Posted August 30, 2012
The inventory was awful. All the gameplay mechanic changes were for the better.
Why was the first game better? Well it certainly wasn't for how it played. It's the story. The story of the first game was very well written, had a deep, well crafted universe and generally was the kind of game you could see a lot of sequels and spin-offs being made without feeling the need to throw words like 'cash cow' and 'milking' at it. It's also fair to say that the ending was pretty epic and reached satisfying conclusion.
Mass Effect 2 on the other hand got the 24 treatment. It was all about turning the first game on its head. It might have aimed to take the player out of comfortable familiarity and achieve something darker, but instead it was more like a self-parody. I don't know why people expected so much from the third game when the writing took such a nosedive on the second instalment.
But the way it played was vastly improved. Nothing of value was lost in the streamlining. It was intelligent streamlining as opposed to say, Oblivion's reduced options and gamepad interface compared with Morrowind.
Why was the first game better? Well it certainly wasn't for how it played. It's the story. The story of the first game was very well written, had a deep, well crafted universe and generally was the kind of game you could see a lot of sequels and spin-offs being made without feeling the need to throw words like 'cash cow' and 'milking' at it. It's also fair to say that the ending was pretty epic and reached satisfying conclusion.
Mass Effect 2 on the other hand got the 24 treatment. It was all about turning the first game on its head. It might have aimed to take the player out of comfortable familiarity and achieve something darker, but instead it was more like a self-parody. I don't know why people expected so much from the third game when the writing took such a nosedive on the second instalment.
But the way it played was vastly improved. Nothing of value was lost in the streamlining. It was intelligent streamlining as opposed to say, Oblivion's reduced options and gamepad interface compared with Morrowind.