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Psyringe: You're trying something like going to a supermarket and saying "Hey, you got that great discount for 5 bars of chocolate. I already bought two bars of the same chocolate at a different shop, can I still get the same discount when I just buy 3?" Feel free to try that in your local supermarket and tell us the results. ;)
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HereForTheBeer: Could not have said it better myself.

FWIW, I haven't taken advantage of any of the bundled prices simply because I haven't wanted any of the complete packages. And I'll be damned if I'm going to gripe about "only" 50% off of the DRM-free titles. They have titles like Alpha Centauri for a measly 3 bucks and there's still a bitch to be found?!?

But maybe that's just me, coming from a time when you either paid your 40 bucks for the title or you simply didn't play the game.
People are too well trained to accept Indie bundle pricing as the default standard sadly.
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tinyE: Just because the bundles may be bad doesn't mean that bobbling the bundles will make the bad bundles better. Besides, a badly bobbled bundle becomes a bungled bundle and a bungled bundle is bound to be a big black eye.
Nice alliteration! :)
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Arbo500: I'm not asking GOG to have indie bundle pricing. But if they want to succeed in this cut-throat business, as I want them to, their sales need to at least match their competitor's.
So...basically, you're saying that you don't want GOG to adopt "indie bundle" pricing...but you're saying that in order for GOG to succeed in your eyes, they should adopt "indie bundle" pricing. Seriously, are you in such dire financial straits that $2.99 to $4.99 for a game is too expensive for you?

There's also no way that GOG would adopt such a strategy as you outlined earlier for revising their bundle pricing, not without in some way adopting a system to actually verify that you own the games that you say you own, either from some other DD store or on disc. Such an expectation would be, quite frankly, patently absurd. What guarantee would you have that people buying it would be honest? We've learned from the early HIBs that even given a wonderful opportunity like a charity-centric PWYW/DRM-free bundle of top tier games, a lot of gamers will still be dicks and pay $0.01 for it.

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HereForTheBeer: No, they don't. To succeed, there should be some differentiation, some way to stand out. DRM-free is a big friggin' deal, and that's how they stand out. Many of us will pay an extra 50 cents or whatever for that benefit. And for some, being not-Steam is another benefit.
Exactly. Why should GOG chase or imitate Steam in order to be successful? Why can't GOG just be GOG? In addition to being DRM-free are the additional extras too. They of course vary wildly from game to game, but in most cases, it's a lot more than what you'd be getting from a Steam purchase.

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nijuu: People are too well trained to accept Indie bundle pricing as the default standard sadly.
We have Steam sales and the App Store to thank for that too. Wasn't there an anti-Steam thread here once that argued that Steam sales were bad for gaming in the long-term, as it would condition consumers to undervalue games?
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nijuu: People are too well trained to accept Indie bundle pricing as the default standard sadly.
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rampancy: We have Steam sales and the App Store to thank for that too. Wasn't there an anti-Steam thread here once that argued that Steam sales were bad for gaming in the long-term, as it would condition consumers to undervalue games?
That used to be GOG's official stance; they seem to have given in, somewhat.
Post edited June 24, 2013 by BadDecissions
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rampancy: We have Steam sales and the App Store to thank for that too. Wasn't there an anti-Steam thread here once that argued that Steam sales were bad for gaming in the long-term, as it would condition consumers to undervalue games?
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BadDecissions: That used to be GOG's official stance; they seem to have given in, somewhat.
And yet, people still complain. Hell, why on earth am I surprised by this? GOG's most vocal complaints most often come from whenever they give away a game for free.
Short version: I firmly disagree with almost everything you said. Almost.
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Arbo500: You shouldn't be forced to buy games you already own just to get a better price.
Then you really must hate e.g. Steam and HiB sales, because in their bundles they usually force you to re-buy game that you already have _even in the same service_. And yes, also there you usually get a better price only if you buy a whole bundle.

