Posted September 07, 2012

Fenixp
nnpab
Registered: Sep 2008
From Czech Republic

Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden
Posted September 07, 2012
When it includes a choice between having sex with an single, awesome redhead girl every single night of your life... or having sex with a different girl (female monsters included) every night for the rest of your life.
Post edited September 07, 2012 by Elenarie
![morpheus[]](https://images.gog.com/9b1f4c3926ab6217c436b8c0115b2aed8de03b22d9fe1fab32d2ebba451a4f32_forum_avatar.jpg)
morpheus[]
New User
Registered: Feb 2012
From Puerto Rico
Posted September 07, 2012
According to Brian Fargo: cause and effect.
http://www.youtube.com/watch?v=koxDvet-CjQ&feature=plcp
http://www.youtube.com/watch?v=koxDvet-CjQ&feature=plcp

PetrusOctavianus
Retro Gamer
Registered: Dec 2011
From Norway
Posted September 07, 2012
Well, some things are better in real life, like sex and romances, while killing is better to do in games.

Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden

Licurg
Buy Sacrifice!!!
Registered: Apr 2012
From Romania
Posted September 07, 2012
You ever played Septerra Core? It's a JRPG-style game I got here on GOG, never heard of it before but it's pretty awesome.
Post edited September 07, 2012 by Licurg

F1ach
Mortes best mate
Registered: May 2011
From Ireland
Posted September 07, 2012
The characters you interact with are very important for me, who cant love Morte or Minsc, even Ignus and Vhailor have their moments, I would never consider a party that wouldnt allow Viconia, the banter between characters in DAO is fantastic and adds greatly to the atmosphere of the game.
Interesting NPC's with a story to tell...thats worth listening to. Take Inquisitor for example, you will ask alot of people the same questions, but you will get many variations on the answers.
Combat can be a mixed bag, if its not truely horrendus I can forgive it for story and atmosphere.
I guess bottom line, story and characters.
Interesting NPC's with a story to tell...thats worth listening to. Take Inquisitor for example, you will ask alot of people the same questions, but you will get many variations on the answers.
Combat can be a mixed bag, if its not truely horrendus I can forgive it for story and atmosphere.
I guess bottom line, story and characters.
Post edited September 07, 2012 by F1ach

Leroux
Major Blockhead
Registered: Apr 2010
From Germany
Posted September 07, 2012
How is a JRPG defined? Is Chrono Trigger a JRPG? Is Vagrant Story? Is Okami? Is Fortune Summoners? Those are four RPGs from Japan that I like and that have completely different gameplay mechanics. So is "J" just used to describe a very specific subgenre of CRPGs defined by linearity and a certain type of turn-based combat, that is games more akin to Chrono Trigger than the other three?
If so I guess I'm not a great fan of the genre. I don't necessarily mind the linearity, I just don't like the common combination of grinding / random combat and the specific turn-based combat system in most of them, that I don't find attractive enough to put up with the overabundance of combats. But in the end it all depends on how it's done, specifically on the proportions of Interesting Story, Varied Gameplay & Opponents and Repetitive Random Combat. Like I said, I loved Chrono Trigger and I liked Space Funeral, but I abandoned e.g. Septerra Core, Cthulhu Saves the World and Lord of the Rings: The Third Age because the combats began to bore me, and I usually don't get very far in RPG Maker games either. I'll admit though that I haven't played any FF titles yet.
If so I guess I'm not a great fan of the genre. I don't necessarily mind the linearity, I just don't like the common combination of grinding / random combat and the specific turn-based combat system in most of them, that I don't find attractive enough to put up with the overabundance of combats. But in the end it all depends on how it's done, specifically on the proportions of Interesting Story, Varied Gameplay & Opponents and Repetitive Random Combat. Like I said, I loved Chrono Trigger and I liked Space Funeral, but I abandoned e.g. Septerra Core, Cthulhu Saves the World and Lord of the Rings: The Third Age because the combats began to bore me, and I usually don't get very far in RPG Maker games either. I'll admit though that I haven't played any FF titles yet.
Post edited September 07, 2012 by Leroux

carnival73
Zug Zug!
Registered: Sep 2010
From New Zealand
Posted September 07, 2012
Yeah, exploration pretty much covers it - a large and open world filled with optional quests and secrets like Arcanum.
As well as much non-linearity and options as possible.
If the battle system isn't real-time action (arcade / gamepad driven) then it should feature original and sophisticated mechanics and stat balancing like what Square does with each iteration of Final Fantasy so that the menu-driven combat doesn't get burnt out from previous releases.
As well as much non-linearity and options as possible.
If the battle system isn't real-time action (arcade / gamepad driven) then it should feature original and sophisticated mechanics and stat balancing like what Square does with each iteration of Final Fantasy so that the menu-driven combat doesn't get burnt out from previous releases.

