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tinyE: I'll say!
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KneeTheCap: I should not have....I should...

Do -not- open that picture, people.
Seconded. I'm desperately trying to unremember it since it was posted. Diversion, meditation, and reciting the first 200 digits of Pi all proved unsuccessful. I'm currently considering to drink myself into a blackout, but that would involve organizing booze. Also, I hate the taste of any alcohol other than advocaat. Any suggestions?
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keeveek: I would back Diablo 1 HD indiegogo campaign.
I would too, but only if it's always online.
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keeveek: I would back Diablo 1 HD indiegogo campaign.
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Smannesman: I would too, but only if it's always online.
It has to be - otherwise, how would the mandatory auction house function?
Oh come on, the picture wasn't that bad. When I posted the pic of a living mouse having sex with the dead mouse no one freaked out this much. :P
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tinyE: Oh come on, the picture wasn't that bad. When I posted the pic of a living mouse having sex with the dead mouse no one freaked out this much. :P
"But the chest hair..."

- Isabela
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tinyE: Oh come on, the picture wasn't that bad. When I posted the pic of a living mouse having sex with the dead mouse no one freaked out this much. :P
Yeah, but that was happy, healthy bestiality necrophilia, nothing wrong with that. The picture in THIS thread however ... *shudder*
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grviper: Is that the one, where Lara guns down dozens of people with firearms, while the camera points at a wall behind her back?
No, that was the original. TR2 is the one where she had very big breasts while doing it...


Seriously, I remember these games from when they were new and they were terrible. Had they gotten the cameras and collision detection to work properly, they could have been great, but I've got no interest in playing any of the older ones.

Also, the budget to do a game like this properly is enormous. Over the shoulder perspective is really hard to get right. And when you get it wrong you get crap like PoP:SoT where the camera is moving randomly at inconvenient times making you replay areas dozens of times.
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grviper: Is that the one, where Lara guns down dozens of people with firearms, while the camera points at a wall behind her back?
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hedwards: No, that was the original. TR2 is the one where she had very big breasts while doing it...
Ehh, no. In the original the only people with guns were three/four bosses. The rest of the enemies were beasts, mythical or real. TR2 is Lara fighting through loads gangsters with guns, armed divers and the like. You know, because dodging shots controls so naturally, and Lara's habit of shooting corpses, until you let go of the fire button is in no way a problem.
Plus, the levels in TR2 are fucking massive. Like a more than hour trip and that's with a guide. I remember getting stuck repeatedly not because of puzzles, but because I literally forgot what I was suppose to be doing.
Post edited October 05, 2013 by grviper
I always thought 4 had far and away the biggest, easiest to get lost in levels. Add to that the fact that you had to go back and forth from one to the other over and over and it made TR 2 seem easy. I don't think I ever would have completed the whole city thing without a walkthrough; just getting the nitro for the bike took you across three or four different levels.
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Psyringe: I'm desperately trying to unremember it since it was posted. Diversion, meditation, and reciting the first 200 digits of Pi all proved unsuccessful. I'm currently considering to drink myself into a blackout, but that would involve organizing booze. Also, I hate the taste of any alcohol other than advocaat. Any suggestions?
Even a glass of "Stroh Original" wouldn't help...
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tinyE: I always thought 4 had far and away the biggest, easiest to get lost in levels. Add to that the fact that you had to go back and forth from one to the other over and over and it made TR 2 seem easy. I don't think I ever would have completed the whole city thing without a walkthrough; just getting the nitro for the bike took you across three or four different levels.
TR2 had a lot of tricky jumping. Tricky as hell, because for example you had to jump on a gliding wall and do a backflip to area that wasn't even visible in the camera.

It was all trial and error.

TR4 had some tricky parts too, like *shoot that sign on a wall and door opens*, plus immortal skeletons, but Tr2 was imho the hardest.

TR3 was much easier, or had better level design, depending how you define stuff
A couple of developers called Bill and Ted tried to do this back in 1994. It was a masterful plan with only two drawbacks:
1. Kickstarter didn't exist.
2. Nor did the original Tomb Raider.
The moral of the story is that sometimes being ahead of the game just makes people think you're crazy, or you've got a time machine in the shape of a phone booth.
Hmm, I didn't consider that the property belongs to Enix, that's a pretty big factor lol.
I played the remake of TR1 on the Wii and although it was enjoyable I found it easier to think of it as a restart then a remake.

Also, does anyone know if Square Enix also have the rights to the original three "Gold" edition levels? If they do I have a few e-mails to send them.
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tinyE: I thought TRA was one of the greatest games ever made but I seem to be in the extreme minority in that opinion, hence there may be no demand for it.

In all fairness regarding TR 2, it is almost the perfect game and I think back to when George Lucas started tinkering with the original Trilogy (angels sing at it's very mentioning) and people seemed to be of the mindset, "Do what you want too to IV and VI but for the love of Yoda DON'T TOUCH EMPIRE!!!!" No amount of improved sound or visuals could improve on the perfect movie and thus no amount of improved graphics or sound could really make TR 2 any better.
Don't you mean for the love of CG Yoda? Mwhahahahahaha!