As for your feeling that GOG doesn't have as good deals as other services (which is a separate issue from the one above), vote with your wallet. Crying isn't going to help, money will. After all, it has caused GOG to implement higher discounts like up to 80-90%. I think in previous years this high discounts on GOG were pretty much unheard of. Maybe it is now possible as GOG is fortunately not restricting itself only to old games anymore. You need masses of games, even fluff, to afford such high discounts.
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Arbo500: The other problem is that often the bundle discount price offered at GOG is the same as the individual daily and summer sale deals offered from other services. Therefore, to get the exact same price on GOG, you need to buy a bunch of games you don't necessarily want.
I agree GOG should try to stay competitive with their pricing, but then they know the best working price points much better than either of us. We two are just guessing, while GOG has real raw sales data from various sales. I presume they experiment with different deals to maximize their profits. Obviously they are not necessarily trying to price-match e.g. Humble Indie Bundle $1 bundle sales, just like Steam is not either.
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Arbo500: 1) Allow games to be marked as owned on other services.
That doesn't make any sense whatsoever. No other DD service does that either, and it just sounds too complicated for what it is trying to achieve. If you simply want the same higher discount as those who buy all the games (regardless whether you indeed have the game elsewhere or not), why don't you just say so?

The correct fix for that "problem", if there is any, would be to adjust the discount percentage. It just makes more sense for GOG to recognize the people who buy more games, ie. the more you buy, the more you save.
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Arbo500: I want GOG to succeed and to buy all my games from them
No you don't. After all, you are complaining that GOG doesn't let you cherry pick games and still get the maximum discount, because you like to buy games from other services too.
Post edited June 24, 2013 by timppu
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SirPrimalform: I think the point the OP was making (and that I tried to make) is that they're missing out on our money.
GOG knows that much better than we do (ie. what kind of promo models seem to reap the biggest profits). They have experimented with all kinds of different discount models (even "PWYW"), and you can clearly see they are nowadays offering higher bundle discounts than before, ie. they are trying to offer more competitive discounts too.

The OP is simply telling GOG to cater better for cherry-picking people who shop around in various different stores (and buy on GOG only if something here is not sold in e.g. Steam), rather than people who buy most of their stuff in GOG.

I personally like most GOG bundles because they are simple, and they never feel like they are trying to lure you to buy stuff that you already have _in the same service_.


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Pheace: The biggest complaint about these types of sales so far would be the blowout sale, where they for some reason seem to have a day where practically every bundle they are going to have on sale, is already being put on sale for one day, and then the rest turn out to be repeat after repeat.
I personally felt that is great, as I could buy all I wanted in one day (I think I used about $120 on GOG games that day), instead of having to make smaller purchases over several days (esp. as I will be travelling the following days).

Maybe they could have had that blowout sale at the end of the sales though, to keep up the hype for the likes of me.
Post edited June 24, 2013 by timppu
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Arbo500: However, I want them to realize where they are losing business and could improve before it's too late.
They know the reality much better than you. You are just guessing, they have the real sales data.

GOG has tried several different promo models before, so if they seem to favor certain kind the most, maybe it is working the best for them, regardless of what you believe to be the case.
I totaly agree with timppu.

As for what GOG needs to do to differentiate from the others.
I think they have already done a big deal, all games are DRM-free (no need for 100 clients to run in the background in order to play your games) fixed price worldwide (please check sometimes the prices on Steam where 1$=1€ and then check the excange rates).

As for the bundles, I see them in this way "Hey you like to play this kind of games, so let us offer you this similar games too, and at a much better discount).
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tinyE: I thought my post deserved a bigger laugh but I guess I was wrong. :P
Well I liked it :)
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Arbo500: I want GOG to succeed and to buy all my games from them
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timppu: No you don't. After all, you are complaining that GOG doesn't let you cherry pick games and still get the maximum discount, because you like to buy games from other services too.
The whole post was pretty epic, but here I applauded out loud.
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Psyringe: You're trying something like going to a supermarket and saying "Hey, you got that great discount for 5 bars of chocolate. I already bought two bars of the same chocolate at a different shop, can I still get the same discount when I just buy 3?" Feel free to try that in your local supermarket and tell us the results. ;)
This.


