It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
People like what they like.

Personally, I dislike the pixelated aesthetic because I don't like how it looks; games are less enjoyable to me if I don't like the way they look.

edit- missed a word.
Post edited May 28, 2014 by cmdr_flashheart
avatar
MrWilli: Right now I am playing "Always Sometimes Monsters" and looking to buy "Last Dream" (if anyone can give their thoughts on it, that would be nice) and what I have noticed is that people just toss out these games instantly because they look like they were made using RPG Maker. I understand that some people see that as a sign of poor handling/laziness/etc. however I do not understand to throw out an entire game that has garnered positive reviews and attention like the two games I have mentioned before hand, because of something like this.

Can anyone explain to me why do people think like this or get hung up about it? Because the RPG Maker sprites and tiles aren't eye sores; they look decent enough to give a visual representation of the story.
Because due to a lack of breeding control, many people today are fucking dumber than monkeys. They assume RPG Maker games = bad because there is a lot of badt RPG Maker games out there(unfortunately). So instead of taking the time to check out a game to see if it is actually bad, they just assume it's bad and move on. Much easier on their brain, this way. And many people are just too superficial nowadays. Graphics from 90s? Then the game is obviously garbage in their minds because they have a standard that needs to be met.

To be fair, there is a small percentage of people who just don't like cartoon like graphics. And a small percentage of people who just don't have the time to check out every game out there to see if it is good or not because they have busy lives.
Post edited May 30, 2014 by monkeydelarge
avatar
Sazanamistyle: -You are trapped in a haunted museum and must join forces with a mysterious doll to solve puzzles and get out
avatar
WarlockLord: Curious about this, now. My immediate thought was of Ib, but the doll bit doesn't quite match up to be that.
Yeah, it's not lb. That game, if I remember correctly, had a lot of custom graphics, whereas this game was more obviously influenced by Corpse Party and had a lot of scary death moments. It came about three or four years before lb, and it didn't have things like the art collection mechanic. The doll was a pretty spooky companion though, because it wasn't clear if it was your friend or foe.

I guess that's the ultimate test of what I said, because I remember the game very clearly, but I can't remember the title! I'll look through my collection sometime (I've got about 300 freeware RPG maker games) and if I find it, I'll PM you, but it's not in English, you should know.
The problem with rpgmaker is that the first thing you see are screenshots/images and the vast majority (90%) of the available assets are derived from the 16bit era which reminds people of those jrpg's where a bunch of teenage virgins saves the world. If you use the original assets you really need some good marketing to make your game seems unique. For example, a few years ago, I made some prototype of rpg with rpgmaker dealing with rape, drugs, prostitution, depression, etc. with revamped battle system based on skills and mental state and multi-branch story : with the common assets it's difficult to convey visually the main points of your game if people don't bother to read.

At the other end of the spectrum, there are people who completely overhauls the graphics and that really makes their games directly seems unique and worthy of your time. A good example is Middens:
http://rpgmaker.net/games/3843/
there are certain games that I played that were made with RPG maker XP

Ahrimans prophecy!

http://www.amaranthia.com/modules/ahriman/

https://www.youtube.com/watch?v=RrRzKdh1OCU

Laxius games by aldorlea (damianZeKing)

http://www.aldorlea.org/officialsite/phpBB3/viewtopic.php?f=6&t=6488
Post edited May 29, 2014 by fr33kSh0w2012
avatar
worlddan: The reality is that the major market for RPG Maker (the program) is in Asia. Many people in Asia do not have the best computer--many don't even have access to a computer at all outside an Internet cafe. This is what makes the issue so difficult--Enterbrain is trying to make a program that has worldwide appeal which means--unfortunately--that they go with the lowest common denominator.
I'll happily confess to ignorance of this scenario, but I do find it tremendously difficult to believe that a significant percentage of users of a paid productivity program only use it in internet cafés. Unless of course those internet cafés cater to that audience specifically, and actually have RPG Maker licenses themselves, which your explanation suggests may in fact be the case.
avatar
worlddan: The point I am making is this: game players like high quality graphics but it isn't necessarily true that game designers do. Game designers have to worry about issues like cost of production and computational overhead (computers with expensive cpus and large graphics cards). RPG Maker is targeting a narrow niche--not only in terms of who plays games made with the program but also in terms of who designs games with the program. That niche isn't for everyone.
Well, that was kind of my point. Options for better graphics than static 16x16 or 32x32 tiles would not necessarily require neither expensive CPUs, nor large graphics cards. After all, it doesn't take much to be better than that, and that level of graphics was happily handled by common hardware 25 years ago. The only real reason I can see for suddenly needing better hardware would be if they started including 3D support, but I get the impression that that isn't what people are asking for.
avatar
Sazanamistyle: I guess that's the ultimate test of what I said, because I remember the game very clearly, but I can't remember the title! I'll look through my collection sometime (I've got about 300 freeware RPG maker games) and if I find it, I'll PM you, but it's not in English, you should know.
Thanks... though the only not-English language I have any proficiency in is German, so I probably won't be able to play it. Still kind of curious though, who knows what might get translated in the future.

