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amok: Introducing a time limit will in the end just make someone rush a game and deliver a half-finished product? I have always prefered to let developers take as long as it takes to get a good enough product as possible.
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keeveek: I thought it would discourage people who have nothing even remotely close to the release. And they wouldn't have to rush anything, because they would release their alpha or beta build on alpha fund after greenlight as well.

I don't vote on things I might want to buy in next 3 years - I vote on a thought what I would like to play today. I'm pissed at people from Black Mesa project for example, they submitted themselves to greenlight and when they got accepted - they decided they will not release unless it's finished what would take another few years? So why the hell they submitted in the first place?

The same with Project Zomboid. They know on what stage of development their game is, and yet they decided to go on greenlight. When got accepted, they said it will take few YEARS to release? What the hell...

It pisses me off. It's not kickstarter. I'm not voting on a promise of a game, I'm voting on actual games that can of course be still in development, but not on a sketchboard.
Project Zomboid is a long way from being complete however the alpha is playable and many people enjoy what is there. Plus you will get to experience the evolution of the game. It is the same with Kerbal Space Program.

I am much more happier to play those games in there current states and continue to play them as each build comes out rather than wait 2+ years before they are even close to being complete before I am able to play them.

Not too mention PZ and KSP have great communities and the developers are great at taking and implementing feedback.
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amok: That may be, but it is not too bad. 62 games + software have been greenit, and 35 of them have been released.
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bansama: The greenlit count doesn't include the released games. It is the current number of greenlit titles that have yet to be released. It also doesn't count software. That has a separate count to.

In total 97 games have been greenlit. 62 are still yet to be released.
In total 14 applications have been greenlit. 10 are still yet to be released.

So the grand total is 111 items have been greenlit. Only 39 of those have been released.
Ah yes, my mistake, sorry :)

still, that is 35 games which may not have been give a steam release without Greenlight.
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misfire200: Project Zomboid is a long way from being complete however the alpha is playable and many people enjoy what is there. Plus you will get to experience the evolution of the game. It is the same with Kerbal Space Program.

I am much more happier to play those games in there current states and continue to play them as each build comes out rather than wait 2+ years before they are even close to being complete before I am able to play them.

Not too mention PZ and KSP have great communities and the developers are great at taking and implementing feedback.
I have always wondered why PZ do not get released in the Early Access thinghy Steam have now?
Post edited June 01, 2013 by amok
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misfire200: Not too mention PZ and KSP have great communities and the developers are great at taking and implementing feedback.
What does that have to do with anything I wrote? I wrote the game should be released on steam after they got greenlit. It may be in their current developing state. Especially since alpha funding is possible on steam, this should be done.

But for some reason, they decided - "well, we got greenlit, so we don't gibe a damn anymore, we will make our game and sell it only via our super duper store".

Doesn't make any sense to me. To the time they will finally release on steam, most of the people who voted Yes will already have forgotten what the hell Project Zomboid even is.
Post edited June 01, 2013 by keeveek
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bansama: It's not really that Western pubs hate Japan. It's more that certain big-name Japanese pubs hate the PC. Some are known to have purchased PC distribution rights in the past solely to prevent games being released. A lot those rights have since expired and the games are now available (although very expensive).

It also doesn't help that most such services don't have anyone on their staff who speaks Japanese. Most Japanese devs/publishers don't have people on their staff who speak English.
Interesting. Unless Japanese gamers also hate PC gaming (and the genres PC gaming usually offers), that sounds like a lot of untapped potential market there. Maybe that's why GOG is teaching the staff ninja techniques?

I always thought there is quite a lot of PC gaming in Japan, but 99% of it is hentai, Rapelay and such. Maybe that's why parents don't want to buy PCs for their video-gaming children?

As for Greenlight, I don't really have any strong opinion about it. I don't follow it, I don't participate in it etc. Maybe I just don't care enough what is published in Steam.

Then again, I don't participate even in the game wishlist votings in GOG either, but that has more to do with me not really believing that voting making any real difference, whether the game comes to GOG or not.
Post edited June 01, 2013 by timppu
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amok: still, that is 35 games which may not have been give a steam release without Greenlight.
I have an impression (might be wrong) that less indies are being released on steam after greenlight.
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timppu: I always thought there is quite a lot of PC gaming in Japan, but 99% of it is hentai, Rapelay and such. Maybe that's why parents don't want to buy PCs for their video-gaming children?
Mainstream PC gaming is constantly growing in popularity here -- you'll just find it hard to see signs of it in stores*. But no, things like Rapelay are the over exaggerated exception that certain Western entities latch on to. Yes, there's a large erotic game scene, but it's handled by a completely different system. For one thing, CERO isn't involved. For another it is clearly adults only (for the erotic content) but "family friendly versions" may also exist. Not to mention that MMOs (which for the most part are PC only) are very popular by all accounts.