Also, I don't agree with the OP, but I think that GOG should be more flexible when it comes to giving away gog keys to the devs/indie bundles. I suppose they are afraid they won't be making much $ with those indie titles, but I think that would be the lowest cost of bringing more people to GOG. That would also solve the OP problem in some cases (certainly not with games bought on Steam, and I guess HIB is out of question too, but IndieRoyale and other sites are possible).
First of all, I like the bundles, especially the themed one. It's a great opportunity to get some games from a special theme you may like for a much bigger discount then they already are during the sale. I also liked that they put all bundles at once on sale, because so it's easier to get everything of interest at once and to have some time to rethink about some bundles to get them maybe later. Of course doing so the christmas feeling is gone (what's today in the box, it's something I want), tom compensate that gog should maybe add some other interesting stuff like interviews with developer, mod recommendation or updates (mac, language, bonus).

Reading some of the threads I guess the problem is mostly because many have already many indie games thanks to the huge quantity of indie bundles. For that case of course some of the indie bundles are not really interesting, because you only want one or two games out of it. But good news, gog already did a build-your-own indie bundle sale twice, and as far as I remember and understand they liked them and I'm sure they will return. Patience is the key here, wait and the games will come ;-)
Post edited June 24, 2013 by DukeNukemForever
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Arbo500: 1) Allow games to be marked as owned on other services. You would not need to allow people to download these games from GOG, but it should be a third ownership state (in addition to the current two: "owned on GOG" and "not owned") that affects bundles and shows up when you go to the game page. This way, if you have every game but one in a bundle, just not all on GOG, you can still complete your collection at the lowest price. While this would require the most work, it would be a great feature that I and others would use since it would save me time looking up if I already own a game on another service when a sale is on (or when trying to track down different games in the same series).
And how do you propose this feature to be implemented with the umpteen gajillion digital distribution channels out there?

Or is GOG supposed to take your word on good faith? Because I don't see that backfiring horribly at all...
2) Trust the user to denote which games in a bundle they already own on another service without making a feature for it. The method for doing this could be non-intuitive, but still possible. For example, if you add a bundle to your cart, then manually delete the games you already own, it shouldn't recalculate the price for all of them when you delete one. This would require minimal changes to GOG, and wouldn't even have to be documented well. However, it would allow GOG to continue trustings its users like it does with all DRM-free games and prevent scams.
I've read that four times now and I still don't get how that's supposed to prevent scams. If anything it invites scammers with open arms...
3) I firmly believe that the bundle price should only be slightly higher than the individual prices. For example, 80% for buying the whole bundle, 75% individually for that day, and 50% off for all other days of the summer sale. The bundle price should be better than, not equal to, the individual prices offered by other services. This still gives an incentive to buy the whole bundle, but the games aren't double the price than when bought individually. Also, there should still be a difference in price when a game is part of the daily deal, instead of being the same as every other day unless you buy the whole bundle (especially when you already own all but one of the bundle on other services). I believe this point should be implemented in addition to either (1) or (2) above, since it makes more sense regardless.
No, it makes LESS sense (apart from the first sentence which is just plain wrong).

I'll let you in on a little secret: GOG is a business, not a charity. They want to make money. And while they may not want to make money by any means necessary, they'd still rather you spend more money on their service than less. A measely 5% difference between bundle and individual purchase would incite virtually no one to buy the bundle who doesn't want all of the games anyway. Even in cases where the bundle costs less than your individual selection, while making a bit less money total, it creates revenue for publishers where there wouldn't have been one under normal circumstances. So by making you buy a whole bundle they increase sales figures for individual games, making their service more attractive for publishers.

What you're proposing would hurt their business in the long term.
I want GOG to succeed and to buy all my games from them
No, you really don't. Otherwise you wouldn't even have this problem with GOG because you wouldn't own games on other services.

What you DO want is to buy everything as cheap as possible without regard to anything else. It's all about you...
A little bit about why bundling is done, from the wiki:
http://en.wikipedia.org/wiki/Product_bundling

Consumers [can] have heterogeneous demands and such demands for different parts of the bundle product are inversely correlated. For example, assume consumer A values word processor at $100 and spreadsheet processor at $60, while consumer B values word processor at $60 and spreadsheet at $100. Seller can generate maximum revenue of only $240 by setting $60 price for each product—both consumers will buy both products. Revenue cannot be increased without bundling because as seller increases the price above $60 for one of the goods, one of the consumers will refuse to buy it. With bundling, seller can generate revenue of $320 by bundling the products together and selling the bundle at $160.
When I read something similar years ago, it really cleared up some confusion I had about bundles myself.