bevinator: The fun thing about Wizardry 7 though is that the non-linearity works out well. Sure, there are lots of places where you need a particular item from another area to move forward, but it never felt tedious to me. There are some pretty silly puzzles, though, like the bean puzzle or the entire Funhouse, but it's nothing a bit of perseverance can't solve. And even if you take forever to muddle through everything and the NPCs steal the maps, all is not lost. Since the NPCs tend to like to kill one another, the longer you take the more concentrated the maps get, so eventually you get to a one-stop shop for missing maps.
Admittedly, I did use a walkthrough for some stickier areas like the Funhouse, or "what is this Serpent Staff for again?" but I never really felt like it negatively affected my experience, and that was back in the 90s when the game was relatively new. I think the real stumbling block for new players is the character creation system. You can create characters that are simply WAYYY weaker than others, but it's often not apparent how weak they are until you've put a bunch of hours into the game. It's only once you figure out how the combat system works that you realize how important those early decisions are, which is kinda odd since you have to make those decisions
before you actually know anything about the game. Class-switching can help, but it can be a long road. It's one of my top 3 games of all time, but Wiz 7 is... not very accessible to modern audiences, which is a shame.
Exactly! This game requires quite a bit of meta knowledge for smooth sailing, I don't know a single person who just started this with no prior knowledge and no help and finished it on their first blind run. Maybe someone with such persistence and willpower exists out there but it would be a surprise. That person would truly be a...Dark Savant (lol). The thing with almost requiring meta knowledge wasn't anything uncommon back then, it was completely normal and expected that people had to buy guide books or call a hotline and gaming magazines were often bought just because there were printed walkthroughs, hints and cheats in the back section of each magazine.
I played dozens and dozens of hours and got quite far into the game with what I thought was a cool party, only to slowly realize that without switching classes and grinding for who knows how many hours more, I'd most likely run into problems nearing endgame. At one point, my hand written notes for the game were thicker than my class notes for history class. I never got angry at the game though, loved it too much for that and wasn't as jaded yet but there were too many other great games and spending so much time on one single game wasn't justifiable anymore. I'd love to tackle Wizardry 7 again, maybe this time with a walkthrough. Unlikely to happen though, considering I have 10 times as many games to play as back in the early 90s.