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TheJoe: It was basically the same as you see it now, except the top navigation bar wasn't irritating and it was easier to browse through the catalogue (partly because there were less than 100 games, partly because you could actually display search results). It also had much fewer games. We didn't have a shelf and it used to be fairly obvious how to change your forum avatar. Initially it was in a private invite only beta. I'm not sure who the initial invitees were but they were then allowed to invite others before the open beta began around the time I joined (GOG started in 2008). Discovery during the open beta was basically brought about by the free games. I was told Simon the Sorceror was here without DRM and with ScummVM and then I saw the two free games, then Stronghold came out so I had to stay. As far as I remember, Interplay was one of the first - if not the first - publisher to sign, so Fallouts 1+2 have been here since the beginning. So that's GOG. Yo.
Mostly this, but you forgot about the saber toothed tigers running about and the time when we had to fend off the dinosaurs.

To this day there still aren't enough dinosaurs left for Turok.
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apocolypse600: We also didn't have GOG mixes. Not sure how we ever used to live without them
REE-VO-LOO-SHON-ARRY GOG MICKSES
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bazilisek: Yes, it's totally unintuitive.
Even less intuitive is the fact that the forum titles are changed in a completely different place from the avatars. =S
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apocolypse600: We also didn't have GOG mixes. Not sure how we ever used to live without them
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TheJoe: REE-VO-LOO-SHON-ARRY GOG MICKSES
I'm getting a feeling that I'm the only one who actually regularly updates and looks after his GOGmixes

I feel so alone....
It started in 2008, with just Interplay and Codemasters. For a little while in the beginning there was a secret code you needed to enter to log on - that was during the first phase of the close beta. The forum looked more-or-less as it does now, but without that big white bar (instead there was a grey bar statically positioned at the top of the page, without drop-down menus), and I don't recall there being a "fat footer" in those days. The front page looked almost completely different.

The shelf looked the same but worked somewhat differently - you could rearrange games as you wanted and could leave spaces (I don't think you can do that anymore). The shelf and the catalogue were loaded in one go rather than bit-by-bit in ajax as they are now.

New games didn't appear as regularly as they do now but I seem to recall there being at least one new game announcement and one "coming soon" each week. There were specials every weekend from what I recall, just like now - except that it was usually an Interplay promo.

All-in-all, it was similar enough that if you saw the old site you'd probably still recognise it as being the same site as the one today, just with a lot if little things that changed over the years.

Oh, and gdfsgsdfhgsdfghsdgfh.
The wishlist back then didn't matter.

=D
Thanks everyone! XD
there is a few more games to buy and a couple of more buttons to click... also a distinct lack of monks.
The others have covered everything I can think of except for one detail I really miss. The old style forum used to highlight the forum name only if there were new posts since the last time you visited. You didn't have to waste time looking in each of your favorite forems for new messages.
Thanks for the posts it was interesting to hear what it was like before I joined
Post edited October 18, 2012 by ShogunDarius