Fifeldor: That was pretty much the medieval western way of fighting - the only horse-archers you could find were a couple Mongol and Russian units if I remember right?
Yeah, it was. I wasn't questioning the historic validity of the tactics, merely that after I while I got bored of using it every time. Sure, each battle is different, and, on the harder difficulties, timing and using the lay of the land to your advantage is necessary, however, at least for me, they started to feel a little 'samey' after a while. That is why I started looking for unusual ways to fight battles in my later games, and Rome just seemed to be more varied in this department to me.
I will note that it took a good while for me to get bored; I must have sunk at least 1,000 hours into Rome and Medieval 2 combined. So, my argument is, in no way, saying that I disliked either game. Unless a person decided to run the game into the ground replaying it, like I did, I am sure it wouldn't matter that much.
Krypsyn: I am not sure what you mean here.
Navagon: People just go apeshit because they're a certain distance from your capital. As in
destroy them a couple of times over and the survivors still can't let it go kind of apeshit. That's pretty bloody fanatical about something so trivial, wouldn't you say? So yeah, I would consider that a major flaw in the game, personally.
Huh. I have never had that problem, personally. Maybe It is because I generally only play 'Hard' on the campaign map? I would say 75% of my games are Very Hard for battles and Hard for the campaign map. I have done VH/VH games, but the overland micromanagement becomes such a hassle with Very Hard that it just isn't fun for me anymore.
Regardless, I have had empires that spanned from Tara (Ireland) all the way to Dumatha (Arabia), and as long as I kept a relatively full stack of peasants in them, set taxes low, and built a few stadia, none of the towns ever got that unhappy. Sure, I might lose a chunk of money each turn keeping them happy, but by then I owned at least half the map anyway; not like I was going to lose the game over it.
That actually leads to one of my least favorite features of Shogun 2: I can't change individual province's tax rates. I really liked that feature in earlier RTW games. The challenge of keeping all my cities just happy enough so they wouldn't revolt, while still maximizing income, was actually a fair bit of fun for me (except when playing Very Hard on the campaign map, then it just became frustrating :P).