Gersen: Another third person shooter with an average 76-77% review score, not sure that would be too hard to find...
It can have whatever scores you like so long as a comparable range of reviewers called it things like "The most important thing to happen in video gaming in a decade/ever".
Gersen: I usually don't, and what is your point ? I never sold any of the games I bough and yet I am still against limiting/preventing second hand sales.
Did I ever say I was "for" limiting second hand sales? Anyone who reads this forum regularly knows I am against any such limitations. I was only quoting that part about review embargoes. I would think my response would have made that clear even if my quoting job was sloppy.
Regardless, your argument is basically "they want to do something to make more money, so they should make less money". How about we just say, "No, you don't have the right to limit second hand sales", because it's both the truth and I doubt anyone is qualified to make a "trade" on behalf of gamers and the industry?
Gersen: Releasing patch also cost them money and doesn't increase sales
Yeah I'm shocked how paying customers always get all the consideration!
Gersen: Concerning the demo it's a situation they created themselves, they increase the needs for demo by blocking/limiting the other way of getting information about the game before release and/or getting rid in case it doesn't turn up good.
Oh bullshit (and this is going in circles)! You don't pre-order, so you can read reviews fine. You can ask your friends fine. You can read user reviews fine. You can watch Let's Plays and other Youtube videos fine.
Let's just call this demo whining what it is, entitlement. Dress it up however you want, you feel entitled to demos. If demos made more money or made sense for the industry they'd already be doing it. If consumers refused to buy because they didn't offer a demo, they'd be doing it. Guess what, none of that is true, and a sense of entitlement is going to do fuck all to change it.
So, if you want demos, figure out something that actually benefits the publishers. Because "I want" is pretty unlikely to get you what you want.
And how do you know what a demo costs? Do you know how many man hours goes into one? Do you know what certification and support for a demo costs? Then how could you possibly know?
But let's just put some icing on this cake, shall we? Name the last 5 games that you were not going to buy, but purchased at or near full price AFTER playing the demo and only because of the demo. I have a feeling this will be awesome.
orcishgamer: Demos can be bad for consumers too, they steal resources away from game development and polish.
At worst they actively lie to you, if a game is good, admit it, we can find it out without a demo. It's only mediocre-ish games that have us on the fence usually.
tejozaszaszas: Not true, I discovered most of my late 90´s games because of demos, like Duke Nukem 3d, Terminal Velocity, Take no Prisoners... And also, those were demos! Blood demo were the whole first chapter, for example.
Games you bought in the 90s or recently? Because they're not really in the business of propping up long tail sales at the expense of new release sales. And if it was in the 90s, did you stop buying new games since then? How do you decide now? Are demos really that necessary if you're still able to make purchasing decisions?