convinced some of you that it is possible to like Bioshock Infinite without first suffering severe brain damage!
Thanks for reading?
Who hates Infinite? Thought everyone loved it? Wow I don't pay attention to groups of 'hardcore' fans of the older games who think they sold out because the game is mega popular. Bioshock is one of the very few AAA franchises these days that are still good really......more into the indie scene but damn Irrational knows how to make a great product.Okay, I get that you can't force someone to like what you like. I don't think Duke 3D has good combat for instance (That shotgun sucks) But I'm tried of people saying that it's bad like there's no way that an intelligent person could disagree with them whilst giving no facts to back up there opinion. So I'm going to give ten reasons as to why I liked Bioshock Infinite.
1. Choice: I liked the fact that rather than just being stuck with Stats weapons and powers as they are you could alter them according to your playstyle. You're given a shield near the start of the game but rather than being forced to rely on it you could totally ignore it in favour of putting all your stats into health. if a weapon felt good but had to slow a reload time you could always upgrade it to make it more affective. between vigour traps and a sold melee attack there are pros to both rushing straight into to thick of it or waiting for the enemy to come to you.
2. Skylines: This was a feature that was heavy hyped up before realise and feel short as a game changer. But for me at least that doesn't change the fact that it's just plain fun to use. Finding secrets or little tactically advantageous spots with them has it's charm. Pulling off a Skyline strike has never lost it's appeal for me, Particularly if the guy on the other guy never saw it coming. Taking out enemies who are on the skyline and seeing the plummet to earth or into the abyss always makes me smile.
3. Combat: when people say Infinite has terrible combat I'm left baffled as to whether they played the same game as me. While there are FPS games with better combat Infinite is way better than most. You have the option of iron sites for more powerful shots but unlike most modern shooters you aren't penalised for not using them, your guns still work fine when free aiming. Deferent vigors affect different enemies. Some are fire-proof, others shrug off electricity but each one has a weakness.
Weapons all have their uses defined by ware you are.
The shotgun is a beast up close but getting there is hard. The grenade launcher requires even ground but will kill almost anything. Mowing down five enemies with the crank gun is near as satisfying as using the BFG 9000.
At all times you have a choice between guns, vigors, tears and mêlée combat meaning that you're really out of creative options.
Be it Bioshock, Bulletstorm or Shadow Warrior There's nothing I like more than having a host of options and needing to make use of them all.
4. Customisation: It's a small point but I do love picking up gear and seeing all the different affects they can have. The one that freezes your shield when mounting the skylines can be a life savoir but the one that randomly turns ammo flaming or electrical is such fun to watch.
5. Enemies: A good fps gives you interesting enemies to fight and Infinite delivers. While you have petty grunts who are so easy to kill you almost feel sorry for them there are far more dangerous enemies who require certain strategies and your full attention to beat. And when you have these mixed together you need to think fast as to who you take down first. Each type is given a memorable into and they all have personality. I've become quite fond of them.
6. Story and Characters: Well this is the big one. It's been years since I enjoyed a non-horror story this much. Largely because unlike most modern adventure fiction the characters don't permanently talk in snark to seem "mature" or "edgy". The are both visually and narratively distinctive, with clear motivations beyond "I'm evil because the plot needs a bad guy". Booker Dewitt probably the most well crafted protagonist in an fps game yet (Though to be fair, most of his competition are mutes) and even when doing the wrong things it's hard not to feel sympathy for him. I love the Bioshock story method of working from the inside out. Getting to know an interesting protagonist and then using him to show case an interesting world. Rather than the Hollywood tactic of saying "Here's a total prick who you must root for because his character arc (to be slightly less of a prick) will take up most of the running time"
7. Audio logs: If you belong to the Totalbiscuit school of thought that gameplay is that matters in a game and everything else is a waste of time you of course hate audio logs. But As some one raised on audio books finding these thing are a joy to me. it's like having a great audio book inside a great game, They are all extremely well acted. They can be funny, sad or down right chilling.
And unlike some games (Doom 3) each one has it's role it the plot.
8. Music: while the combat music is underwhelming the rest of the game has a wonderful sound design that feels legitimately old-school. That would be enough but the game as several "de-makes" of note worth pops songs made to fit the 1912 era. A concept I'd always wanted to "see" tried out. That would have been enough just as a fun experiment but there is even a in story explanation for the anachronistic music that ties into the main plot. I love it!
9. Exploration: This one probably raised a few eyebrows. And yes while sadly this game is too linear for it's own good that doesn't mean I didn't enjoy every second of exploration this game had to offer. Whether it was scavenging for cash and heath, finding audio logs, reading the posters, eavesdropping on the people of Columbia or finding weird secrets like the dolls tea party I enjoyed every second I spent searching out the stuff that wasn't straight in front of you. My greatest regret with this game was that it couldn't be open world.
