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http://indiegames.com/2013/05/developer_claims_it_was_reject.html

Officially pissed off.

Why the hell should they be forced to stay in the gladiatorial arena that is Greenlight if someone THAT HAS A WORKING BUSINESS RELATIONSHIP WITH VALVE/STEAM thinks the game is good enough to publish on Steam? That's bullshit!

Not only is Greenlight totally fucked up AND they're publicly denying that they still are taking applications for Steam publishing outside of Greenlight, and they're now telling people that if they are exceptional enough to grab the interest of a publisher, they're fucked because they had a Greenlight campaign that may or may not have been going anywhere?!

Goddammit that irks me.
Yeah, if I was indie I'd stay the hell away from green light.
It's kind of like trying to find a gem in a bunch of shiney rocks, and then getting told that it's not allowed to be a gem because it used to look like a rock. Not to say other Greenlight games are bad, but if a game ends up getting the intrest of a buisness relation of Steam, who think it's good enough, it should be allowed to be sold on Steam. I can kind of understand where Steam is coming from, saying that if they allow one through then a flood of others will follow, but really only games that gain the intrest of a buisness partner or some such will be able to make a deal. Honestly in this case I think that, with this article, they might get through Greenlight from the intrest developed by the article, but I agree it's a dumb obstacle for this game and others.
That sounds very strange... Valve have been taken a few games out of Greenlight themselves and given them Steam access.

edit - hm:

"Valve's Doug Lombardi has told Gamasutra,"We review Greenlight votes, reviews, and a variety of factors in the Greenlight process. However our message to indies regarding publishers is do it for your own reasons, but do not split your royalties with a publisher expecting an automatic 'Yes' on Greenlight.""
Post edited May 31, 2013 by amok
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amok: That sounds very strange... Valve have been taken a few games out of Greenlight themselves and given them Steam access.
Maybe they are pissed off because this time it wasn't them who did the "taking out of greenlight"?
Post edited May 31, 2013 by grviper
interesting - from the dev blog

"We had a deal with Adult Swim to publish our steam release." Adult Swim can not do any such deals...

http://codeavarice.com/post/51780989352/support-paranautical-activity-on-steam-greenlight

There seem to be something strange with Adult Swim here as well.
Post edited May 31, 2013 by amok
It's not the end of greenlight. I fear it's only the beginning...
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amok: That sounds very strange... Valve have been taken a few games out of Greenlight themselves and given them Steam access.
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grviper: Maybe they are pissed off because this time it wasn't them who did the "taking out of greenlight"?
Yeah, but that's the point, it is only Valve who can do so. If Adult Swim promised Code Avarice direct access to Steam if they became their publishers, Adult Swim was promising something they can not give - they do not control Steam.
Post edited May 31, 2013 by amok
This isn't the first time this has happened. Talisman Prologue was blocked from being on Steam after receiving offers from two separate publishers because it didn't get through Greenlight.

http://steamcommunity.com/sharedfiles/filedetails/?id=97489182

Talisman Prologue has now been available on PC through our own web site for six months. Two publishers have offered to back our product on Steam, but Valve has made very clear this is not an option.
Well, in a way you are angry that some games are trying to bypass the rules the other games much follow :)

Do you mean to say that if you are self-publishing it should be harder to get on Steam than if you found a publisher? Does this not negates the whole point of Greenlight? Is this not a sign that it is in fact working as intended?
As I remember, Primordia was forced to go through Greenlight even though Wadjet Eye already had several games on Steam.
Post edited May 31, 2013 by DaCostaBR
And this is why Greenlight is bad for indies. Basically Valve decided that it was too hard to review indie games like they used too, so instead send them through the grinder and profit from those who survive. It's a perfect business model if you think about it. Steam does nothing, and they get money in return.

Now if only they announced that they were hard at work on Half Life 3 or something, instead of Free 2 Play after Free 2 Play...
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amok: Yeah, but that's the point, it is only Valve how can do so. If Adult Swim promised Code Avarice direct access to Steam if they became their publishers, Adult Swim was promising something they can not give - they do not control Steam.
If Adult Swim indicated that it would use its relationship with Valve to get this game on Steam, then that's perfectly normal. In fact, that's exactly what publishers are supposed to do: get the product into the marketplace using resources and clout the developer lacks.
Post edited May 31, 2013 by Darvin
I thought that was the point of a publisher. If I try to publish my own stuff (greenlight) and it doesn't work out why shouldn't I try to use someone who already has connections. They of course charge for it, but that is my problem, not the markets.

This really doesn't make a lot of sense on Valve's part, unless they really have a white knight complex about publishing.
After Dragon's Lair got greenlit strangely fast, I stopped taking Greenlight seriously. It's fucking ridiculous.