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well, I already have a key from GOG! the problem it´s the game haven't been released yet. Always I gave higher priority GOG games over Steam games when the game was released on both platforms. From now, I'm sure Steam will have higher priority.
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Reever: I wouldn't say disgusted, but...maybe a bit disappointed? Dunno what the GOG/Larian guys are thinking. They know just what kinds of shitstorms can arrise from something like this...

And they even have a gamecard for Mousecraft, a game I've never heard of (that doesn't have to say much, though :D), coming out on July 6th! Meh.
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Tormentfan: No, disgusted is right.. You are entitled to be as forgiving over this as you want, but this entire release has been a mess from the beginning.

The constantly changing contents of the CE, the non DRM-FREE disc they tried to palm off on us, the delays, and now this.... And all the while those who got it on Steam are already playing?

And now GOG are compounding the issue with their unwarrented silence?
If you're so angry you could puke, you should put some priorities straight...unless you backed them for $500 or something. Then you should be angry! :D

Yeah, they screwed up. Yes, people make mistakes. That doesn't change the fact that GOG and Larian usually still are very consumer friendly. Or at least I hope they still are.
Post edited June 30, 2014 by Reever
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Reever: Yeah, they screwed up. Yes, people make mistakes.
honestly, it is a little too often :) It's maybe because I'm old sclerotic, but can't remember release when kickstarter backers were not complaining :)
Quoting from here: http://www.gog.com/forum/general/coming_soon_divinity_original_sin/post1
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Dralel: Hi folks! We know that many of you are wondering why Divinity: Original Sin isn't yet available on GOG.com and when will it be released here.

Here's the official update from Larian Studios' Kickstarter page:
We’ve been secretly working on supporting GOG Galaxy, the new sexy online multiplayer platform from GOG.com and are happy to announce that full GOG Galaxy integration will be available for Divinity:Original Sin.

GOG is still working on launching Galaxy, so before that happens, our Kickstarter backers who have selected GOG.com as the digital distribution platform will be able to use Direct IP or LAN options to play in multiplayer. Once GOG Galaxy launches (by the end of August, the folks at GOG tell us), they will be able to take advantage of all the features this DRM-free online gaming platform offers.

So, there you have it. Rest assured that Larian's new monumental RPG is coming to GOG.com, and both the developer and ourselves are making sure you'll get it in the best possible form.

EDIT: The expected release date for this title is August 31, sorry for not communicating that properly.
It would seem as if the release date for non-backers is August 31st.
It can be exciting waiting for a game to come out with eager anticipation, and it can be disappointing when they are delayed by some amount of time and people need to wait a bit longer for a release to finally come out. Even the best developers and companies in the world can't flawlessly predict release dates for things in advance with every product/project they work on though as the future holds many unknowns that can pop up and cause things to take longer than originally estimated. If there's one thing I've learned as a developer, it is that developers greatly underestimate development time optimistically.

So it is completely normal for things to take longer than initially predicted, but how a company/developer decides to handle that common eventuality varies. Some might stick to the date they've given rigidly, in which case either the product quality will suffer as the product is completed in a rush and corners are cut to get it out on time as promised, or perhaps features and content will get removed either permanently or temporarily to free up development resources to complete the rest of the project on time. Adding developers in some cases can help keep things on track but that often does not help and can even hinder (see Brook's law).

Being personally familiar with this in the past both as a consumer and as a developer, and having been responsible myself for having had to delay a product offering or a feature that was anticipated due to it not being ready on time, I can almost always sympathize with other developers out there working on tough and sometimes lofty deadlines. Heck, sometimes you commit to a deadline and then other people above you add all kinds of additional unexpected work to the TODO list after the fact making it difficult to impossible to complete what you intended to in the given time frame, because now you've had double the work dumped on you as a surprise. ;)

As a result I've learned to be a lot more relaxed and patient about these things and to strongly prefer quality over timeliness. I'd rather a software vendor delay a product in order to perfect it without dropping features or content, or cutting corners than to commit to a rigid timeline and put out an inferior product. I may feel a bit of emotional disappointment when it actually occurs, but I mitigate that with new anticipation that the final product will be superior quality as a result.

But when the time difference is 1 day, or even 1 week or 1 month, it's incredibly short enough to not really matter to me in the grand scheme of things and surely nothing that's going to get me angry.

I offer my best wishes to Larian, and to other companies on completing their products with the best of quality even if they take a bit longer time than they have originally anticipated. If they can deliver a quality product in the end, then it's often well worth the additional wait in the end. That's been true for a number of great games in the last couple of years for me anyway, and it wont be the last either. :) The Witcher 3 is under active delay at the moment and CDPR gets a tip of the hat from me to focus on quality rather than timeliness on that one also. :)
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Reever: ...doesn't change the fact that GOG and Larian usually still are very consumer friendly. Or at least I hope they still are.
Given that Larian chose to limit their beta to Steam only (while KS projects with fewer resources like Xenonauts or Void Destroyer were able to offer DRM-free builds), I'd say the ball was more in their court than GOG's.

However yes, this is a screwup and given the sales Steam seem to be getting on this, one that is having significant financial impact on GOG.
Well, we got the definitive answer: http://www.gog.com/forum/general/coming_soon_divinity_original_sin/post77

In short, the game will be available to Kickstarter backers between today and tomorrow whereas non-backers will by able to buy the game once Galaxy is implemented (around late August).
And Galaxy was supposed to be optionnal -_-" I don't want it at all, i don't want to buy the game on steam, can i buy it here tomorrow ? No ? Well that's sad.
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OdanUrr: Well, we got the definitive answer: http://www.gog.com/forum/general/coming_soon_divinity_original_sin/post77

In short, the game will be available to Kickstarter backers between today and tomorrow whereas non-backers will by able to buy the game once Galaxy is implemented (around late August).
no "yay" for me than .....
I love GOG but I would be pissed off if I have to wait additional 2 months for this game because of the integration of their optional client which many people doesn't even care about. Based on my experience with the beta of D:OS I wouldn't be surprised if it's a massive hit since it's probably one of the best turn-based RPGs in years. You'll lost a lot of sales if you decide to postpone the release so much. I really don't see the reason why to do that..
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MichiGen: I love GOG but I would be pissed off if I have to wait additional 2 months for this game because of the integration of their optional client which many people doesn't even care about. Based on my experience with the beta of D:OS I wouldn't be surprised if it's a massive hit since it's probably one of the best turn-based RPGs in years. You'll lost a lot of sales if you decide to postpone the release so much. I really don't see the reason why to do that..
Especially since they could bring today´s version now and an upgrade or a new installer in two month ... I had loved to play it now ... but ... guess it can´t be helped ...
KS backers should be able to download the game in 30 minutes give or take:

http://www.gog.com/forum/general/coming_soon_divinity_original_sin/post114
Build is up! Ks-backer can dl it now! Have fun with the game tonight. I'am out :D
http://www.gog.com/game/divinity_original_sin

I know this page is new but what about the Mac Version ????
And if I get the boxed version now, can I register it to GOG somehow, or is that version steam-bound?
Post edited June 30, 2014 by Soulkin
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Soulkin: And if I get the boxed version now, can I register it to GOG somehow, or is that version steam-bound?
KS backers received an email from Larian telling them that the boxed version would require Steam unless they replied to request a DRM-free version.

So unless you hear otherwise from Larian themselves, it would be safest to assume any retail boxes will require Steam.