*Although EA are happy to advertise PC versions on promotional posters, and recently Capcom have done the same.
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amok: still, that is 35 games which may not have been give a steam release without Greenlight.
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keeveek: I have an impression (might be wrong) that less indies are being released on steam after greenlight.
I don't know the proportions were from before, but I did a quick count now - 35 of the last 50 titles released goes under the moniker "Indie", so might say ~70% of the games released lately. I might have counted wrong, though, it is known to have happened before :)

(How indie they truly are is another matter... but then the definitions are problematic anyway)
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Gonchi: Didn't the Expedition: Conquistador guys have a Greenlight campaign going when they signed up with bitComposser?
If you check a couple of Kickstarter updates, Logic Artists took their Greenlight page down before they announced the deal with bitComposer. They said that they pulled out of Greenlight because it was not getting them anywhere but one could speculate that, given the time it takes to seal a deal with a publisher and some bits and pieces they said in the Kickstarter comments, that they pulled out of Greenlight when they started talking with bitComposer - after all, Logic Artists said that the core piece of the deal was for bitComposer to handle all their distribution for them.
It seems like they could have done a better job regarding the STEAM version in Spanish speaking countries, though.
http://www.merseyremakes.co.uk/gibber/2013/05/death-ray-manta-no-longer-on-greenlight/
An interview on the situation.
Just curious, but does anyone have any kind of greater insight as to why some games get to bypass Steam greenlight, whilst others are forced to go through the process?

I mean, certainly, the triple AAA's will probably have special deals in place behind the scenes, and well.. games on the totally opposite end of the scale are perhaps destined to be on greenlight.

But the lines seem blurry for mid-level games. I noticed a few get to sweep past greenlight and get on Steam without having ever released any prior games before that. Whilst the rest need to stay in the greenlight queue.

A few ideas I've seen are, if you've got the backing of a publisher, you get to mostly go straight on Steam.

Other than, what gives and why? Yes, Steam can do what they want. I'm personally curious on the why and the determining criteria, especially on quality factors.
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Nicole28: Just curious, but does anyone have any kind of greater insight as to why some games get to bypass Steam greenlight, whilst others are forced to go through the process?

I mean, certainly, the triple AAA's will probably have special deals in place behind the scenes, and well.. games on the totally opposite end of the scale are perhaps destined to be on greenlight.

But the lines seem blurry for mid-level games. I noticed a few get to sweep past greenlight and get on Steam without having ever released any prior games before that. Whilst the rest need to stay in the greenlight queue.

A few ideas I've seen are, if you've got the backing of a publisher, you get to mostly go straight on Steam.

Other than, what gives and why? Yes, Steam can do what they want. I'm personally curious on the why and the determining criteria, especially on quality factors.
I guess it is the same reason as any game get sold on any retailer - they take a fancy to it and thinks it can get them many monies. Or someone in charge just like the game.
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Pheace: I guess I don't really see the problem here. Do you really want Indie games all over to start knocking on Publisher's doors to get a deal that allows them to circumvent having to get their game Greenlighted? If Steam allowed that they'd be indrectly pushing all Indie developers into publisher deals they may not really want to be a part of, and possibly don't have to at all if they manage to get greenlighted.
No, no. That is actually a gross misunderstanding of how publishing works. Publishers are not charity angels for game developers, indie or otherwise. They are in the business of making money. Even if all the indies in the universe were to hammer down their doors, publishers will only accept games that they believe will turn them a profit.

Which is why Steam seems to allow some games with publishers to bypass greenlight, from what I see, like the triple AAA's obviously. Because publishers are a form of quality control on their own.
Post edited June 03, 2013 by Nicole28
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Nicole28: No, no. That is actually a gross misunderstanding of how publishing works. Publishers are not charity angels for game developers, indie or otherwise. They are in the business of making money. Even if all the indies in the universe were to hammer down their doors, publishers will only accept games that they believe will turn them a profit.
Of course. But where's the risk for them here? The game is there, the game is done, all they need to do is offer a percentage deal for getting them into Steam which basically already fulfills their publishing obligations right there.
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Pheace: Of course. But where's the risk for them here? The game is there, the game is done, all they need to do is offer a percentage deal for getting them into Steam which basically already fulfills their publishing obligations right there.
What I think people fail to remember here is that Valve is still a business. You can paint them any way you like, they are still a business. They are not doing this to "look out for indies." They are still trying to make money. If they were to "look out for indies," they'd have to reject a lot more games on stupider grounds.

Ultimately, this move is to keep Greenlight from looking like the mess it is. Circumventing it makes the system look flawed and fragile.