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* realistic sports games
* art games
* story/ cinematics focused games (like Ivory&Gold)
* games that are more about grind than skill
Game genres that i am least likely to play is:

board games, anything turn-based - except for mahjongg, the worms and ufo series.

Sports games, The Sims series, MMOs, anything casino, strategy except RTS.
Platformers (except if really cool gimmick, or some pseudo-realistic movement à la prince of persia or flashback), and racing games (except if completely homicidal).
MMOs (Master server dependents that don't provide bots for single player) I feel they are a massive wastes of money and do wish other companies would plagiarize a lot of the good ideas getting used in MMOs and develop them into single player titles legally by changing just enough stuff around so that it escapes copy right.

&

Story/Puzzle games - I play a few but not many. It's too much like reading a book. A friend gave me Deponia II (which I was happy for) so I might get I to have the complete story but there are many I usually pass up.

I think I will get the Dreamfall games eventually but still haven't got around to Syberia or the Post Mortem stories in my back list.

But having said that I find it hard to sit still and read a novel or even watch a movie.
Many people are mentioning realistic sports titles. I actually like 'em, games like FIFA or NBA2K, or many football manager simulations. Those are some of the most challenging, deep and rewarding games around, though admittedly the learning curve is often steep and frustrating.

But yeah, I too tend to enjoy only those titles that simulate a sport I have a passion for, I can see why people who don't care much for professional sports might avoid them.
Post edited November 09, 2012 by Ivory&Gold
RTS. My brain is simply not developed enough to handle everything you have to do simultaneously in those games. And I can't be bothered to set-up or use shortcuts to automatize the tasks.

So I'm big on turn-based strategy games (HoMM-like any day) and I simply refuse to install RTS. The last one I really enjoyed was in fact Dune 2, I think...
I hate sports. I used to play Nascar games and some older basketball titles for SNES, but that was short lived. I loved playing that dodgeball game on NES. I'm just not a sports fan in general!
FPS. By a long shot.
Not a huge fan of the FPS gerne, although I did enjoy some games within it.

Sports games (football, basketball, nascar, etc.) Not a fan of sports either.
I hope this answer is about the same as the last time I answered this in the GOG forum. EDIT: Changing the first genre term on public request.

1. Fighting games, especially the 2D ones like the Street Fighter and Mortal Kombat series, mainly because I suck at them and don't feel the need to try to become better in them either. It mostly seems I need to memorize lots of different key combinations and stick moves, and which moves to do against which moves. I really tried to like the SF2Turbo something I bought for PC a long time ago, but I just couldn't get into the fake looking moves for which you need to press a couple of buttons while you swivel the pad 720 degrees.

Some games in the genre I have enjoyed somewhat though: Karate Champ coin op, Yie Ar Kung Fu coin op, Virtua Fighter 2 coin op. The first two have quite simple controls that even I can memorize easily, Yie Ar was mostly about timing and trying to avoid enemies with constant jumping, not about learning lots of moves and controls.

I'm sometimes unsure whether these games are even meant to be played against the computer AI, or if they are supposed to be fun only against human players. But even the latter has failed to raise my interest.

2. Most arcade racing games. But this is a tricky genre, because I recall enjoying many driving games, some even a lot (like 4D Sports Driving, and Fatal Racing). I can't really put my finger on it why some racing games feel exciting, why the rest 95% don't.

3. Sports games in general. Speedball 2 was an exception.

4. Business simulations. Seem too much like real work. If I wanted to run a successful restaurant, I would do it for real and make some money out of it. Fortunately I don't need to. I bet there must be some business simulation about running a grocery store, making inventories, remembering to order just enough of new stuff, check the schedules which days different people come to work and shuffle them when someone calls sick, etc... Too close to what I was doing for money when I worked in a grocery store as a student.

