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Chaotic Good
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AlKim: Here's another questionnaire that gives you a race, a level and stats as well. Admittedly there are some weird and ambiguous questions/answers, but in the Nine Hells, this is all you get.
Which edition is the character generator for? I hope it's for AD&D.
Lawful Neutral. I tend to tell the truth even when it hurts. I also defend rules and laws even when there is an opportunity to abuse them either for profit or to get what someone "deserves".

Edit: The test results actually made sense to me.

Lawful Neutral Human Cleric (3rd Level)
Strength- 15
Dexterity- 14
Constitution- 15
Intelligence- 14
Wisdom- 16
Charisma- 12

I might have exaggerated my physical prowess a little though *hangs head*
Post edited March 14, 2014 by Sufyan
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AlKim: Here's another questionnaire that gives you a race, a level and stats as well. Admittedly there are some weird and ambiguous questions/answers, but in the Nine Hells, this is all you get.

I'm a True Neutral level 2 human Rogue. I got exactly the same score for Lawful Neutral, but I got quite a pile of Chaotic points as well, so the result figures. Anyway, my stats:
Strength: 13
Dexterity: 17
Constitution: 18
Intelligence: 15
Wisdom: 14
Charisma: 10

Turns out I'm a pretty good character numbers-wise.
You Are A:


Neutral Good Gnome Bard/Cleric (3rd/3rd Level)



Ability Scores:
Strength- 14
Dexterity- 13
Constitution- 10
Intelligence- 19
Wisdom- 17
Charisma- 14

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Gnomes are in wide demand as alchemists, inventors, and technicians, though most prefer to remain among their own kind in simple comfort. Gnomes adore animals, gems, and jokes, especially pranks. They love to learn by personal experience, and are always trying new ways to build things. Gnomes stand 3 to 3.5 feet tall and live about 350 to 500 years.

Primary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Secondary Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

That is a sweet test!
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AlKim: Here's another questionnaire that gives you a race, a level and stats as well. Admittedly there are some weird and ambiguous questions/answers, but in the Nine Hells, this is all you get.
According to that Website, I'm Neutral. However, a lot of those questions need an additional answer. They had like four questions about religion, and none of them had a "I don't believe in that nonsense" answer. Not to mention a few more of the questions in there that none of the answers fit me.

True Neutral Human Sorcerer (5th Level)

Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 13
Intelligence- 12
Wisdom- 18
Charisma- 11
I got Neutral Good Human Druid.

Which just so happens to be the race/class/alignment combination I play in most DnD games. That test is good.....
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AlKim: Here's another questionnaire that gives you a race, a level and stats as well. Admittedly there are some weird and ambiguous questions/answers, but in the Nine Hells, this is all you get.
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MadyNora: According to this, I'm a True Neutral Human Ranger.
Time to rethink my life O_o
Apparently I'm a neutral good human mage/sorcerer (both level 2).... sounds about right. Though I got equal points for neutral good and lawful good.
Post edited March 14, 2014 by Maighstir
That questionnaire is bunk...I left the Religious questions blank and answered everything else the same:\

True Neutral Human Sorcerer (5th Level)

Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 13
Intelligence- 12
Wisdom- 13
Charisma- 11

So, my Wisdom went down from an 18 to 13, due to either not answering the questions or because Religious people have more common sense and willpower...yeah right.
Post edited March 14, 2014 by jjsimp
Took both the tests, and got Neutral on the first one and True Neutral human Wizard/Sorcerer (2nd/1st level) on the second. Classes were kinda redundant, would rather pick one or the other. Second and third in line was Chaotic Neutral and Lawful Neutral. All the good stuff was over evil. Kinda fits, I guess.
Post edited March 14, 2014 by sheepdragon
True Neutral Human Wizard/Rogue (3rd/2nd Level)

Ability Scores:
Strength- 14
Dexterity- 14
Constitution- 17
Intelligence- 16
Wisdom- 17
Charisma- 13

i wonder where the rogue -part came from.
The first test gave me Neutral and the second gave me True Neutral Elf Wizard. I recall I was either Neutral Good or True Neutral in Planescape.
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iippo: i wonder where the rogue -part came from.
You probably answered you would steal and sell for a profit if their was famine in your land. Sell out your friend to a corrupt judge.
Post edited March 14, 2014 by jjsimp
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iippo: i wonder where the rogue -part came from.
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jjsimp: You probably answered you would steal and sell for a profit if their was famine in your land. Sell out your friend to a corrupt judge.
actually i didnt. Might have been the few questions concerning fighting, where i put something good about speed, agility or something like that.

Anyways, i am too munchkin to have any rogue levels with these stats :D
Based on this, I'm apparently a

Lawful Neutral Halfling Wizard (3rd Level)

with the following Ability Scores:
Strength- 11
Dexterity- 11
Constitution- 11
Intelligence- 17
Wisdom- 13
Charisma- 10

The alignment fits perfectly, even in real life. The Charisma, on the other hand, is higher than I was expecting. I thought it'd be maybe an 8 or a 9. I'm just terrible around people.
Lawful Good Human Monk/Wizard (1st/1st Level)



Ability Scores:
Strength- 8
Dexterity- 10
Constitution- 10
Intelligence- 15
Wisdom- 17
Charisma- 9

Alignment:
Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

Secondary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.