Garran
max 50 chars
Registered: Jul 2011
From Canada
Posted September 07, 2012
Multiple solutions to a problem, perhaps dependent on character abilities, perhaps dependent on player approach. Flexibility in the order in which (or whether) you deal with those problems is also a plus.
The Ultima Underworld games did a great job on both points. While they're an adventure/RPG hybrid, the Quest for Glory series did likewise with the first one.
The Ultima Underworld games did a great job on both points. While they're an adventure/RPG hybrid, the Quest for Glory series did likewise with the first one.
Post edited September 07, 2012 by Garran

JollySovereign
Spawn More
Registered: Aug 2012
From United Kingdom
Posted September 07, 2012
Depends on what you see in an RPG.
For me it's the ability to control how your character behaves both on a morality level and an interaction level and that character's role in a story.
Role-play theory typically divides role-playing into three levels.
Superego: Morality. Good, evil, neutral, chaotic, lawful, etc.
Ego: Your role in a story.
Id: How your character plays. On a macro level you have classes like warrior, mage, and thief. On a micro level you have stuff like whether your warrior uses axes or swords, etc.
For me it's the ability to control how your character behaves both on a morality level and an interaction level and that character's role in a story.
Role-play theory typically divides role-playing into three levels.
Superego: Morality. Good, evil, neutral, chaotic, lawful, etc.
Ego: Your role in a story.
Id: How your character plays. On a macro level you have classes like warrior, mage, and thief. On a micro level you have stuff like whether your warrior uses axes or swords, etc.
Post edited September 07, 2012 by JollyGOG93

PetrusOctavianus
Retro Gamer
Registered: Dec 2011
From Norway

Senteria
GOG Café Admin
Registered: May 2011
From Netherlands
Posted September 07, 2012
Likeable and believeable characters to start with and a good story are the basic ingredients. Where the npc's matter and feel alive and not programmed to say some random information about the world. Furthermore the combat system needs to be fun, it does not have to be brilliant but entertaining enough.
A couple of games I like that have this are vandal hearts, final fantasy 4,6-10. Chrono Cross, Dark Cloud and persona.
A couple of games I like that have this are vandal hearts, final fantasy 4,6-10. Chrono Cross, Dark Cloud and persona.

carnival73
Zug Zug!
Registered: Sep 2010
From New Zealand
Posted September 07, 2012

I myself like final fantasy a lot, and another game called Faery that everybody else hated. neither of these games are open world, and the combat is pretty crappy in both of them. but the story's! man the story's are epic!
The problem that I had with quite a few other JRPGs is the same complaint that I had about Baldur's / Icewind is that the other games copy-catted each other too much and didn't dare to be bold enough to introduce something strange and original for players to experiment with - it resulted in future releases never evolving into anything more sophisticated.
It's pretty much the problem with Diablo clones - there are so many of these for the PC but it wasn't until Torchlight and Avencast that programmers removed the overly simplistic point and click interface that everyone had grown so burnt out on .
The other issue with JRPGs and same with Baldur's / Icewind is more subjective than anything but those types of RPGs where heavily story-driven so the games held you firmer to the rails of one specific path - but that's more or less a personal complaint coming from someone who's familiar with the original Pen N Paper games - A lot of gamers from later generations tend to appreciate stories in games more than anything else.
The older generations you'll find are usually not so interested in the game's story simply because we began gaming during an era where there was no story.

ashout
New User
Registered: Oct 2009
From United States
Posted September 07, 2012

http://www.youtube.com/watch?v=koxDvet-CjQ&feature=plcp
two of my dream games coming back: XCOM
and WASTELAND!