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sibberke: Sports games: I just don't see the point of them. If you like to sport, then do it in real life.
I have no idea why people still say this. It makes no sense whatsoever. How often can you actually get a game of basketball/football/whatever with your friends together at the same time? What if it's late at night/raining/freezing and you want to play? What if you're just not good at sports? Why watch sports on Tv when you can just play them in real life? What if you like playing sports video games because of the strategic depth? There are many other reasons why this statement doesn't make any sense but I don't want to get into them. I just wish people would stop saying it though because I think it's incredibly dumb
Post edited November 10, 2012 by CaptainGyro
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sibberke: Sports games: I just don't see the point of them. If you like to sport, then do it in real life.
Exactly, I say something similar when I see a friend playing Postal 2.
I am not fond of sports games, on account of disliking real-life sports. 3rd Person shooters feel unnatural to me, and RTS games are too fast for me to handle. Online games suck by default for me, as I am not fond of people.
Post edited November 10, 2012 by Sabin_Stargem
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Starmaker: I consider most professional sports unethical, so games that license real-world references are also unethical, and those that do not still feel weird. Like how a vegan might feel if offered to eat soy meat substitute that is falsely claimed to be actually sourced from kittens. I dislike shooters for roughly the same reason.
I'm not sure I get it. Which angle of sport immorality cannot be applied to virtually every videogame or board game ever ? Nationalism ? It's only a factor in some sport events. Competitivity ? Almost all ("western") games are competitive, almost all videogames simulate competitions...
FPS - they just don't have enough appeal for me to put up with the first person view.

Hidden Objects Games - I find them really boring.

MMO - neither want to continuously pay for a game nor do I like an internet connection to be required to play it. Also, like to decide for myself whether I want to be social or not at any given time.

[Telltale games (I know it's not a genre, but the list just wouldn't have felt complete without it) - bought a few, didn't like any at all.]
Post edited December 17, 2012 by K_1269
Anything related to sports or racing.
Maybe 'cause I suck at sports since school.
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sibberke: 'Fast' RTS games: I really like RTS, but only when I can play the game on my own terms. I won't play an rts where insane speed is the most important, but rather one where I can slowly build an empire, defend from the enemies and then attack them with full force. Rise of Nations, Age of Empires and Company of Heroes are some of my favourite games. Starcraft doesn't seem to be (though I haven't played it yet. But my bad experience with multiplayer RTS tells enough).
Do you mean Starcraft 1 or 2? The first one lets you slow down the game any time to snail's pace, but the latter doesn't. I think it was with Warcraft 3 that Blizzard decided to force certain game speed to make the game more challenging.

Other than that, I am so much with you hating the "fast" RTS games, where the gamespeed seems to be an integral part of making the game more challenging. It just makes it more of a clicking speed and multitasking contest, than light strategic or tactical game I expect it to be.

If I recall correctly though, either in Age of Empires 1 or 2, or Age of Mythology, I also sometimes wished it would have let me slow down the game more. But I still enjoyed those games.

I'm currently playing Rise of Nations, and at least it lets you slow the game down as much as you want. But at the same time I dislike how the missions appear to be timed, I presume they are all like that.
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sibberke: Sports games: I just don't see the point of them. If you like to sport, then do it in real life.
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CaptainGyro: I have no idea why people still say this. It makes no sense whatsoever. How often can you actually get a game of basketball/football/whatever with your friends together at the same time? What if it's late at night/raining/freezing and you want to play? What if you're just not good at sports?
I kinda agree with what you say. I'd just say that I don't see much connection between liking sports games, and _doing_ sports in real life (e.g. playing soccer with friends).

To me sports games seem to be targeted mostly to people who watch TV sports, not necessarily so much who like to play sports with friends. I couldn't care less about TV sports, and I presume that is the reason I don't find e.g. soccer or ice hockey games interesting at all, even if they have all the current real life teams with real life players, Ronaldo this or Messi that, I couldn't care less (I actually had to google for Messi's name, I didn't recall the name even though I recalled the face, mostly from a Pepsi TV commercial).

Same goes to all the Football Manager games etc., the subject matter just doesn't interest me in the slightest, plus my general disinterest for business simulations, even if it is about managing a sports team.

As it happens, the sports game that I've ever enjoyed the most (Speedball 2) has a totally fake sports with totally fake teams/players. Also, I actually find e.g. team-based online multiplayer FPS games closer to the feeling of playing team sports for real, than head-to-head sports video games.
Post edited November 10, 2012 by timppu
Least favorite is Fighting games..probably because always sucked at them. Could never get the combos down, and would often get my ass kicked...just way too frustrating for me, and not fun. Followed closely by sports games and racing games. Strangely, I was very good at sports in school (pitched on High School baseball team, quarterbacked in local football league), and used to do quite a bit of club type racing back in my early twenties with my decked out Datsun 240Z with a Holley 4-barrel carburetor and racing cam. But I just can't get into the video games at all, lol.
Post edited November 10, 2012 by Zoltan999
I personally can't stand sport games. Footballl/soccer, basketball, boxing.. Put me to sleep mode in an instant!
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Leroux: Anyway, I feel we might think alike... One reason why I liked Planescape Torment so much...
/Logan Cunningham voice on
I doubt that.
/Logan Cunningham voice off

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Leroux: I'm curious as to what exactly you meant with the conflicting and self-contradictory goals of RPGs, could you elaborate?
Here's a rant about Planescape:Torment.

