cogadh: You might find it hard to believe, but its the truth. I've even gone so far as to copy an existing Steam installation, with all its games, onto one of my Linux machines to run with Wine and Steam never even blinked. It did have to verify file integrity of each of the games I tried to run (not all of them work in Wine), but since I have Wine configured to not have access to the network, Steam never needed to go online and reactivate anything.
Ok now that's just absolutely impossible, just trying to run Steam on a different Windows on the same machine is enough to trigger the need to reconnect for reactivation, so I don't know how you manage to move your Steam games from a computer to another without having it complaining about it.
To give you benefit of the doubt in case Valve change something recently I just tried with the latest update of Steam and no, it still doesn't work, Steam say the offline mode is unavailable and that you need to re-connect before being able to do anything, so again I don't see how possibly you could have done it unless of course you have a cracked version of Steam or the only Steam game you own are the very few DRM-free one like Commander Keen or the first X-com.
cogadh: How do you figure that? Is there any precedent or history of this ever happening with Steam in the 5 years it has been in operation? Have you actually seen the business agreements that Valve has made with other publishers that specify an expiration of distribution rights? What you are saying is little more than a speculative assumption, not based on any facts at all. This is part of what I was saying earlier about Steam getting a bad rap that it doesn't actually deserve.
Because that how licensing rights works and have nearly always worked, they are not forever they are limited in time most of the time for a 5 or 10 years period if you are lucky, but often less.
So you are right it's assumption on my part, but assumption based on how it actually works with others media, so maybe it's "magically" different with Video games rights(maybe GoG team can enlight us on that part), or maybe Valve manage somehow to convince third party editors to grant them "eternal" rights but it's extremely unlikely, and strangely if that was the case why would talking about that be such a taboo subject on Steam forum.
cogadh: I may have been incorrect about the "call home" feature initially being enabled in EA's games, there has been so much negative hype about SecuROM 7, I probably got that from some unwarranted rant I read somewhere. However, I am still certain that publishers like EA would prefer and will someday insist on having that enabled. Also I think you may be somewhat mistaken on how it was going to work. It was not that it would contact the activation server once every 10 days, it would contact the activation server within a 10 day window. The actual day and time it connected would be random and was dependent on whether or not you actually run the game within that 10 days. Since you have no real way of knowing when that contact is supposed to take place, you would be essentially forced to always keep the machine online while running the game.
Again no, before they finally decided to remove it, there was long explanation about how it was supposed to works in Mass Effect forum, the game would have tried regularly to re-authenticate online and if it was unable to for a period of ten day then it would have refused to start, so no you wouldn't have needed to remain always online, but to be online once every ten day period.
cogadh: then Steam still has the advantage, as the vast majority of games on Steam don't have activation limits, whereas nearly all of the SecuROM 7 protected games do.
Once again this advantage is moot because all the games with activation limits also have activation limits on Steam and even some games who don't have any on the retail version like Witcher and Stalker CS do have install limit on Steam.
cogadh: Actually, it sort of enhances the point, since those activation limits on those games are not actually set by Steam at all, but are a result of those games also having SecuROM on top of Steam.
What matter is the end result not really on who to put the blame, if you buy Farcry 2 on Steam, Retail, or whatever you will have limited activation, I would say it's even worse on Steam as you have two layer of DRM instead of one.