Soccorro: I wouldn't even have considered it without an enemy. I my opinion there has to be a threat, so you don't take it all too easy.
Fenixp: If that's your take, then no, Miasmata is most likely not for you. It's a game about exploration, first and foremost. Survival aspect is quite strong and ever present, but it's designed to never hinder the exploration.
Soccorro: is it difficult to fins the journals in order? it is open world isn't it? I always tend to run as far as i can, get lost and sick, panic and die in that sort of survival games.
Fenixp: ... and you need fairly solid orientation skills to play the game, as a big part of it is mapping the island.
Edit: Now don't get me wrong, I love Miasmata and wish it made as much money as possible so these guys can continue making games. But I really don't think you'll enjoy it all that much based on what you've said.
Nah it's not that bad. I actually like exploring. I can develop some patience and love biology. so i don't think it will be that hard to get into the game. It's just my orientation. Maps are something i need plenty of time for. but if the world is diverse and has a wildlife, i would actually love it i guess.
xyem: Okay.. Miasmata wasn't on my radar but after reading this conversation?
"ping!"
It is now.
Yup, subtle advertising! :D
Soccorro: is it difficult to fins the journals in order? it is open world isn't it? I always tend to run as far as i can, get lost and sick, panic and die in that sort of survival games.
Endzville: Hm, that kind of depends on the player, really. Personally, I found things in what I believe was the developer's intended way at first, but I did get lost on other occasions. But, honestly, there isn't really an order to things either. Since everything you find gets collected in your journal, it's always easy to look at that to understand the story, if that's what you're worried about.
It is open world but, as I said, it has a rather unique mapping system that can make going off a man built path that you find a pretty bad decision. Don't get me wrong, when I've gotten lost, I've often discovered something new - in fact, it's how I found an ingredient for the cure on a second, tropical-like island - but I've also been completely and utterly baffled as to my location at times as well, just because of how mapping works. It's not something that's bad though; quite the opposite really, as it adds a level of tension to the experience. I mean, unless there was another way I didn't know of, the tropical island I mentioned has to be approached with blind eyes, which can be kind of worrying at first, but you should easily find a map guiding you to some ingredients that someone had left behind.
I think i'll just buy it. That would be the best way to find out whether i like it or not. Did the same with System shock 2 and Divine divinity, now im in love with those games. And if there is money left, i could do a giveaway or something don't know yet. maybe i'm too egoistical for that we'll see.