skubberson: I'm not sure what you mean by
overinflated example considering that the numbers are all available on the HB site for all to see.
You're suggesting, based on the HIBs, that Mac holds 20% of the gaming market, and that this can be directly translated into a 20% profit increase for GOG, both of which are incredibly wrong.
skubberson: There is no support case for providing the files in a zip - it's the same files being provided now, but without the propitiatory exe wrapper and installer.
The second it says "Mac/OS X supported" anywhere on the GOG site, there will be support cases.
skubberson: Placing the files into a zip from the program folders was exactly what I was suggesting in my first post. If you're not familiar with the process of converting the games for use directly in DOSBox than feel free to ask about it, but don't tell me what I didn't say it.
From the OP:
I've been installing the packages in windows and then
copying out the folders from the program files in windows. I've actually been formatting them for Boxer which is an awesome Dosbox front end for OS X.
That's the OP - copying the files out of the windows program files directory.
Which has nothing to do with zip files whatsoever, You're simply describing what you've been doing. Let's take a look at the rest of the OP, shall we?
skubberson: Since a lot of the GOG catalog utilizes Dosbox (which supports windows and Mac operating systems) why doesn't GOG offer
packages that are compatible in OS X?
I've been installing the packages in windows and then copying out the folders from the program files in windows. I've actually been
formatting them for Boxer which is an awesome
Dosbox front end for OS X.
It's a bit of a hassle, but the whole process has me wondering why
GOG isn't preparing these files in the same manner and
marketing them for OS X compatibility.
So what gives? Why no
OS X packaged files?
Funny, not a word in there about zip files or open formats. So... What you were
actually saying was that you'd like GOG to make profiles for a OS X-specific DOSBox frontend, package them in an OS X specific file format, and publically announce that they supported OS X.
skubberson: It's a bit hypocritical to support no-drm and playing old games on newer machines on the one hand and then saying your have no interest in freeing those files from a propitiatory, system dependent exe on the other hand.
You could also say it would be a bit hypocritical to support no-DRM, and then move in on the one platform that is the epitome of DRM. Noone wants to control exactly what you do with their hardware/software quite as much as Apple does.
skubberson: I'm only advocating opening the files up for alternate operating systems by providing the core files without the useless (for some) exe wrapper - which is the process described in the very first post. The fact that it allows the games to be installed in OS X, Linux, etc is a benefit which could provide financial returns based on preliminary research.
No, you weren't, but as for that bit, I agree with that. GOG won't do it, but I wish they would. I've suggested it myself in the past. And as I said earlier, if you'd phrased your request like that (instead of saying "Support OS X now!"), noone would have disagreed with you.
skubberson: From post 2:
If you want to look at something recent, you can look at the ongoing humble bundle campaign where OS X makes up about 20% of the revenue. So, if GOG would perform what is
basically trivial repackaging of it's dosbox based games, it stands to increase revenue up to 20%
based on these stats at face value. Minimal work is involved to have a
possible 20% increase in revenue.
Except that you casually ignore that:
- For the HIB, 20% of the revenue is not the same as 20% of the sales. On GOG it is.
- The actual OS X market share is much lower than 20%, and much MUCH lower in gaming circles.
- Lots of GOG customers already do what you do, and either extract the files themselves to run on OS X in Boxer, or dual-boot their Macs with Windows in order to play games. If GOG sold OS X versions of their games, these people wouldn't buy more games, they'd just buy the same games for OS X that they would otherwise have bought for Windows.
- Many GOG games are not DOS games but native Windows games, so only a part of the GOG catalog would be supported anyway.