I sent the developer a message to ask about a hard copy, and incidentally he mentioned the game will not be DRM-free.
Whhaaaaa......
I'm still waiting for his reply on what DRM the game's going to be using, but whatever it is, I doubt I'll be pledging to this after all. Maybe I'll get it when it hits Gamersgate, because one of the biggest motivations for me backing Kickstarter projects is that most tend to be DRM-free. Shame.
It's hard to imagine them being able to get $280K, but I'm sure a lot of potential backers would want the game to be DRM-free. Given that people are going to assume it is, there will likely be many disappointed customers.
-edit- And, they're going to be using Big Fish Games' DRM. I am partial towards BFG; those guys have their hearts in the right place by distributing casual games. OTOH, correct me if I'm wrong, but IIRC you need an Internet connection to login, everytime you want to play. Or something like that.
I am disappointed, and I hope they change their minds. It's reasonable for an AAA publisher to impose DRM because their loyal fanbase is usually large enough to buffer the loss in sales, but for an indie game that wants collect $280K, they need to re-think this stance. It's not wise to impose DRM on a game that's pre-ordered by people who have placed good faith in you.
Post edited April 01, 2012 by lowyhong