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Rohan15: Punching trees to get wood.
Not being able to mine diamond with a stone pickaxe.
Exploding bipedal penis monsters.
Instant breeding.
Chicken comes after the egg.

I can go on brother.
They call it imagination. You should use it :-P
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Rohan15: Punching trees to get wood.
Not being able to mine diamond with a stone pickaxe.
Exploding bipedal penis monsters.
Instant breeding.
Chicken comes after the egg.

I can go on brother.
I think you're missing the point. That's how the Minecraft world works. It's not supposed to be "realistic", and suspension of disbelief has nothing to do with realism, but with internal consistency within the world.

If you're going by how realistic a game is, your suspension of disbelief must be broken by 99.9% of all games ever made.
Something comman in many ARPG.......

Kill a boar......ding!.....drop a full set of plate armor......O.o
I appreciate how TES series and Titan Quest handle this situation.
Post edited November 23, 2012 by PandaLiang
I hate achievements. The pop-up notes about winning an achievements is nothing but a bother that breaks immersion, and I don't see the point of them anyway. It's not like playing a game is any sort of an achievement. Isn't the point of games to have fun, not "achieving" something?
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RaggieRags: I hate achievements. The pop-up notes about winning an achievements is nothing but a bother that breaks immersion, and I don't see the point of them anyway. It's not like playing a game is any sort of an achievement. Isn't the point of games to have fun, not "achieving" something?
I agree. Unfortunately it seems most people don't think like this, and most big budget games are build around mass market psychology rather than game play.
Every bug in a Bethesda game.

Every fucking tutorial or pop-up message in every game ever.

Fumbling with awkward controls in Assassin's Creed games and running up random walls or off random edges.
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StingingVelvet: Every fucking tutorial or pop-up message in every game ever.
Even the tutorials in TIE Fighter? I thought those were absolutely brilliant. They enhanced the immersion, rather than breaking it.
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StingingVelvet: Every fucking tutorial or pop-up message in every game ever.
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Wishbone: Even the tutorials in TIE Fighter? I thought those were absolutely brilliant. They enhanced the immersion, rather than breaking it.
Never played it, not a fan of space sims and not a fan of Star Wars enough to play a space sim. There have been good tutorials though, that fit in with the game... Assassin's Creed is a good example there I guess.
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PandaLiang: Kill a boar......ding!.....drop a full set of plate armor......
Isn't that obvious that the boar ate the knight recently?! :P
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Wishbone: Even the tutorials in TIE Fighter? I thought those were absolutely brilliant. They enhanced the immersion, rather than breaking it.
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StingingVelvet: Never played it, not a fan of space sims and not a fan of Star Wars enough to play a space sim. There have been good tutorials though, that fit in with the game... Assassin's Creed is a good example there I guess.
The TIE Fighter tutorials are part of the universe. They're not tutorial "missions", they are actual pilot training exercises in a simulator. After all, you play a fighter pilot, and those have access to simulators and training programs, so it all feels like a part of the "genuine experience".
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Wishbone: The TIE Fighter tutorials are part of the universe. They're not tutorial "missions", they are actual pilot training exercises in a simulator. After all, you play a fighter pilot, and those have access to simulators and training programs, so it all feels like a part of the "genuine experience".
Yeah I assumed something like that. AC is similar in that the company is training you to use the Animus and syncing you with your ancestor.

I am sure there are other examples of immersive tutorials. The ones that aren't though are the ones I hate, especially on a second playthrough. Can't count on kids to read the manual though...
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StingingVelvet: Every bug in a Bethesda game.
Which reminds me of what happened in Fallout: New Vegas. It's a buggy game to be sure, but the ending topped it all. Here goes.



SPOILERS ABOUT FALLOUT: NEW VEGAS. ONE OF THE ENDINGS, ANYWAY.



On a beautiful day in the wastes, the New California Republic was waiting for its new president to arrive. To make sure everything was alright, they tasked me, a loyal long-time supporter, with checking out the security. Off I went then, onto the Hoover Dam, talking to people, trying to bust one of them for being a disguised assassin. I saved the guy on the microphone stage/whatever last. I went to ask him if he had seen any suspicious individuals, bombs or something, and he only told me to pike off. End conversation, guy pull out a gun and shoot my pseudo-girlfriend Cassidy dead. I go all "what the fuck was that shit?!" on him, but he only asks me to go on my way as before. Then a quest update appears, telling me that the president has died - even though the bastard was nowhere near the Dam at that point - and that I should report this to Colonel Whatsherface. I figure it's a bug. Load save.

Amazingly, the twat didn't kill Cassidy this time. Nope, he only wounded her massively. He became friendly (in terms of game mechanics) immediately afterwards. No quest update. Talked to him again, then he shot my dog dead. Quest update, president died, report to Colonel. Pretty sure my dog wasn't going to be president, though. Load save. Talk to the same guy, but activate VATS and shoot him just as he turns hostile but before he has a chance to kill anyone. To thank me for my efforts in relieving their ranks from this raging traitor, the whole NCR military starts shooting at me, killing Cassidy and dog. Load save.

The ending was so terrible that it took me two weeks of short gaming bursts to go from that part to the very end. About twenty crashes, too.
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Rohan15: Punching trees to get wood.
Not being able to mine diamond with a stone pickaxe.
Exploding bipedal penis monsters.
Instant breeding.
Chicken comes after the egg.

I can go on brother.
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Wishbone: I think you're missing the point. That's how the Minecraft world works. It's not supposed to be "realistic", and suspension of disbelief has nothing to do with realism, but with internal consistency within the world.

If you're going by how realistic a game is, your suspension of disbelief must be broken by 99.9% of all games ever made.
I'm well aware of that.
I'm probably in the minority here but I hate any kind of checkpoint system when it comes to single player games, breaks the smooth and experimental gameplay I can have in games where I can save and load wherever and whenever I want.
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Nirth: I'm probably in the minority here but I hate any kind of checkpoint system when it comes to single player games, breaks the smooth and experimental gameplay I can have in games where I can save and load wherever and whenever I want.
Agreed, it's not "Oh the game is so dense, I'm afraid that I'll die because then I'll have to go from the last checkpoint!" it's more of the case of "Oh the game is so annoying, I'm afraid that I'll die because then I'll have to go from the last checkpoint!"