TL;DR version:

Adventures say, "For this preset character, X is true". And that's fine, as long as the character is well-written.

RPGs say, "For every character you can create, X is true". And that's often bad. Whatever the initial chargen constraints and unspoken assumptions were, imposing further limits in the course of the game is super uncool.

Now, some RPGs avoid the above problem by not having any roleplaying in the first place except maybe a couple plot branches. (For example, if I sign up to break into people's homes, murder then and take their stuff, I'm not going to complain about the lack of options - but I will complain if the game later tries to push some sort of profound moral decision on me. The compact was: "kill enemies, take their stuff, find fun in that"; if the game turns around and says, "but what about orc babbies", then screw it and its high horse.)

Others give up on the whole maturity thing and replace ropleplaying with adventure-game player/character opacity, a choice of "be good" vs "be evil": Hey, Player 1! Do you want Commander Shepard to "be good" or "be evil" in this situation? "Be good" entails A and "be evil" means B, because Commander Shepard is our character and we say what might be in character for him/her.

When people try to actually tell a "meaningful" story, the result is *one* story. And if you're with what is hopefully the majority walking down the wide Main Plot avenue, it is an awesome experience and I totally understand how all these branching passages - options that you did not take, not because of your pre-arranged compact with the game but because of who you have independently decided to roleplay - enhance the experience. But if you ever approach one of those and see it is actually a Wile E. Coyote-style picture painted on a concrete wall, the illusion is immediately broken.

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Telika: I'm not sure I get it. Which angle of sport immorality cannot be applied to virtually every videogame or board game ever ? Nationalism ? It's only a factor in some sport events. Competitivity ? Almost all ("western") games are competitive, almost all videogames simulate competitions...
The "public service" of providing a framework for factionalism (including but not limited to nationalism - there are currently unsanctioned ads in the Moscow subway, paid for by Torpedo fans, I quote: "Safety warning: if you're a fan of Lokomotiv, your balls will shrivel"; note that both are Moscow soccer teams, there isn't any pre-existing faction divide for those teams to represent). Competitiveness is good as long as you get to compete.
Shooter, shooters, shooters, racing, sport, beat'em up games.


I almost forgot: SHOOTERS!

;)

Please note before sending me to hell: I can perfectly understand why people enjoy shooters and I don't have anything against them in general. It's just they don't suit me.
Sport's, hakn'slashes and... dota


I have no idea why people still say this. It makes no sense whatsoever. How often can you actually get a game of basketball/football/whatever with your friends together at the same time? What if it's late at night/raining/freezing and you want to play? What if you're just not good at sports? Why watch sports on Tv when you can just play them in real life? What if you like playing sports video games because of the strategic depth? There are many other reasons why this statement doesn't make any sense but I don't want to get into them. I just wish people would stop saying it though because I think it's incredibly dumb
I have to admit you have a point when saying I don't have a point. I was maybe a bit to quick in thinking, and shall explain my opinion a bit more: I just don't really like sports. I also don't see the point of watching sports (You can count everything I have seen on tv on your hands). But that's just my opinion.
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Leroux: Anyway, I feel we might think alike... One reason why I liked Planescape Torment so much...
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Starmaker: /Logan Cunningham voice on
I doubt that.
/Logan Cunningham voice off

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Leroux: I'm curious as to what exactly you meant with the conflicting and self-contradictory goals of RPGs, could you elaborate?
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Starmaker: Here's a rant about Planescape:Torment.
Heh, okay, thanks for clarifying. And you're right, we don't think alike, because I think PS:T would have sucked if it was a sandbox RPG. Personally I've never seen it as such and I don't know if it was ever advertised like that. Your character does not have a clean slate and even though his memories are wiped, he's not a completely different person each time. The premise of the game is that he is cursed, tormented by his fate, yes, and that's what the game is about, just like the title says (otherwise they'd have called it "Planescape: The Multiverse Is All Yours!" or "Planescape: Immortal" or whatever, and noone would have praised it for its story).

You don't have to like where the story is going, but it's clear from the start that it's going somewhere, and that it is not a sandbox game where you can play whoever you want to be. It's more about finding out who you are and less about defining it. And actually that's one of the reasons why I like it, because it's clearly story-oriented like adventure games, there actually is something you can find out, and it's not an RPG where you can pretend to make up your own story and play characters of your own imagination, even though the game doesn't really allow you to play them out. There are people who are reluctant to try PS:T precisely because you don't get to play whoever you want to play. I'm not a great fan of sandbox RPGs because they either fail in what they claim to do or quickly become boring and meaningless to me, especially in single player mode. But PS:T is not designed to be a sandbox game and if you read that somewhere it's false advertising. Maybe it's just not your kind of game, but the storytelling is not where it fails, IMO.

And I have to disagree especially with the last sentence of this rant. There are a lot of RPGs where it shows much more clearly that "play your own character" doesn't work, e.g. all those that will always treat and address you as the hero and world savior no matter what you actually do. PS:T's story is very personal and it doesn't even claim that you can "Play your own character", you never had the option to play the Nameless One as a woman, for example.

Apart from that, I agree with some of the points you make about RPGs in general, but I think that's only because hardly an RPG really tries to exploit the potential of roleplaying and they all choose to go the easy route instead. That's more a fault with unambitious game design, not with the genre per se, I think. RPGs do have the potential to be better games than most of them actually are. But then again, tastes differ and many people seem to like them just how they are, with all their contradictions and clichés ...
Post edited November 11, 2012 by Leroux