Posted May 20, 2014
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Grargar
Insert cat to continue
Registered: Aug 2012
From Greece
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ET3D
Always a noob
Registered: Oct 2008
From Clipperton Island
Posted May 20, 2014
I don't think any store would appeal just on the basis of DRM. I'm sure it's a rather small part of the expenses of a AAA game, and Steam has many other benefits (which is why most developers want on Steam, even if they don't use the DRM component). It's also really rather theoretical, I don't think Valve would ever drop the DRM component of Steam as long as there's demand. I mean, sure, in theory if Steam dropped DRM, and another store offered it, alongside equivalents of the rest of Steamworks, and the same visibility and desirability to costumers, well, publishers might pick that other store. Not going to happen.
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Grargar
Insert cat to continue
Registered: Aug 2012
From Greece
Posted May 20, 2014
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Tallima
TreasureHunting!
Registered: Apr 2010
From United States
Posted May 20, 2014
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As for the definition and why it's subjective, the "management" part of the DRM can be seen as an active ability or a passive one. Those who consider passive to be management will see keys as DRM, those who don't will only consider online activation as DRM.
I think a lot of people don't care about passive much. It's the active stuff that gets people really twisted in a knot. I personally don't like any of them.
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ET3D
Always a noob
Registered: Oct 2008
From Clipperton Island
Posted May 20, 2014
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So basically the big publishers already use their own DRM, they just sell on Steam because it's the biggest store.
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synfresh
New User
Registered: Oct 2011
From United States
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ChrisSD
vita brevis
Registered: Jun 2013
From United Kingdom
Posted May 20, 2014
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So basically the big publishers already use their own DRM, they just sell on Steam because it's the biggest store.
![avatar](/www/default/-img/newuser_big.png)
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mqstout
Pittsburgh cis-gay-male
Registered: Jun 2010
From United States
Posted May 20, 2014
"updates, anti-cheat and DRM". There's absolutely no doubt that Steam was from the get-go intended to be a DRM scheme.
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ET3D
Always a noob
Registered: Oct 2008
From Clipperton Island
Posted May 20, 2014
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted May 20, 2014
Funnily enough, DRM was retroactively removed from Valve's Source engine games. After download, you may copy HL2 and other orange box titles freely between as many computers as you want.
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gooberking
To the PIT!
Registered: Mar 2011
From United States
Posted May 20, 2014
As far as I'm concerned, DRM is a catch all term for any artificial or contrived layer of technology someone put there to enforce the creators interests. The major hallmark being an intentional point, or points of failure.
I don't make any significant distinction between implementations, or get tied up in what the acronym stands for. The intent is always the same where the IP holder gives themselves entitlement, and takes action to enact some measure of control over how something can be used after the sale.
In some respects it's a manifestation of the heart, of intent - being a deliberate, methodical shaping of someone else's allowed behaviors.
I don't make any significant distinction between implementations, or get tied up in what the acronym stands for. The intent is always the same where the IP holder gives themselves entitlement, and takes action to enact some measure of control over how something can be used after the sale.
In some respects it's a manifestation of the heart, of intent - being a deliberate, methodical shaping of someone else's allowed behaviors.
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Pheace
New User
Registered: Jul 2010
From Netherlands
Posted May 20, 2014
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So basically the big publishers already use their own DRM, they just sell on Steam because it's the biggest store.
![avatar](/www/default/-img/newuser_big.png)
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abstract_dream
-
Registered: Nov 2009
From United States
Posted May 20, 2014
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I don't make any significant distinction between implementations, or get tied up in what the acronym stands for. The intent is always the same where the IP holder gives themselves entitlement, and takes action to enact some measure of control over how something can be used after the sale.
In some respects it's a manifestation of the heart, of intent - being a deliberate, methodical shaping of someone else's allowed behaviors.
Instead of categorizing each one, include it all under DRM. My inclusion may differ from yours, but we both have a pretty good idea of what it basically entails when we call it DRM. Some form of control is being taken away or you're having to deal with extra steps, jumping through hoops in some way, or unnecessary dependencies to play the game.
We can call it BS instead of DRM if that works better for everyone here. :D
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gooberking
To the PIT!
Registered: Mar 2011
From United States
Posted May 20, 2014
Works for me.
I remember getting into a debate a couple of years ago over what was DRM and what was CP. In the end I was kind of like, just give me something generic to call all of it. I need an umbrella term to hold all of it, and if DRM isn't it, then somebody needs give me one, so I can start being against that thing instead of just one part of a whole.
I don't like being assassinated in a game of MOO because I don't remember where my book is ATM. I don't like digging out a cd just to prove I own it every time I feel like gaming. I don't like Max Payne taking 15 seconds to boot because some software layer is making sure my disc is legit. I don't like buying Two Worlds to find out it thinks the disc I paid money for is a copy but isn't. I don't like watching the company I bought Sword of the Stars from place limited activations on it and then get bought out. I don't like having a game I have installed at home tell me I can't play because something weird is going in some other part of the country. I don't like hearing that two year old games I recently bought may not work correctly sometime this summer, and that the makers don't have any plans to fix the situation.
It's all just consumer unfriendly hoop jumping.
I remember getting into a debate a couple of years ago over what was DRM and what was CP. In the end I was kind of like, just give me something generic to call all of it. I need an umbrella term to hold all of it, and if DRM isn't it, then somebody needs give me one, so I can start being against that thing instead of just one part of a whole.
I don't like being assassinated in a game of MOO because I don't remember where my book is ATM. I don't like digging out a cd just to prove I own it every time I feel like gaming. I don't like Max Payne taking 15 seconds to boot because some software layer is making sure my disc is legit. I don't like buying Two Worlds to find out it thinks the disc I paid money for is a copy but isn't. I don't like watching the company I bought Sword of the Stars from place limited activations on it and then get bought out. I don't like having a game I have installed at home tell me I can't play because something weird is going in some other part of the country. I don't like hearing that two year old games I recently bought may not work correctly sometime this summer, and that the makers don't have any plans to fix the situation.
It's all just consumer unfriendly hoop jumping.
Post edited May 20, 2014 by gooberking
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IronArcturus
RoguelikeWarrior
Registered: Dec 2011
From United States
Posted May 20, 2014
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I remember getting into a debate a couple of years ago over what was DRM and what was CP. In the end I was kind of like, just give me something generic to call all of it. I need an umbrella term to hold all of it, and if DRM isn't it, then somebody needs give me one, so I can start being against that thing instead of just one part of a whole.
I don't like being assassinated in a game of MOO because I don't remember where my book is ATM. I don't like digging out a cd just to prove I own it every time I feel like gaming. I don't like Max Payne taking 15 seconds to boot because some software layer is making sure my disc is legit. I don't like buying Two Worlds to find out it thinks the disc I paid money for is a copy but isn't. I don't like watching the company I bought Sword of the Stars from place limited activations on it and then get bought out. I don't like having a game I have installed at home tell me I can't play because something weird is going in some other part of the country. I don't like hearing that two year old games I recently bought may not work correctly sometime this summer, and that the makers don't have any plans to fix the situation.
It's all just consumer unfriendly hoop jumping.