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Bigger and better is the usual approach to any sequel. For videogames all you have to do is add a few new features and weapons, make the story more epic and you’ve got yourself a sequel. It’s fairly standard stuff.

Bioware didn’t do this with Mass Effect 2. They did the opposite.

Mass Effect is one of the best games of this generation. That’s not to say it’s perfect, it does have its share of faults, but it has the right idea when it comes to making a great game. It’s clear that these features have potential; they just need the right touch.

That didn’t happen. I don’t know if it was due to the shorter development cycle or a deliberate move by Bioware but it affected the game. Instead, Bioware removed entire features which made the game less in-depth that the features provided. Call it ‘accessibility’ or whatever, but the core of the game changed.


“Always aim for the moon, even if you miss, you'll land among the stars.”

These consequences are evident throughout Mass Effect 2. The inventory screen is turned into a load-out screen at the beginning of each mission, and the loot? It’s gone. That’s not to say the inventory system in Mass Effect is perfect , it isn’t and is a chore to use, but it gives the game depth by allowing players to modify their equipment with the loot they find.

Still, some elements are improved; the frame-rate is more stable and the shooter mechanics are definitely more competent. It’s just that Mass Effect is never going to be competitive with other 3rd shooters like Gears of War or Uncharted, and it needs those features to add depth and variety that the gunplay will not provide.

Here’s another example of one step forward, two steps back; In Mass Effect 2 you find side-quests by scanning planets – which isn’t fun -, and once you have found a mission you go into a unique environment and you shoot things for about 15 minutes. So what’s the problem?

We all remember the side-quests in Mass Effect. You would be dropped onto an uncharted planet and it would have a base of one of three variants. It was fairly repetitive and tiresome, but it had the right idea. It gave us a first-hand insight into the universe using exploration and stories to keep us interested. What Mass Effect 2 gave us wasn’t any better, because essentially it was just a fancy looking corridor providing us with little more than shoot the bad guy.




Someone at Bioware actually thought this fun.

It’s the same thing with the story and characters. The meatiness of the main story is cut down to something that’s easy to remember, and most of the content is put into gathering your crew and gaining their loyalty. I can understand why Bioware did this; instead of having a 15 hour main quest that requires time and dedication, why not make most of the content into 2-3 hour segments that players can jump into whenever they want?

Getting the balance right between character and story development is vital, but they misjudged it. Most of your time is spent gathering and gaining the loyalty of your team members. It’s really odd because once you have achieved this then you’re at the end game. Bioware should have made the balance more equal, getting rid of the poor characters and using that time to develop the main story.

The problem is that the game develops the idea that you have to get the best team for the mission, but it never feels like that. I always get the impression that most of team don’t really care and you’re there to baby sit them making sure they’re happy. Even then most of your team hate each other and they never interact outside of scripted events.




Shepard, help me kill this giant space-worm, so that I can join my space-clan and become space-happy.

It hides under the pretence that your entire team is important to the suicide mission, but they’re not. In the last mission, you decide what your plan is, then you go out and shoot the collectors; apart from one occasion you never see your other teammates until a cutscene happens. If you were to remove the other teams you wouldn’t lose anything from the experience. You feel like you’re doing all the work.

Maybe in the end this was a deliberate move by Bioware. Mass Effect was known for putting off players because it was a slow-burner. Getting rid of the RPG elements and turning the game into 2-3 hour chunks made it more accessible to a wider audience.

I don’t want to give the impression that Mass Effect 2 is a bad game; it isn’t. It’s just that the choices made by Bioware have taken away things that enhanced the game despite their faults. You may call it streamlining, but that doesn’t justify it. Either way, Bioware decided that they would be more likely to achieve their goals if they made them less ambitious, and they did succeed. Shamefully it made Mass Effect 2 into a weaker game.


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My reply was:

I agree, except for the part where you claim it’s still a good game.
Like you said, MEs third person shooting mechanics alone will never be able to compete with games like gears, and so it relies on it’s RPG elements that give the overall game more depth like the first game. The game is hardly an RPG, so why does anyone like this crap? Oh right… the “story”.

About that. The story doesn’t make sense. An agency spends a fortune to bring one man back from the dead so that they can use that guy to recruit a small team of elite soldiers, so that they can go destroy one collector ship that is roaming about the galaxy… what? Why not use your massive amount of funds to build a fleet, rather than waste them on a single elite group? Sure, commandos are useful in real warfare, but they can’t realistically compare to an entire fleet of ships and personnel.
I get it’s supposed to make the player feel important and badass, but it just feels stupid. In the previous game you had to act against orders because command continually underestimated you like they should have.

