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DaCostaBR: P.S.: Wow! You've played Fortune Summoners? I haven't gotten around to it yet, but have you tried Recettear? It's from the same publisher and it's demo made me immediately buy it.
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Leroux: I had very low framerates in the Recettear demo, so this was actually a case where the demo convinced me not to buy it (at least not yet). ;)

But I suspect I wouldn't love it as much as Fortune Summoners. It's the same publisher, alright, but not the same developer and the gameplay is quite different. So far Fortune Summoners was the only game published by Carpe Fulgur that immediately appealed to me (I guess I have a thing for funny 2D sidescrollers).
DId you tinker around with the configuration files? I remember the demo running better when I turned off some of the lighting effects and such.

though, I haven't got around to playing the full version yet.
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mrcrispy83: DId you tinker around with the configuration files? I remember the demo running better when I turned off some of the lighting effects and such.
If you can change these setting in-game or via a setup program run on the first start, then I probably did. If you have to open config files with a text editor or something, I most likely didn't. In the latter case I might give the demo another try.
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DaCostaBR: Well, demos aren't bad from a consumer stand point, just from the developer side.
Demos can be bad for consumers too, they steal resources away from game development and polish.

At worst they actively lie to you, if a game is good, admit it, we can find it out without a demo. It's only mediocre-ish games that have us on the fence usually.
Post edited February 24, 2013 by orcishgamer
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orcishgamer: if a game is good, admit it, we can find it out without a demo. It's only mediocre-ish games that have us on the fence usually.
Not true in my case, see above. (But I'm aware that this is a minority thing.)
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orcishgamer: if a game is good, admit it, we can find it out without a demo. It's only mediocre-ish games that have us on the fence usually.
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Leroux: Not true in my case, see above. (But I'm aware that this is a minority thing.)
Well embracing platforms that essentially give a demo for "free" or close to it, just be virtue of developing the game, is probably the only way we're going to make everyone happy and make demos common again. The PC doesn't currently have a platform like this so we'll have to push one or more of the existing platforms to integrate this.
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silviucc: Now, most reviews are done by creeps like Robert Florence.
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PenutBrittle: Uh, that's not Robert Florence. That's Geoff Keighley. Robert Florence was the guy who originally published that picture you linked in a piece pointing out the problems with game critics.
Indeed. My bad. Thanks for pointing it out. Fixed my post.
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tokisto: I don´t understand it. I feel much more "prone" to a game that I know and appreciate a bit than one which I´m not sure about it (no trust in reviews). Lately, here on GOG, was poking around and tried the Defender´s Quest browser demo (nice idea). Now the game is at least in the wishlist. I remember when, in midle 90´s and early 2000, games always have demos, even compilations were sold by some publishers. One of my favorite games from all times, Tropico, I discovered by one of these compilations. What happened?
You might be part of a minority and most gamers may not need demos anymore because there are tons of reviews from professionels and amateurs, play-videos on youtube, discussions, ... and the prices are lower, so the risk is lower. I guess most people have a budget and spent it on video games, whether there is a demo or not.

I guess even better than demos would be if you could test the real game for a small time period or if you only pay for what you play. Then the need for demos would go away immediately.
With some modern titles the problem is also game time. If the full game is shorter than a classic demo used to be, you just can't make a meaningful demo of it and still leave something to buy.

But actually you are not alone. I also wouldn't have bought Defenders Quest without the demo. Tower Defense is really not my genre, but since some people here urged everyone to try the demo, I did. And I liked it and bought it right away.
Demos worked for me for hidden object games. There you can typically play the first hour for free. What these demos do is make me check out more games and decide which of them I like. I think it works this way because the mechanics are mostly the same, and it's the story, mechanics details and art which make one game better than another. Also possibly because I don't hear much about these games.

For more hardcore games (including indie), I typically know more about the games, so I've already filtered out a lot, and the demos are mainly used to filter out more, i.e., the demo can have mainly a negative effect on what I think of the game. I'm still not sure if this ends up working for or against games. I'm pretty sure demos still make me check out more games, and I would have dismissed more otherwise.
Well, after defending demos pretty adamantly, today, I played the Teudogar demo. It lasted for about an hour and consisted of running back and forth between cities to get support for an alliance against Rome.

It was interesting. The characters kept my interest and the story seemed like it was going to build into something epic. I even got a good chuckle when something to the effect of this came up; "An alliance with you? You didn't even buy the Full Version! How do we know you're trustworthy?"

But I pretty much did errands for everyone else for an hour and only got to fight in two encounters, one of them being a practice fight. That doesn't seem like it's going to convince a whole lot of people that it's a game worth buying. Especially if a lot of the game consists of that.
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johnki: ...today, I played the Teudogar demo. It lasted for about an hour and consisted of running back and forth between cities to get support for an alliance against Rome. It was interesting. ...
It might be that the demo is not reflecting the features of the real game but assumed that the game is like this: would you buy it?
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Trilarion: It might be that the demo is not reflecting the features of the real game but assumed that the game is like this: would you buy it?
Oh I have no doubt it's not even coming close to reflecting the features of the real game but my point is that perhaps it should.

Not sure if I'd buy it. I saw something about sacrifices for bonuses and that piqued my interest quite a bit.
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orcishgamer: Sales data, over and over again, has shown that demos don't increase sales. I suppose you can go ahead and blame the entire industry for only making "bad" demos, but that's just sticking your fingers in your ears to ignore reality.
Well your episode doesn't really tells anything new that wasn't already known, except maybe some over simplification, like for example that the Spec Ops demo was "responsible" for it's not so great sales forgetting that it's far from being the universally acclaimed game some pretend it to be.

