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s23021536: wow ok I completely missed its release on gog, or simply forgot about it :P
Given that I bought it here in 2009, it's been here longer than you have ;-)
This has already been said over and over, but they share a lot of things in common. They are all great games within their genres (or, in some cases, their non-genres), and even though I personally don't enjoy them all, I can't say I don't respect or praise the ones that are not my type of game (namely Anachronox, which I have here on GOG, and which I love overall, but has turn-based combat, a big no-no in my book). They all failed miserably, sales-wise, despite critical acclaim and reception, but they've been experiencing a rebirth of sorts in recent times, fortunately, thanks to places like GOG and the fact we're now in a digital age and they are easier to distribute to the market. They are all the results of visions of highly creative people, products of a time during which developers were allowed to be more creative and develop projects true to their ideas -- this, of course, leaves fans desperately asking for sequels, because that's what gamers do when they like something; personally, I think direct sequels are not the way to go, those games are wonderful standalone works of art and entertainment, and I'm glad they didn't get washed-out sequels.

A game that I think you should add to your list is Outcast. On a personal level, I found it to be a bit on the boring side, especially because I had hyped it so much after all the GOG community had said to me about it, but its groundbreaking nature is undeniable, and it's a good piece of gaming if you're interested in what gaming could have been if voxel technology hadn't been abandoned. It was also doing lots of things now standard in games, years before other titles would start doing them.
Post edited April 18, 2014 by groze
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s23021536: wow ok I completely missed its release on gog, or simply forgot about it :P
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Wishbone: Given that I bought it here in 2009, it's been here longer than you have ;-)
2009? O.O
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groze: This has already been said over and over, but they share a lot of things in common. They are all great games within their genres (or, in some cases, their non-genres), and even though I personally don't enjoy them all, I can't say I don't respect or praise the ones that are not my type of game (namely Anachronox, which I have here on GOG, and which I love overall, but has turn-based combat, which is a big no-no in my book). They all failed miserably, sales-wise, despite critical acclaim and reception, but they've been experiencing a rebirth of sorts in recent times, fortunately, thanks to places like GOG and the fact we're now in a digital age and they are easier to distribute to the market. They are all the results of visions of highly creative people, products of a time during which developers were allowed to be more creative and develop projects true to their ideas -- this, of course, leaves fans desperately asking for sequels, because that's what gamers do when they like something; personally, I think direct sequels are not the way to go, those games are wonderful standalone works of art and entertainment, and I'm glad they didn't get washed-out sequels.

A game that I think you should add to your list is Outcast. On a personal level, I found it to be a bit on the boring side, especially because I had hyped it so much after all the GOG community had said to me about it, but its groundbreaking nature is undeniable, and it's a good piece of gaming if you're interested in what gaming could have been if voxel technology hadn't been abandoned. It was also doing lots of things now standard in games, years before other titles would start doing them.
I think the reason I didn't add Outcast is because it feels like something completely apart (or on a different level) from anything else I can think of in gaming. Its one of the few games out there that I like to describe as having a 'true cinematic experience' and I'm not even sure I know what I mean by that. Of the top of my head there are two other games I can think of that are like that : Wing Commander IV : Price of Freedom, and Blade Runner (the game I keep pestering everyone to play :P )
Also, Outcast deserves a sequel! :) but I'll contend with a remake at this stage.

By the way, you leave me with the awful impression that you are yet to play the first two Fallout games? Say it isn't so! :)
Post edited April 18, 2014 by s23021536
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Wishbone: I did hear something about GOG doing something to fix it a while ago, so it may be better now, but I haven't checked, so your mileage may vary.
Yeah, Messiah now comes bundled with nGlide. The crashes that made the game unplayable for many people (including me) don't seem to occur when running the game this way. Also GOG's Glide version of Messiah plays the audio tracks properly (from the HDD rather than looking for a CD). As far as I can tell the game is pretty much fixed now.
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s23021536: I think the reason I didn't add Outcast is because it feels like something completely apart (or on a different level) from anything else I can think of in gaming. Its one of the few games out there that I like to describe as having a 'true cinematic experience' and I'm not even sure I know what I mean by that. Of the top of my head there are two other games I can think of that are like that : Wing Commander IV : Price of Freedom, and Blade Runner (the game I keep pestering everyone to play :P )
Also, Outcast deserves a sequel! :) but I'll contend with a remake at this stage.

By the way, you leave me with the awful impression that you are yet to play the first two Fallout games? Say it isn't so! :)
It most definitely isn't so! I played them both back when I was younger, in order. I love them both, it's one of the few exceptions I'm willing to make, as to turn-based (combat) games/RPGs. Oddly enough, I like Fallout 2 a bit more than the first one, I can't really explain why, I just do.

And, yes, Outcast is a game I think deserves a direct sequel, but, then again, it is a space opera.
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groze: It most definitely isn't so! I played them both back when I was younger, in order. I love them both, it's one of the few exceptions I'm willing to make, as to turn-based (combat) games/RPGs. Oddly enough, I like Fallout 2 a bit more than the first one, I can't really explain why, I just do.

And, yes, Outcast is a game I think deserves a direct sequel, but, then again, it is a space opera.
Ah good :) I thought that Fallout 1 was better at capturing the post apocalyptic feel than Fallout 2, but nevertheless, I also prefer Fallout 2 due to its size and scope. Be sure to check out the Fallout 2 Restoration Project of you haven't already
http://www.nma-fallout.com/showthread.php?180229-Fallout-2-Restoration-Project-1-0-%28Unofficial-FO2-Expansion%29
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s23021536: It feels like they have something in common?

Psychonauts
Beyond Good and Evil
Anachronox
Giants Citizen Kabuto
Sacrifice

Its like they are from a brief period of sheer creative gaming genius. The last game
game that sort of reminded me of these kind of games was : Armed and Dangerous. Perhaps Overlord
as well and to a lesser extent Bard's Tale. Did this die, or are there other games like this? Please tell me there are other games like this...

edit : perhaps I should add Startopia which I'm playing right now! Gotta built a lovenest for my lovesick scientists o.o

edit 2 : Also missing : Messiah, MDK
They all suck. Just kidding. Creative minds and love is what made those games, the excellent games they are. So that is what they have in common. :)
Post edited April 18, 2014 by monkeydelarge
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Wishbone: I did hear something about GOG doing something to fix it a while ago, so it may be better now, but I haven't checked, so your mileage may vary.
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F4LL0UT: Yeah, Messiah now comes bundled with nGlide. The crashes that made the game unplayable for many people (including me) don't seem to occur when running the game this way. Also GOG's Glide version of Messiah plays the audio tracks properly (from the HDD rather than looking for a CD). As far as I can tell the game is pretty much fixed now.
Sounds good. I need to try it again one of these days.
I often describe a lot of my favorite games as "imaginative", and Psychonauts and Beyond Good & Evil (the only two from the list I've played so far, though I'm interested in all of them) both have imagination in spades. Psychonauts was clearly made by a mad genius and I wouldn't have it any other way, with all it's hilarious scenarios and dialogue, varied levels and surprisingly strong story. Beyond Good & Evil has a fascinating world, a unique cast of characters and creative gameplay, as well as having the best female lead I've seen in a video game by far.

Shiny Entertainment in general were utterly mental, in a wonderfully hilarious and likable way. I haven't played Sacrifice or Giants: Citizen Kabuto, but I've played Earthworm Jim 1 & 2 as well as MDK, and love all three.
Post edited April 19, 2014 by Pocketim