It sounds like Ken Levine might have taken the criticism of Infinite's linearity on-board. Hopefully his next game will have more exploration.
10. Graphics and Design: "Graphics don't make a bad game good", I agree. That's why I'm putting it at the end ;)
I normally don't let graphics affect my judgement (or try not to) but that doesn't change the fact that Infinite looks gorgeous. It's one of the best looking FPS games out there. Not just thanks to the graphics but due to it's art style that manages to be stylised without making the characters look inhuman. The baptismal church makes me shiver a little every time. Graphics and style can't save a game but with the exception of text adventures all games have to be looked at and Infinite is a game I love to look at.
One more thing. Please don't tell me to play System Shock 2, I have. I enjoyed it, but after all the hype from comments I read saying how it wipes the floor with Bioshock I found the game rather disappointing.
I can't respect the "depth" of a game where most enemies can be beaten with the starting wrench. SS2's depth is the same as Bioshock's, just way fiddlier and more restrictive.
I can't make you like Bioshock Infinite any more than you can convince me that Hexen wasn't a dull, monotonous grind for me that I had almost no fun with.
I know this game isn't perfect. but I love it. What flaws it has feel small and irrelevant and to me.
But I hope I've convinced some of you that it is possible to like Bioshock Infinite without first suffering severe brain damage!
Thanks for reading?
F4LL0UT
Get Showgunners!
F4LL0UT Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2011
From Poland
Posted March 26, 2014
Johnmourby: Apparently none. You did say "you lost me at...." Implying that nothing I said had any mean or worth to you from there. And seems sad to me this difference of opinion meant that, when I was trying to say that the guy with the unpopular opinions can still have good reasons for them.
Yes, I did imply that. However, it's simply odd that in the same paragraph where you say "I'm tired of people saying that it's bad like there's no way that an intelligent person could disagree with them whilst giving no facts to back up their opinion" you just say "that shotgun sucks", thus making it seem that you yourself have the same approach that you accuse others of, just in case of a different game - and I as a reader, and especially as a Duke fan, of course instantly lose a lot of interest in seeing the arguments you are going to use to defend BioShock Infinite. You started with creating that big gap between us, so what are the odds that your pro-Bioshock arguments will resonate with me? At the very least arguments concerning the combat and weapons in BioShock are most likely going to be meaningless to me since you instantly made it clear that you have a different opinion on that kind of stuff than I have. So don't get me wrong, of course that does not mean that I think that you're stupid, beneath me, have bad taste or anything. But you simply *did* lose me at the point when you distanced yourself from people like me, who love Duke Nukem 3D (and the look and feel of its shotgun) and when you made it seem that you weren't gonna show the understanding and sophisticated critique you're requesting from others if it were someone else praising Duke 3D.
Post edited March 26, 2014 by F4LL0UT
Elmofongo
It's 2L84U
Elmofongo Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Puerto Rico
Posted March 26, 2014
Elmofongo: I would rather play GTA 5 my personal 2013 Game of the Year heck I would rather play The Last of Us.
Johnmourby: I get the feeling that people aren't reading my post but just using this thread as an excuse to vent their own opinions on Infinite rather than trying to start a meaningful dialog on how game quality is treated as objective. But as you don't care about what I have to say I'll just say fuck The Last of Us. Never played it, and after all the "LoU is better than Bioshock Infinite" I don't think I want to. There's no way a game that gets such universal praise can be anything but a huge disappointment. (Besides it's on the PS3, and I don't use consoles. So ditto for Murder innocent people sim 5).
There. aren't broad, thoughtless, dismissive statements fun?
http://www.youtube.com/watch?v=VdNhwb7iuI4
My only problem with this game is that I was expecting a different kind of game from Bioshock Infinite since I was basing my expectations on this gameplay demo:
http://www.youtube.com/watch?v=Y_DSfjAdhlU
Judging from the gameplay demo I thought the game was going to have an element of horror (or insanity) in the game I mean when you look at colombia it looked like a paradise (for the white man sadly) but than something happened turned Colombia into a nuthouse. Also I thought that the whole city was going to be explorable sort of like System Shock 2.
fr33kSh0w2012
CyberFAGGOT 20 DOGSHITS!
fr33kSh0w2012 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2009
From Australia
Posted March 26, 2014
Yeah but I mean checkpoints where can't save your game if you are going to do someting tricky and have to start all over from the checkpoint again. GOD THAT Pisses me off! Like metro 2033 does or Mirror's egde!
Post edited March 26, 2014 by fr33kSh0w2012
Hawkbit12
50% hipster
Hawkbit12 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2012
From United Kingdom