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Depends on the multiplayer mode - if it supports lan, dedicated servers, "hotseat", split screen and things like that - by all means it's a WONDERFUL ADDITION to the game... now me personally i won't go on demand crusade for them but they can stand the test of time much better than matchmaking multiplayer games... especially on PC!

If it's a matchmaking multiplayer for a PC game - lable it dead from the get go... If you gonna make a game that lasts for a couple of month multiplayer wise it's a waste of resources and a total cash grab, but since there's a DEMAND!!111one for it.... Probably many that demand multiplayer so much don't even realize this, i dunno if we can blame devs tho, maybe the consumerism takes it's toll and you know who's to blame - the consumer himself...

Couple of years down the road nobody uses it so what was the point? What i especially dislike to see the most is a game get it's single player content get the short end of the stick because "there is a DEMAND!!111one" for mutiplaayer....
Post edited January 28, 2014 by nadenitza
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BreOl72: hotseat mode
*sigh* I miss hotseat mode. Somewhere along the line devs of games that once allowed for it wanted you to buy two copies of them to play any sort of multiplayer, which then meant two computers, which then meant my brother and I never did find a new game to play together.

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Wishbone: It would be interesting if some developers started to sell the multiplayer component of their games as a separate add-on, meaning that you would have to make two purchases to get the multiplayer portion of the game (no bundle discounts). It would give actual data on just how many of the people interested in a given game are actually interested in multiplayer as well.
There's an experiment I'd love to see! I'd probably want to see it done a little differently and just separate them completely, you can buy the singleplayer only, you can buy the multiplayer only, or both.
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jamyskis: I've been noticing on a few forums of late - particularly Steam Community forums - that quite a few people have been moaning on about the lack of online multiplayer in certain games. Some prominent gaming sites have even gone so far as to claim that sales of some games have suffered for the lack of online multiplayer (Samurai Gunn).

Some of the whinging has come in the most bizarre places - for example on the forums for Guilty Gear Isuka, where people plainly failed to realise that it was a rerelease of an eight-year-old game.

But somewhat more bizarre is the fact that such demand never actually manifests itself in reality. Go into any number of games with online MP in Steam (or outside of it for that matter) and you'll often find that the games are as dead as a doornail.

So what gives? Is this just some kind of vocal minority that wants online MP for the sake of having it, even though they never plan on using it? Or do they simply overestimate the number of people that actually care, and end up giving up on MP modes because no-one else is online?
Some games? it seems to be almost every game short of Jrpgs and a few others, but I wouldn't doubt even those get at least one multiplayer demand, gets saddled with a obligatory "multiplayer plox" or "no multiplayer, no sale" pleads. Hell Delver a first person dungeon crawler rouge-style RPG had people begging and demanding that it have Multiplayer, a rougelike dungeon crawler.. hell if you search Shadowrun Returns community hub you can find no less then 12 pages worth of multiplayer demands, seriously Multiplayer demands are right up there with demands for trading cards and achievements in terms of demands
to the point where you see people saying they will flat out refuse to buy a game if it doesn't have it.
Post edited January 28, 2014 by DCT
It annoys me when a multiplayer game doesn't have online MP when I want to play it with a long distance friends, or if we can't meet irl too often.

It annoys me when a multiplayer game doesn't have local MP when I want to play it when I invite friends over.

In other news, I wished Rayman Origins and Legends had online multiplayer.
To be good at a game on multiplayer demands a degree of monogamy that I really don't have the patience for when playing games. When I was younger I was all for spending buckets of time giving sweet sweet love to a single game. So maybe the multiplayer craze is just a younger people thing?
I support the idea of selling SP and MP separately. Each for a reduced price of course. It doesn't even have to be a 50/50 split. 60 or 70% of the regular price for the game without the (to me) useless MP part, another 10% more for a DRM free version, and I would be a very, very happy guy.

