Right now I have a game in XNA that I'm working on for school, but I kind of lost my drive (which is fantastic right when the last month of the project arrives... ugh).
Here's a video of what it looks like right now. I seriously need to add a couple more features and some better art before the big presentation. I guess what I have now is enough for me to graduate, but after working so long on a project I'm sick of it.
The next thing I want to do is going to be with Java and libgdx, cross-platform for PCs and perhaps in an applet, and I'll look into Android as well, which I guess is the main reason the library is used.
I have made a couple test things in Java to see how the applets work out...
The first is for an awful web comic that I started and am about to let die, written with Processing:
The idea is that you hold the right arrow, I didn't tell anyone this so who knows out of my few readers who, if any, figured out what to do. The second is a test for the text-based part of my next project, written with Slick, but I'm moving to libgdx for the 3D:
Just click. So basically, nothing I'm proud of. I need a good idea to work on. I have plot ideas but not gameplay ideas, and it surprises me that my issue is gameplay, but at the same time it's understandable. Need to play more games for inspiration, I guess. I'm all caught up in work right now.
EDIT: I should mention that all of my code is available on GitHub here:
I'm not saying it's good.