5. Maybe I'm growing a bit of dislike to many more modern RTS games too, mainly because some of them seem to become convoluted (just adding more resource types to track on or technology branches does not automatically make your RTS better), while some, like Blizzard's, RTS games seem to think forced higher gamespeed is a valid way to make the game more challenging.


I must say I'm a bit surprised many people mentioning FPS games, unless they become nauseous from playing them, like some people do.
Post edited November 09, 2012 by timppu
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timppu: I hope this answer is about the same as the last time I answered this in the GOG forum.

1. Beat'em ups, especially the 2D ones like the Street Fighter and Mortal Kombat series, mainly because I suck at them and don't feel the need to try to become better in them either. It mostly seems I need to memorize lots of different key combinations and stick moves, and which moves to do against which moves. I really tried to like the SF2Turbo something I bought for PC a long time ago, but I just couldn't get into the fake looking moves for which you need to press a couple of buttons while you swivel the pad 720 degrees.

Some games in the genre I have enjoyed somewhat though: Karate Champ coin op, Yie Ar Kung Fu coin op, Virtua Fighter 2 coin op. The first two have quite simple controls that even I can memorize easily, Yie Ar was mostly about timing and trying to avoid enemies with constant jumping, not about learning lots of moves and controls.

I'm sometimes unsure whether these games are even meant to be played against the computer AI, or if they are supposed to be fun only against human players. But even the latter has failed to raise my interest.

2. Most arcade racing games. But this is a tricky genre, because I recall enjoying many driving games, some even a lot (like 4D Sports Driving, and Fatal Racing). I can't really put my finger on it why some racing games feel exciting, why the rest 95% don't.

3. Sports games in general. Speedball 2 was an exception.

4. Business simulations. Seem too much like real work. If I wanted to run a successful restaurant, I would do it for real and make some money out of it. Fortunately I don't need to. I bet there must be some business simulation about running a grocery store, making inventories, remembering to order just enough of new stuff, check the schedules which days different people come to work and shuffle them when someone calls sick, etc... Too close to what I was doing for money when I worked in a grocery store as a student.
Mortal Kombat and Street Figther are Fighting Games, Beat Em' Ups are games like Battletoads and Golden Axe.
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Elmofongo: Mortal Kombat and Street Figther are Fighting Games, Beat Em' Ups are games like Battletoads and Golden Axe.
Maybe so, I can't say I'm the best expert in this genre's terminology.
Fighting games. I suck at them, and I see absolutely no appeal other than competition, which is not why I play games. Second least favorite would probably be... erm... whatever you call those flash/facebook/tablet games everyone plays. I get bored of them really fast.
Sports Games.

I have actually gathered a decent amount of them, thrown in with large console bundles purchased on ebay. They have never been played. (Yes, I'm looking at YOU, NHL 95 for the Sega Genesis.)
Adventures: For me playing adventures comes down to some minutes reading/hearing/watching a little bit story than facing the first puzzle. I try some seemingly logical options that of course won't work, i try some far fetched optons that of course won't work either. By now i'm frustrated and resort to bruteforce.
Some minutes later i realize that i'm manually executing the probably stupidest algorithm and look it up in a walkthrough. Some minutes later i realize that i'm not really playing anymore rather just heeding the walkthrough to see some story.
That's when i think: "What the fuck am i doing right now if i want to read/watch some story i get a book/movie or stuff."

Stealth shooter: I typically find myself just waiting and observing one full cycle of the ai, planing a way through, witing for the right moment... BAM missed one enemy, mission failed. Even if it works it doesn't satisfy me in any way.
I really don't know what my problem with that is i love Dark Souls and it's also just observing and waiting for the right moment. *shrug*

What to do so i might like them more... Nothing, i don't think it'd be a good thing to alter genres so they apeal to people who aren't really interested in them.
I hate it when games change just because you wanted a larger target audience. I love some games i don't like a lot of other games and that's just fine. It's especially a lot better than loving no game but all beeing kind of ok.