One can dream.
I much prefer a good single player game as opposed to an amazing multi-player game myself
I like it when a coop or multiplayer game has a bot-driven single player option. Recently I got a copy of Left 4 Dead 2 which is a game meant for coop play, but has AI for people like myself that want to play games offline. I was quite happy with that; plus it was free.
Too many dudebros taking gaming too seriously, treating it much like obsessive sports fans and making everything a damn competition, everything about gaming seems to be treated as competition or conflict these days, right down to brand loyalty.

Though playing over the internet vs anonymous people has never appealed to me, a good, properly developed multiplayer feature can be a good thing, though I'm sick of seeing tacked on multiplayer taking away valuable development time from a good single player experience in the aim of appeasing the shrieking pvp obsessed crowd.

Or at least proper multiplayer features could have been good for me before everyone I know jumped on Steam. I miss LAN.

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jlebel: I like it when a coop or multiplayer game has a bot-driven single player option. Recently I got a copy of Left 4 Dead 2 which is a game meant for coop play, but has AI for people like myself that want to play games offline. I was quite happy with that; plus it was free.
I appreciate this as well, games like Unreal Tournament have given me a lot of enjoyment thanks to Bot support.
Post edited January 28, 2014 by ReynardFox
I attribute the success of the Halo and Call of Duty franchise and it being a younger people thing personally, even though I am still young myself to some degree.
Maybe a minor factor: some of the popular early online games put the resources into the MP experience and the AI for single-player wasn't great (that's being generous, I'm sure, in a lot of cases). New gamers got into those games and found that MP offered that best experience gameplay-wise since the human brain will come up with crazy-ass tactics and fun that the AI often won't - watch game stunt vids for an idea of that.

So then some developers saw that the hubbub was on MP so that's where they focused more effort, and AI development at those AAA-title devs stagnated. So now after finding single-player hit-or-miss, folks insist on the sure-thing: the human opponent.

The problem, as pointed out here and elsewhere, is that internet anonymity brings out the worst in those participating in competitive gaming.
Most of the time I am simply annoyed by the compulsion to add MP to pretty much everything. I am not much of an online player, I usually care only for the SP experience, but sure... I basically get that and why people want it. But...

My favourite playground always were FPS. I never had a console until recently and I could not care less about Mario, Zelda and Metroid. I started with a C64, went over to the amazing Amiga 500 and then went straight to the PC. And the moment I layed my hands on ROTT, my fate as a gamer was sealed. Jedi Knight, Quake, Voyager: Elite Force, Prey, Painkiller, Blood, Chasm: The Rift, Outlaws... You name it, I have played it.

Of course I have played many of them with friends and on LAN-parties. Hell, I have played thousands of hours of Counter Strike, from the earliest Betas to Source. So why should I have resentments towards MP? One reason is that MP is not, what it used to be. Why the hell can´t I take my rig nowadays to a friends place, install a LAN with a couple of friends and have fun? Nooo, we need to be online, because only this way we get all the additional value we never wanted. Call me a whiner, but in my point of view this feels a lot like a step backwards.

Another reason I have issues with MP is the ugly trend to get less and less SP. I vividly remember the discussion Voyager: Elite Force stirred up, because it offered "only" 16 hours of SP. Nowadays I have to pay 60 Euro for a new FPS which only offers 4 hours of heavily scripted SP (MW) or is even finished is 2.5-3 hours on max difficulty (Homefront). And in case someone complains, you always get to hear "But you have this amazing MP! Added value! Hooray!" And I could not care less about this BS, when all I wanted is a decent FPS experience I can play without the squeaky voices of 12 year olds ripping through my eardrums.
Post edited January 29, 2014 by AngryAlien
The only thing online gaming is useful for is pissing people off and hearing the hilarious reactions. lol
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pimpmonkey2382: The only thing online gaming is useful for is pissing people off and hearing the hilarious reactions. lol
and it is people an attitude like this who have turned me off MP completely. Its a good idea, but when people are like this it just spoils it.
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pimpmonkey2382: The only thing online gaming is useful for is pissing people off and hearing the hilarious reactions. lol
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amok: and it is people an attitude like this who have turned me off MP completely. Its a good idea, but when people are like this it just spoils it.
Only a game settle down.