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Ah, framerates. I just installed Divinity 2, and when the main menu booted up, my jaw hit the floor. According to Playclaw, Divinity 2 ran with a whoppin' 20 fps. I fiddled with the settings for half an hour, and nothing seemed to work. After one millionth La-La-Larian, I decided to just run the game, preparing to be awestruck by the sheer stutter of below 20 fps. To my amazement the game ran in 60 fps. Huh. Main menu seems to be more demanding than the game.

Anyway, this got me curious. It's said that 30 fps is passable. Do you agree, or do you need more?
I have actually had this happen in many games where main menu's lagged like hell but the game otherwise runs fine, and for me I guess it doesn't matter as long as I deem it playable like for example losing fps in dwarf fortress but since its already a turn based game it doesn't bother me much and so on things like that
I sunk more than 1000 hours into a massively modded Morrowind installation that ran with 10-15 FPS. I found that 15 FPS is perfectly okay for me for an RPG with occasional combat. For more action-oriented games, or platformers where accuracy is important, I'd like to have 25-30 FPS. I never really saw a need to go beyond that, except perhaps for a handful of high-speed 3d racing games.

I sometimes read that people refuse to play games at less than 60 FPS, but I can't relate to that at all. I just don't notice a difference between 30 and 60 FPS in regular gameplay.
Post edited September 19, 2013 by Psyringe
30-60 fps
29 and below is unacceptable
To be honest, I am almost never aware of what framerate I have, so I do not know. I guess it is a lot under 60 FPS, though.
anything around standard cinema of the last... hell knows how long. of around 25 fps and up is more than good enough for anyone - people that demand more, tend not to understand the brain can have problems handling much more than that due to the way we see.
those people dont wear tinfoil hats either. BE WARNED!
Since I'm a budget gamer I'm okay with 20 fps. I'm very happy if the game went to 30 fps and I'm very estatic if it went to 60 fps.

I'm a simple man.
Everything is usually very choppy/laggy at 30 to me, so much so that I get headaches. Though 30 is usually fine for turn based games and games without a lot of movement.

I need most games to be at 60fps idle, and can only dip to 45 in intense or hectic situations.

They probably limited the main menu to 20fps on purpose, especially if there's a moving background.

Edit: Also for consideration:
15 FPS vs. 30 FPS vs. 60 FPS
http://boallen.com/fps-compare.html
Post edited September 19, 2013 by Arkenbon
30 fps is passable if I really have to settle for it I guess. I mean I'll play console games still.
I think 40fps, maybe 45. If it goes below that I think I prefer to take a hit on the graphics instead.
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RedRagan: Since I'm a budget gamer I'm okay with 20 fps. I'm very happy if the game went to 30 fps and I'm very estatic if it went to 60 fps.

I'm a simple man.
I'm a budget gamer as well
I try to hit 30FPS, but I'm okay with 25 FPS. Below that, it depends on what I'm doing. A shooter would be bad, but a puzzle or strategy game would be fine. Biggest thing for me, though, is a consistent FPS. It's okay if it's consistently around 25 FPS or consistently 60 FPS, as long as it doesn't jump around so much so suddenly.
As long as it's smooth and doesn't fluctuate a lot, I'm fine with as low as 10 fps although I prefer 30 fps minimum.
30 fps. I want more. My PC says no, silly rabbit.
I'm generally happy above 30. My monitor is only 60, so I have never experience more than that and I am skeptical that it matters much (to me).

Two notable games that have given me pain:

1: Witcher 2. I still haven't played it. The game frame rate is OK, but the cursor not being down in hardware drives me CRAZY. The only fix is to have a stupid-high frame rate, which I can do at min detail, but that becomes stupid. So I'm waiting for hardware that won't dip below 60 fps on highish detail. Anger.

2: Dead Space. What the hell. Firstly 'vsync' locks the frame rate to 30 because of the console port. This isn't great, but what makes it worse is that on AMD GPUs there is a bug where for whatever reason the mouse gets 1000x acceleration and you can barely use the menus, much less play the game. So... we turn off vsync, and now we find that (as a 30fps locked game) all of these are tied to the frame rate:

- Mouse sensitivity
- Flickering lights
- Controls timing
- Other random stuff

So you go into an elevator and your frame rate soars. Now your mouse sensitivity is all out so you get one of those small enemies stuck on you and you have to hammer 'E'. At super human speed, so you die. Also you have an epileptic fit from the flashing lights.

Edit: More ranting: With vsync on Dead Space will take 90 seconds to load levels. With it off it was practically instant (meaning that you actually don't get too see the chapter title without saving the game and looking at it there). Someone should be hurt for this mess.
Post edited September 19, 2013 by _Bruce_