It would have made more sense if bringing back Shepard completely back from the dead and 100% authentic (not a clone) was the only way that cerberus could ensure that they could perfect a clone army from his DNA or something, you know, something that would have met their investment on shepard and made sense.

On top of that, the whole dialogue choice thing is vastly overrated. Your choices in dialogue don’t often have much of a choice, and often you have to pick between selfrighteous prick and flaming asshole which isn't much of a choice.

Well the ship is cloaked you say? Well they have the power of stasis you say? Your telling me the elite biological scientists of cerberus couldn’t create an as effective way to combat the stasis thingies without Mordin? Say maybe they couldn’t, that doesn’t mean they can’t hire Mordin without bringing Shepard back from the dead.

And then it gets worse. The human-spam-powered superweapon. Yeah, nevermind element 0 and fusion reactors and all that other stuff, we’re going to revert to the primitive chemosynthesis to convey a sort of half assed horror element because the writers couldn’t think of something more original or creative.
Post edited August 30, 2012 by JCD-Bionicman
I don't hate ME2, because I barely remember anything that happened in it... Except "probing Uranus", of course.
JCD-Bionicman can I ask you a question:

Are you XmXFLUXmX but with different account name or are you a relative him/her?
low rated
No, I just have sense.
Post edited August 30, 2012 by JCD-Bionicman
Yes, I hate, ME2, even looking at screenshots makes me want to puke. I couldn't bare this game for more than an hour. It has all the worst things that modern games have (I'm not saying that all modern games suck). Thing that pissed me off the most were the pointless dialogue choices. I loved this post about ME2 and Human Revolution that someone made on another forum:

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I don't know if you played mass effect 2, but the story starts very much in the same way...

the events aren't in the same order but pretty much the same. Writers don't give a .

Have the game start with a 10 minute long movie on how cool the main character is, place a well "augmented" hot chick who probably wears that skinny outfit to work everyday, briefly present the environment so the player can see how cool it would be to actually live there, and splash a bit of storyline that is confusing but thrilling so that at the end of the movie you won't have any idea what was that all about.

Suddenly when you get to actually move the mouse and walk about, some disaster has to happen that leaves you shocked and confused about (again) what was that all about. Then the character somewhat dies only to be resurrected and pass the next 10 minutes or so having conversations with people who are so amazed you're alive.....

I don't know how much they look alike since I've never played ME2 beyond that point, I couldn't bare it.
I'd have to agree on this one. I definitely had more fun playing the first part, despite its many shortcomings.

Ok, the companions and their quests are probably better designed than their counterparts in the first game, but with two exceptions (those being Mordin and Legion who has the DC Douglas bonus) I really wasn't interested in any of them. So the game fell kinda flat for me since it's so focused on the characters. I finished ME 2 once, and I really don't see myself playing it again anytime soon. I didn't exactly hate the game like I hate Dragon Age II, though.
You just reminded me of who the actual enemy here is.
EA.

They've ruined countless games. What's worse is that when they start new IPs, sometimes they are really good, but then they half ass the sequel because they know it will sell and that fanboys in denial will defend the game.
It's one thing if you're going to make a game suck, but to make somebody care about something and then break their heart is evil. EA deserves it's spot as worst corporation, even if it is "just entertainment".
Post edited August 30, 2012 by JCD-Bionicman
I loved Mass Effect and played through it twice. But I couldn't make it 15 hours in ME2 even though I got it for free on this forum.

They took what was an RPG with shooter mechanics into a shooter with RPG mechanics. It sounds like a small shift, but to me it completely undervalued what ME1 was. Gone were all the neat skill trees or specialization; Shepard could do anything himself through mini games so you had no need to bring along specialized characters. I found myself just running around tanking without finese; because you'd just regenerate health anyway. Needing to use Origin and having to log into accounts just to buy DLC didn't help my opinion much either.

I assume ME3 just continued the downgrading of choice for "grand" set piece battles, but I've never really looked into it.
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JCD-Bionicman: You just reminded me of who the actual enemy here is.
EA.

They've ruined countless games. What's worse is that when they start new IPs, sometimes they are really good, but then they half ass the sequel because they know it will sell and that fanboys in denial will defend the game.
It's one thing if you're going to make a game suck, but to make somebody care about something and then break their heart is evil. EA deserves it's spot as worst corporation, even if it is "just entertainment".
Yeah EA are worse then Food Companies that puts chemicals and pesticides in the food we ate.