Concerning demo I think that publishers should release one, not because it increase their sales one anything but because : they expect peoples to pre-order their games (sometime by adding "exclusive" DLC that you have to pay for if you didn't pre-order), they impose and enforce reviews embargo up to release date and they want to prevent second hand sales... so releasing a demo is the least they should do.

Concerning "sales data" that always make me smile, it remind me of the RIAA statistic proving without a doubt that they lost several quadrillions of dollars because of piracy; how can they really determine the real impact of having a demo or not, especially when noways demo are becoming rarer and rarer, a game like MW3 will sell a truckload more than SpecOps no matter which one has a demo or not.

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orcishgamer: Demos cost time and money that actually does detract from what you get in the final game (unlike most day 1 DLC that people hate on for this but don't typically have the same effect).
So working on day 1 DLC once the game is gone gold doesn't detract from the final game... but working on a demo once the game is gold does... wonder how that works...
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Gersen: not because it increase their sales one anything but because : they expect peoples to pre-order their games (sometime by adding "exclusive" DLC that you have to pay for if you didn't pre-order),
A demo won't be done in time for pre-orders, not even close. Even if it could be done (and it can't) the chance the final product would look anything like the demo is relatively small.

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Gersen: they impose and enforce reviews embargo up to release date and they want to prevent second hand sales
If this bothers you (and it's fine that it does), don't pre-order, seriously, it's easily solved.
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Gersen: and they want to prevent second hand sales
Not all of them do, but let's suppose they do, why do you think they would want to do this? To make more money. Demos will only cost money, and in too many cases will actively deny you sales. You're seriously arguing "because they want to make more money they should do something that means they will make less money!" I'm not sure that argument is gonna fly, logically, in the board room.
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Gersen: Concerning "sales data" that always make me smile,
Yeah, because in reality the data says they make tons more when they release demos so now they don't want to... You're comparing a situation with a party who has high motivation to lie on a subject with one where it's not apparent that they do.
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Gersen: how can they really determine the real impact of having a demo or not
The same way they do other market research. Just because you don't always like the result doesn't mean companies don't do it and it doesn't generally (more or less) work out.
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Gersen: So working on day 1 DLC once the game is gone gold doesn't detract from the final game... but working on a demo once the game is gold does... wonder how that works...
Yes, unless you wanted the demo well after the game launches, it has to go through certification too, which means you gotta get it done earlier. This is why on XBox 360, a platform that still manages to have more demos than most, non-XBLA games frequently get demos only well after the game has launched. Demos will often take a lot longer than a DLC to complete, at least that's what I understand.
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Gersen: far from being the universally acclaimed game some pretend it to be.
If you can find another game that multiple reviewers with a wide range of audiences have called "the most important game in a decade/ever" knock yourself out. I'm saying this knowing you probably can't. Not everyone has to agree or even think it's a good game for it to be true. If I sat down a bunch of modern reviewers and made them watch Citizen Kane you really think they'd all like it? What about Psycho? Did all reviewers like them back when they came out? Beating this drum "not everyone liked Spec Ops: The Line" is just dumb. I don't even know if you played it, but I know a wide range of reviewers who did and were stunned by it, some them very thoughtful people. And if most of them are saying the same thing, that's good enough for me even if whothefuckareyouanyway.com didn't rate it highly.
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orcishgamer: A demo won't be done in time for pre-orders, not even close. Even if it could be done (and it can't) the chance the final product would look anything like the demo is relatively small.
Except it's often the case, lot's of the "remaining" demo are released before the release date. I am not talking 6 months earlier, but enough to cancel the pre-order or makes new one if needed.

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orcishgamer: If this bothers you (and it's fine that it does), don't pre-order, seriously, it's easily solved.
I usually don't, and what is your point ? I never sold any of the games I bough and yet I am still against limiting/preventing second hand sales.

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orcishgamer: Demos will only cost money, and in too many cases will actively deny you sales. You're seriously arguing "because they want to make more money they should do something that means they will make less money!" I'm not sure that argument is gonna fly, logically, in the board room.
Releasing patch also cost them money and doesn't increase sales, it doesn't mean they should stop doing it too. Concerning the demo it's a situation they created themselves, they increase the needs for demo by blocking/limiting the other way of getting information about the game before release and/or getting rid in case it doesn't turn up good.

And let's put some perspective, even if demo cost money to make it's not like it's going to cost several hundreds millions extra. Like I said earlier I understand that for open world RPG it could be too complex/costly to create a demo, but that's not true for most of the linear, level based, games released nowadays.

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orcishgamer: If you can find another game that multiple reviewers with a wide range of audiences have called "the most important game in a decade/ever" knock yourself out. I'm saying this knowing you probably can't. Not everyone has to agree or even think it's a good game for it to be true.
Another third person shooter with an average 76-77% review score, not sure that would be too hard to find...

Seriously I don't really see what you are trying to argue here, the game got "in general" Ok-ish to good score (but still lower than most of the other high profile TPS/FPS), and that's not even an opinion, that's a fact; after we can argue that the reviewers that didn't gave a 110% score didn't "get" the game or that only reviews praising it are worth considering; but that's another debate.
Post edited February 26, 2013 by Gersen