Posted April 04, 2012
Has anyone actually beat the microscope minigame in The 7th Guest?
The firefly puzzle in Uru was also pretty tough.
Pixel-hunting puzzles were always tough, especially with CGA/EGA/VGA type of graphics that didn't show objects clearly.
One recent adventure game that is also tough (in a good way) is Frogwares' 2008 game "Dracula Origin".
One thing that has dawned on me is that puzzles don't necessarily have to really be challenging for an adventure game to be great. It just needs to have that right mix of storytelling and challenge, like The Longest Journey. The key is to give the player a memorable experience.
Sometimes a slick user interface helps. For example, the 3D virtual environment in the Tex Murphy game.
The firefly puzzle in Uru was also pretty tough.
Pixel-hunting puzzles were always tough, especially with CGA/EGA/VGA type of graphics that didn't show objects clearly.
One recent adventure game that is also tough (in a good way) is Frogwares' 2008 game "Dracula Origin".
One thing that has dawned on me is that puzzles don't necessarily have to really be challenging for an adventure game to be great. It just needs to have that right mix of storytelling and challenge, like The Longest Journey. The key is to give the player a memorable experience.
Sometimes a slick user interface helps. For example, the 3D virtual environment in the Tex Murphy game.