Trilarion: Guess which game was more successful.
It somehow sickens me that everyone seems to measure success in financial terms. This obsession with money will the downfall of society, I swear.
How do you measure success? Knowing that you created a game that is artistically valuable, that you feel good about and that will be remembered for years to come, or creating a soulless cash-in that makes you lots of money but is forgotten in a year's time and that nobody is playing now?
Let me give you two examples from 2003: Beyond Good and Evil and Enter the Matrix.
Beyond Good and Evil was a labour of love for Michel Ancel, and despite glowing reviews it sold ridiculously poorly. The passion that went into the game is apparent, and it is a game that is still remembered fondly ten years down the line. Hell, you can still see copies of it sold in retail stores today (under the Purple Hills label for €5 in Germany).
Compare that with Enter the Matrix, a game that was made with one purpose in mind - to make money as a tie-in to The Matrix Reloaded. It sold 5 million copies, and yet it is remembered with a great deal of cynicism today. Very few people have fond memories of it, and I can imagine that it was pretty soul-destroying for the devs.
How is The Witcher 2 remembered today? As a game that is well-written, a labour of love of a development studio that decided to stand in the face of commercial bandwagon-jumping.
How is Skyrim remembered today? As a buggy, drawn-out mess that was rushed out of the door to maximise profit and with DLC of patchy quality at best.
Skyrim might have made more money, but I consider Witcher 2 to be the more successful game.