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I'm guessing most people did, but I didn't (I have backed 7 successful kickstarter campaigns).

My reasons were a combination of:

1. Obsidian didn't need my money - they were definitely getting enough to make the game.
2. I stopped playing games in around 1996 so I missed out on most Obsidian releases so don't have that nostalgia.
3. I want to back the "Quest for Glory" kickstarter (as I like to call it even though technically it isn't and I figure they will be lower profile and more in need of my money.
4. They didn't initially announce mac support or drm free which kept me sitting on the fence for a while.
5. I have a big backlog of games, particularly rpgs, including Baldurs Gates, Icewind Dales, Fallouts, Planescapes, and didn't really need to add another rpg to the list.

Am I the only person who didn't back it? If not, what were your reasons?
Reasons 1 and 5 for me.
I didn't either. I'm already plugging away at one RPG and I've got a few more in my backlog and a plethora of others that I never actually finished, so I really can't justify throwing money at another one, particularly one that isn't even made yet.
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SirPrimalform: Reasons 1 and 5 for me.
Ditto, for me as well
Option 6. I wanted to free up some money and plan on putting $25 into Paypal when I can. I did put 1 dollar in so I could get the backer updates, though.
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htown1980: I'm guessing most people did, but I didn't (I have backed 7 successful kickstarter campaigns). My reasons were a combination of: 1. Obsidian didn't need my money - they were definitely getting enough to make the game. 2. I stopped playing games in around 1996 so I missed out on most Obsidian releases so don't have that nostalgia. 3. I want to back the "Quest for Glory" kickstarter (as I like to call it even though technically it isn't and I figure they will be lower profile and more in need of my money. 4. They didn't initially announce mac support or drm free which kept me sitting on the fence for a while. 5. I have a big backlog of games, particularly rpgs, including Baldurs Gates, Icewind Dales, Fallouts, Planescapes, and didn't really need to add another rpg to the list. Am I the only person who didn't back it? If not, what were your reasons?
I didn't have the guts to pull out at the end, but if I did it would have been reasons 1,3,4, and 5.

I sort of regret staying in, since I'd expect that the game would be cheap some months after release. But I didn't need to give them my money. I have a bit of buyer's remorse. :(
No.

1. I don't pay attention to Kickstarter.
2. Even if I did, I have no money.
3. If I did have spending money, it would go to something I could play now.
:-)
Option 1, and
Option 7: No money.
Option 8: Steam sale!
^I pick Option 7.
Because there are plenty of old school D&D Western CRPG fans to back a game that is going to be exactly what they like.
I didn't back it, for several reasons:
-They didn't need my money
-Back in the 2000s, I got burned too many times by getting hyped up and pre-ordering games that didn't turn out very well. Obsidian has earned a lot of respect from me, but hey, if their game turns out well, I can always buy it later.
-On some level, I'm just not comfortable with the philosophy of "Give us a pile of money and we will totally make... something", which is about all we were told at the start of this kickstarter. I also don't feel like linking your game design to different levels of fan support is a good idea (e.g. "how many classes, how many dungeons", letting backers design NPCs, etc.) These things should be decided on the basis of what's right for the game and the artistic vision of the creators, not handed out like party favours.

That being said, I wish Obsidian all the best, and fully expect to be buying (and enjoying) Project Eternity in the future.
My attitude was, "Well, they've got a ton of money, they'll be able to do this without me." Then I saw GOG was going to offer it when it was finished and I thought, "Yeah, I'll wait for them to sell it."
I didn't back it up because I was short of money :(
I didn't back it because I don't have the spare cash to do so, plus, they didn't need my money, plus it'll be on sale relatively quickly after launch.
I didn't.

My reasons are thus: I don't back Kickstarter projects (atleast not yet) due to my own feelings with them. I'd rather invest in a product that is already in production then on an idea. You are essentially paying because you'd like to see the project, not for the project itself.

And the other is the simple fast that no matter how Obsidian is beloved round these parts, they have a notorious history of making broken games. People are quick to say it's not their fault, but the publisher's, but the fact that remains is they have a long, long track record of doing it. Perhaps it's true that it isn't their fault but for me they have too spotty of a record for me to support them. I'm not going to back a project that may come out broken, never fixed, and rely on fan patches to do their work for them.

If the game comes out (if), and it's a great game AND they show incentive to fix the issues with the game, then I'll pick it up. But I won't get excited for it until then.