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Red Faction: Guerrilla- For some unbeknown reason, a sledge hammer is able to go through concrete walls without trying. (Same for that staff with the blades on it)
HALO WARS- When in doubt, send in as many people as possible.
GTA IV- Yeah....try not to crash.
GTA San Andreas- gangsters apparently like to give heart warming speeches and then get yelled at. Oh, and the fat ones order a lot of food.
Rome: Total War: That, despite what I have learnt elsewhere, ancient battles were fought mostly by armies comprised of mastiff dogs, elephants and screaming Germanic women.
Planescape Torment: The end scene pretty much became my adopted approach to life: no matter what crap happens, just take it on the chin and deal with it.
Civilization series: I learnt the words "phalanx", "irrigation", and all of the Wonders of the ancient world about 7 years before I learnt the same in school.
shoot straight
conserve ammo
(never, ever cut a deal with a dragon)
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TheCowSaysMoo: shoot straight
conserve ammo
(never, ever cut a deal with a dragon)

Hell YES.
Psychonauts: "Shooting things is fun, and useful!"
Freespace : If things seem to go well, you should worry. Utter disaster is certainly coming your way.
Freespace 2 : If an enormous ship is attacking you, just leave it alone. Seriously, don't even try to scratch its paint. You really don't want to piss off his even bigger friends.
History :)
By playing Caesar 3 and reading the manual I was actually able to get a pretty good grade in my history class when we had about roman culture :)
I actually wrote a paper about Romans and my teacher said that it was very good and had some very fine points and such...
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ddyrholm: History :)
By playing Caesar 3 and reading the manual I was actually able to get a pretty good grade in my history class when we had about roman culture :)
I actually wrote a paper about Romans and my teacher said that it was very good and had some very fine points and such...

I wrote a play about bill and ted and i got a b.
C&C-Tanks>everything
The old games loaded from cassette taught me how to be very, VERY patient, and text adventures taught me how to say the same thing in several different ways. They also helped me increase my vocabulary, including swear words.
Adventure/rpgs with puzzles involving objects taught me to think laterally and to try every conceivable combination before consulting the hint book.
Mount & Blade and Oblivion taught me that I love HORSES! *Clippety clop clippety clop*
Space games in the vein of Elite and the X-series taught me that I am not business-minded yet I can handle a ship pretty well.
A lot of FPS games taught me that stealth and sniping can remove the problem before it gets anywhere near you.
The Thief games taught me the same as the FPS and that light is my enemy but I can't see in the dark. It taught my husband to turn the brightness up on the monitor to cheat.
The Fallout series taught me that ghouls can be your friends too.
Online games taught me that I can't do everything by myself, yet it won't stop me trying! Oh, and not to rely on other people necessarily. :/
A lot of games (particularly adventure/rpg games and historical games) taught me some history as well (Gabriel Knight has been particularly interesting recently). They also taught me about different weapons, armour, etc.
Oh, and finally, most rpgs where you have an inventory with limited space and/or encumbrance taught me that I am a hoarder! A case of 'that might come in handy later' syndrome!
Half-Life 2, Precipice of Darkness, SiN Episodes: Releasing stuff in "episodes" is a terrible idea (unless your name is Telltale Games)
GTA game series
1. Checkpoint saves ARE necessary in some games - and GTA needs them. Why they can't have thrown checkpoint saves within their LONG missions that have multiple pieces to them is beyond. If Freelancer had checkpoint saves within missions, why can't GTA?
RPG with lots of loot and Inventory systems (i.e. DAO, BG series, Diablo series, TQ, etc)
1.Taught me how much of a packrat I REALLY am and that I can carry a house worth of stuff on my back without anyone seeing it on-screen!
Divinity series
1.Divine Divinity - I like to hack-n-slash things.
2.Divinity 2 - I always deep-down wanted to be a dragon so I could fly around and burn things w/ fire.
Bioshock
1.Don't build Atlantis-type of structure for a society underwater.
2.Plasmids are like steroids - people will get addicted to them. Just ask Fontaine.
Mass Effect
1.ME1 - See what I said on RPG's with Inventories.
2.ME2 - RPG-style Inventories allowed only on ships ain't such a bad idea.
3.ME1 vs. ME2 - Shepard has evolved. He comes off as less of a jerk in ME2.
Planescape: Torment
1.Anything can change the nature of man...but it doesn't mean it'll change all of the rest of the world.
The Witcher
1.See my PST explanation - as long as you side w/ Shani...
2.People can accept you as you are - see Triss and how she treats Geralt.
2.Geralt can be a nymphomanic and get away w/ it b/c he ain't married, he can't catch diseases, and he can't get anyone pregnant. :P
Fallout series
1.You can talk your way out of anything...
Post edited April 04, 2010 by MysterD
Gaming has taught me:
Time Management
Money Management
Mapping
Note Taking
Critical and Strategic Thinking
learned today that jumping down a volcano isn't smart. not in real life, and not in morrowind either.
hrm...
You will lose.... a lot. Get used to it. :-)
I learned that man is a miserable little pile of secrets....