It can be exciting waiting for a game to come out with eager anticipation, and it can be disappointing when they are delayed by some amount of time and people need to wait a bit longer for a release to finally come out. Even the best developers and companies in the world can't flawlessly predict release dates for things in advance with every product/project they work on though as the future holds many unknowns that can pop up and cause things to take longer than originally estimated. If there's one thing I've learned as a developer, it is that developers greatly underestimate development time optimistically.
So it is completely normal for things to take longer than initially predicted, but how a company/developer decides to handle that common eventuality varies. Some might stick to the date they've given rigidly, in which case either the product quality will suffer as the product is completed in a rush and corners are cut to get it out on time as promised, or perhaps features and content will get removed either permanently or temporarily to free up development resources to complete the rest of the project on time. Adding developers in some cases can help keep things on track but that often does not help and can even hinder (see Brook's law).
Being personally familiar with this in the past both as a consumer and as a developer, and having been responsible myself for having had to delay a product offering or a feature that was anticipated due to it not being ready on time, I can almost always sympathize with other developers out there working on tough and sometimes lofty deadlines. Heck, sometimes you commit to a deadline and then other people above you add all kinds of additional unexpected work to the TODO list after the fact making it difficult to impossible to complete what you intended to in the given time frame, because now you've had double the work dumped on you as a surprise. ;)
As a result I've learned to be a lot more relaxed and patient about these things and to strongly prefer quality over timeliness. I'd rather a software vendor delay a product in order to perfect it without dropping features or content, or cutting corners than to commit to a rigid timeline and put out an inferior product. I may feel a bit of emotional disappointment when it actually occurs, but I mitigate that with new anticipation that the final product will be superior quality as a result.
But when the time difference is 1 day, or even 1 week or 1 month, it's incredibly short enough to not really matter to me in the grand scheme of things and surely nothing that's going to get me angry.
I offer my best wishes to Larian, and to other companies on completing their products with the best of quality even if they take a bit longer time than they have originally anticipated. If they can deliver a quality product in the end, then it's often well worth the additional wait in the end. That's been true for a number of great games in the last couple of years for me anyway, and it wont be the last either. :) The Witcher 3 is under active delay at the moment and CDPR gets a tip of the hat from me to focus on quality rather than timeliness on that one also. :)