UK_John: A revolution where gamers are finally going after gameplay first and foremost.
"Revolution"? "Finally"? I see things differently. Mainly that this is nothing new. A look back at some previous console generations, and whether the most pretty sold the best:
Late 80s: NES won over SMS despite having inferior graphics. "No".
Early 90s: SNES was pretty advanced for its time and its main competition was the Genesis. I think the PC Engine, released with other names outside Japan, may have been prettier than the SNES. However I just don't know enough about that system to say anything for sure about it, so I won't count it and will go with "Yes".
Late 90s: PS1 won against the N64. "No".
Previous: XBOX was prettier, but as usual gamers bought the system that gave them the gameplay/games they wanted. "No".
Current: Wii, a far inferior system graphically. "No".
Portable: Gameboy dominated systems like the Game Gear and others for ages despite having a screen that looked like it was left in a urinal. "No".
5-to-1 in "No"s favor, and that one "Yes" is the most questionable of the lot.
My point is this is nothing new. Overall, gamers have always had a gameplay-first mentality. Or perhaps hype-first? Either way, gameplay at least beats graphics. The indistry has just been rather slow at catching on to that. That is why the Wii is so popular, at least one company seems to finally be catching on. Not to suggest graphics are pointless. I wouldn't want to sell a game that looked like it was made for the Atari 2600 even if it was pure genious, but I don't think they've *ever* been as important as the industry and media seems to have convinced themselves.
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Wew, back on topic. My main beef right now is evil DRM. I have no problem with them protecting themselves within reason, but installing malware on my computer, especially in secret, or seriously interfearing with my ability to play the game 10 years from now really upsets me. Take for example that annoying copy protection stuff old games had that made you look stuff up in the manual. Sure it was a bit annoying and probably not all that effective, but in the end I really didn't mind it much and could at least see reason in it. Lots of modern DRM is the opposite. It is not so much annoying as insidious.
Another one I have is the intense sense of entitlement by many copywrite holders. No-one has a 'right' to make money just because they made a cute character or such, rather this is a privelige given to serve the public good. And yet many nowdays insist that the world should owe their company/family forever, regardless of the public good or how many years go by. This is especially rediculous when they insist the public should have no rights/protection, that the owner should have all the cards. It is true no-one will die if a classic is lockup up forever or held with an iron fist. It is not like food or water. Yet if this stuff is so frivolous that the end consumer's ability to enjoy it is not worth protecting, then the creation of it certainly isn't either.