Oil companies that pollute the air we breath

Financial Companies that fucked the economy because of their greed

ruining games certainlly makes you the worst kind of person
Post edited August 30, 2012 by Elmofongo
Nope i loved Mass Effect 2, it seemed to give us a break from the main story a bit and let us go out into the galaxy and let us explore some different worlds and race cultures, i see it as more of a spin off

It had the best characters from any Mass Effect game imo and even though the gameplay was more of the same i just loved some of the stories of the quests
Post edited August 30, 2012 by pingu53
I don't hate ME2, ME3 on the other hand with it's stupid ending(s) that is something worthy of my hate.
Love both games. Original is better in some areas, sequel is better in others.

And I never understood belittling ME2's combat. It functions quite well and the armor/shield effects being susceptible to different damage effects, along with 6 classes and such, make for a quite tactical combat experience on higher difficulties. I played through on the hardest difficulty with a sniper/tech class and it was fucking exhilarating in combat.
Post edited August 30, 2012 by StingingVelvet
After playing ME1, i was not really impressed, so i sold my ME2 Origin code. I'm glad that i did, no regrets. I also have no intentions of buying ME3, even for $5.
I hate Mass Effect 2.

I liked the first game, and I must say that - if you count out Deus Ex - ME2 has probably been the most disappointing game I have ever played. Here goes.

1) The combat system of the first game wasn't exactly brilliant, but ME2 doesn't really improve it. ME2 just felt like Gears of War which is one of the most overrated games ever in my opinion. You can always spot an ambush coming up because every battlefield is littered with chest-high walls, boxes or something along those lines. You then get ambushed, pretend to be surprised, shoot, sit in cover for a while, shoot, rinse and repeat. Every time there was a fight I felt something in me dying a little.
2) The AI is bad at best and retarded at worst. The two NPC never felt useful, which should be fair enough since you're the hero and they're not, but they were so useless that I often completely forgot that they even existed.
3) I'm not going to defend the Mako. I, for one, didn't despise the vehicle sections of Mass Effect, but I can see why someone else would find them tedious. However, I really don't understand how the planet-scanning bullshit is any better. I imported a save from Mass Effect, and thank fuck for that because it turned out I had been so amazingly rich that I got a load of resources for free. I don't want to even imagine the hell ME2 would've been if I'd had to collect all that stuff myself. Despite all of its shortcomings, the Mako at least made the world feel somewhat big - in ME2 the universe just feels like The Sims 2, where you can hang out in your crib or a few other places but completely miss out on the bits in between, so the town actually feels tiny.
4) The levelling system seems to think you're quite thick. The one in ME1 may've been unnecessarily complex, but it's not like it was rocket science or anything. Hell, even I figured it out within a minute.
5) There's no plot to speak of, you just run around picking up people and caressing their egos. Whoop-de-fucking-doo.
6) To me, ME2 felt deliberately unfinished. The most obvious hint towards this was Liara who kept going on and on about her new job, pretty much telling you how awesome the future DLC would be.
7) The intro movie runs for about twenty minutes, but that doesn't matter since you're going to watch it anyway, right? Imagine the game crashing ten seconds after you gain control of Shepard. Imagine restarting the game only to discover you can't skip the intro. That was simply evil.
8) The loading times. There's no reason why the Normandy has been divided into so many different parts, but divided she is so you'll use elevators quite often. It takes a hundred billion years to move from one deck to the other, and if you're unlucky or stupid, you might have to make the return journey as well. I soon found myself avoiding moving between decks whenever I could and trying to make the best of the trip whenever I had to go below decks.
9) The user interface is shit on the PC. I can forgive clunky controls, the occasional bug, clipping issues or a poor texture on Garrus's face, but the user interface is something you have to use constantly and so a poor one can drive you up the wall in no time. ME1 was ported quite well, with quick buttons for essentials such as the journal, codex, squad screen and all that. The quick buttons have been omitted in ME2 so you'll end up browsing menus much too often than is necessary. Things are made worse by BioWare denying the existence of the double click despite having had about 25 years to understand what a brilliant system the double click truly is. You can't change mouse sensitivity, so unless you've got a super-configurable gaming mouse like mine, you're stuffed. Oh, and the Settings submenu is found under "Extras". Of course it is. Thank you, BioWare, for such an intuitive and easy-to-use interface.

I probably forgot a few things, but sod it. I think it's pretty clear I didn't like the game at all.
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Wynric: I don't hate ME2, ME3 on the other hand with it's stupid ending(s) that is something worthy of my hate.
I liked the endings, though I did have the "extended cut" installed.