TheEnigmaticT: I find 4th ed perfectly playable, albeit not really
D&D.
KoolZoid: 4th Edition was a very different game from the flexible and multi-faceted format that was 3.5ed. It practically regressed to Basic D&D in terms of the emphasis it placed on combat over any other kind of playstyle - in fact, with it's introduction of fixed 'roles', the removal of non-combat spells and abilities, and the reduction of all class abilities to near-identical spell-like abilities, it read like the pen'n'paper version of an MMORPG.
And, really, no-one wants to get me started on players being able to decide what treasure they get from an encounter and actually being able to tick off the number of encounters they have until they get it....
It might have made a very nice board game. It was not, however, the next evolution of AD&D that we'd been promised.
But hey, I like
Rolemaster, so that probably tells you everything you need to know about my own gaming habits :)
I've run games in 2nd, 3rd, 3.5 and 4th ed. I'll admit that I haven't seen much of a difference in what players can do, I just sometimes have to be a little more flexible in what I tell them to roll for.
In RPGs, rules can be a straightjacket, or they can be a skeleton; I opt for more of the latter than the former.