avatar
catpower1980: At the other end of the spectrum, there are people who completely overhauls the graphics and that really makes their games directly seems unique and worthy of your time. A good example is Middens:
http://rpgmaker.net/games/3843/
Day-um! Yep, that looks like something I'll have to check out.
avatar
Wishbone: if they started including 3D support, but I get the impression that that isn't what people are asking for.
That would be a bad idea because most of the users of rpgmaker are hobbyists and if it goes 3D, games would become really ugly due to the fact that 3D require more skills than using Paint to edit a spritesheet. At best, the characters would look like the ones from FF7 or the remakes of FF3&4 on Nintendo DS (some people could use the assets of Poser or Daz3D but the general art direction could be a problem, like the current "high fantasy resource pack")

The best "upgrade" would be 64x64 pixels (128x128 wouldn't be suitable because most people don't have an full HD screen yet) with defaults graphics of the same quality as in Dust Elysian Tales, Muramasa, Dragon's Crown and so on (yes they're beat them all but the graphic style could easily be used for regular top-down rpg)

-------------------------------------------------------------------------------------------------------------- -------------------

Speaking of which, RPGMaker VX Ace is currently on sale on Steam for 15€ until 2 June :o)
https://www.humblebundle.com/weekly :p
Yep, just noticed that, LOL :)
I simply don't like the RPG Maker gameplay or graphical style. It's easy to see why RPG Maker games typically go for the same look. It's practically a genre convention, and the engine requirements mean that cartoony style is also the clearest for players. But I don't like the way it looks, and I don't like the way those kinds of games play.
avatar
Wishbone: if they started including 3D support, but I get the impression that that isn't what people are asking for.
avatar
catpower1980: That would be a bad idea because most of the users of rpgmaker are hobbyists and if it goes 3D, games would become really ugly due to the fact that 3D require more skills than using Paint to edit a spritesheet. At best, the characters would look like the ones from FF7 or the remakes of FF3&4 on Nintendo DS (some people could use the assets of Poser or Daz3D but the general art direction could be a problem, like the current "high fantasy resource pack")

The best "upgrade" would be 64x64 pixels (128x128 wouldn't be suitable because most people don't have an full HD screen yet) with defaults graphics of the same quality as in Dust Elysian Tales, Muramasa, Dragon's Crown and so on (yes they're beat them all but the graphic style could easily be used for regular top-down rpg)
Oh I agree. I wasn't arguing that they should add 3D support. Just saying that was the only scenario I could see that would raise the system requirements to a level where some current PCs could not keep up.
I am guessing the weekly Humble Bundle is going to mean a rather large increase in the amount of RPG Maker games we will see in the not too distant future.

I don't mind, myself. I have liked a lot of the ones I have played.
It's a really good engine that supports a lot of creativity in game design. If you ask me, I've played quite a few games that I'd consider all-time classics made in RPG Maker. Maybe I should do an introductory post of some of the more notable Japanese ones to show people what's out there one day.
Post edited May 29, 2014 by Sazanamistyle
avatar
Sazanamistyle: It's a really good engine that supports a lot of creativity in game design. If you ask me, I've played quite a few games that I'd consider all-time classics made in RPG Maker. Maybe I should do an introductory post of some of the more notable Japanese ones to show people what's out there one day.
Or better yet, find and encourage some competent people to translate them! ;)