NerdKoopa: I was wondering... How many of you people have encountered a moment in a game that absolutely, completely and totally broke your suspension of disbelief?
I had this experience when playing the second level of Shadow Warrior. All was well and dandy until I came across the forklift. A forklift with TANK THREADS AND A MACHINE GUN. This sight left me puzzled, and I started pondering the reasons behind this oddity for a vehicle.
"Why does it have a machine gun?" Turns out that the whole purose of the forklift was to make an upcoming enemy ambush easier to deal with.
"Why does it have tank threads?" The designers needed a way to justify its ability to turn in place. Otherwise it wouldn't be very helpful in the fight.
"Why is the engine in the front and not in the back?" This left the back end open, thus making the controls easier to access in a hurry.
Then I realised that this little vehicle had completely distracted me from the game. Instead of thinking about the demons, the Zilla corporation and Lo Wang's one liners, I was trying to understand the mindset of the designers.
And that's how Shadow Warrior managed to competely wreck my suspension of disbelief like no game before.
So, have you guys had a similar experience with a game? I'd love to hear some stories!
Sounds a bit like Double Mumbo Jumbo to me. It's a rule of sorts I read about in a screenwriting book. It's basically that it's OK to have one bit of magic per movie, everything else has to be consistent with the rules of the universe.
Such as in Spiderman, having Spiderman be created via mumbo jumbo is OK, but also having the Green Goblin created via mumbo jumbo on the other side of town that soon tends to strain the ability of the audience to suspend their disbelief. Which is probably why later films were generally better than the first one in the series.
This is also why it's so hard to typically get vampires and zombies in the same movie, but why pirates and zombies are OK. Unless of course you pretty much just say screw it and do it anyways. Twilight folks, I'm looking at you.
Sabin_Stargem: This one could be explained. The blob most likely consumed an commoner at one point or another, who just happened to have 150gp in his coin purse. The body, bones, and coin purse were eaten away, but the gold pieces couldn't be digested. Unfortunately for the slime, it eventually encountered some adventurers and died shortly after.
Wishbone: Yes, but now extrapolate it to all the mobs you've ever killed in a hack'n'slash. How exactly does a wolf come into possession of 15 gold pieces, 20 arrows and a breastplate of +2 Strength? And where does it keep them?
That was probably the only area of Diablo that had good writing. They simply explained that the monsters would go out and search for gold, basically because it was shiny. So that's why they dropped gold.
OTOH, they didn't bother to explain why they were stealing the rest of the gear at all.