Posted April 03, 2014
Grargar: I don't think it would be too difficult. After all, you still have to provide a setting even for the common fantasy races. (Dwarves, Elves, Orcs, etc.). You can't just put those races in the present time and say "LOL Elves of New York!" or "ROFL Dwarves of Athens!" Yes yes, it's easy to ripoff Tolkien, but I do think there are more sources and mythologies to rip off than Tolkien.
Agreed there are a lot more very cool mythologies to draw from. That would be something I'd very much like to see, as much as I'm a fan of the bog-standard medieval Tolkienesque settings. Leroux: True, but I think that's no recent development. The games that allowed you to play or be accompanied by more 'exotic' races were always in the minority compared to the D&D games and D&D inspired games (maybe excluding PS:T). Also, I think there are just as many people or more who'd complain that they can't play elves or dwarves and that they hate to have these alien 'monster' races in their party, that they find it ruins their immersion or suspension of disbelief or whatever.
To an extent I'd be one of those. As an example, take the base D&D setting. There are a few 'good' races and the rest are 'bad guys'. To me it just makes no sense that you're in that setting and suddenly you can have a mindflayer, vampire, or some other such creature join your party and off you go to do your dungeon delving, saving of the damsel/village/world, etc. Now, if they were part of your group for a specific quest (with a damned cool story reason), that would be fine. Or, as I noted before, if the setting supported this type of thing from the outset, that would be fine as well. But yeah, I do find it 'ruins immersion' (as much as I actually loath that expression) to have some of these exotic/different races or characters as party options if the setting is one that is set up to cast them as mortal foes.
Not sure if I'm making my point clear, but I hope so.