Elmofongo: I am surprised and a little saddened that Final Fantasy XII, my absolute favorite Final Fantasy game, is considered bad by a good majority a fans to the point that they say Final Fantasy X was the last good one and XII was the start of the downward spiral of bad games. But I just like to ask why, why is don't you like Final Fantasy XII, what was wrong with it, give me complete details in comparison to past games so I can see why and try to rebuttle.
Zchinque: The combat system is horribly boring. (I do like the gambit system, but I don't think it could be incorporated in a battle system I would like as a whole)
The story is dull.
Most of your party members have little to no connection to the plot.
I don't like the license board - in party based RPGs, I prefer to not be able to make every character a jack-of-all-trades.
It was too liong. (This might have to do with it being overall dull and boring)
1. How is the combat more boring than the classics turn based combat, espectially getting interrupted by the random encounters which 12 finally adressed.
2.To each its own, but I find the story really good, you just don't like the political side of things while I do.
3. in a way final fantasy 6 7 8 and 10 did that already, for example everybody can learn Ultima in 6 by giving them the ragnorok summon and grind points.
4. So are most final fantasies PS1 and above also 12 in a way is non-linear, you can do other stuff to get better equipment and level up and do other quests.
overread: It's important to split the "I hate it" and the "I hate it because its not what I want" groups apart - a lot of people who "hate" things do so not because of the thing itself, but because the thing isn't quite what they expected it to be. Final Fantasy, as a highly variable release each time, is something that many people get very up on a high horse if its not going down the path they want it to - which blinds them to viewing the game itself on the merits which it does have.
Sadly I couldn't get too far into FFXII mostly because my PS2 broke :(
That said from my playing 2 things stood out as, less than stella displays:
1) The skill tree, whilst (in my view) better than the Sphere grid or magic junctioning systems (which could be complicated and confusing at times). However the downside was that they gave each character the same skill tree and the same starting point - which saps their identity as a character when they can all do the same thing (that suave shotgun carrying buccaneer - can be the high mage)
2) The lead character wasn't an enabler of the story and was more just sort of blown along by the wind. Other characters were really pushing the story whilst the "lead" character wasn't. It's that odd situation again that we see where youv'e all these highly experienced and powerful people around the hero who is just a kid - and suddenly everyone is listening to the kid :P
Most other complaints are that its a JRPG Final Fantasy game and not the next edition of Baldur's Gate.
I never found Final Fantasy X's Sphere Grid that bad and not that complicated, and it gives more incentive to fight monsters in the random encounters.