Killigangog: Well, I started gaming in the 90s, like good old isometric strategy games and RPGs, but these platformers look and feel like really old kiddie jumping games. Is it about retro?
No, platformers have never gone out of fashion.
It's not only "jumping". Platformers are very diverse and employ lots of extremely different gameplay mechanics. "Braid" has lots of clever puzzles which deal with the concept of time. "Trine" has physics-based puzzles and RPG elements. La-Mulana is a staggeringly huge open world with a complex background story (and in which your character learns many new skills over time). "Giana Sisters" is an amazingly detailed take on the "two parallel worlds" concept, with quite challenging gameplay. "Limbo" is one of the most atmospheric games I played lately.
As with any other genre, there are platformers which qualify as the "kiddie stuff" you seem to have in mind, and platformers which combine engaging gameplay, innovative ideas, and parts which challenge your mind instead of your reflexes. Just look around with open eyes, they are easy to spot.