Posted April 10, 2012
Fomalhaut30: Pre-hard drive/CD era, you also had to switch floppies as you progressed through the game. Hard to believe that an entire graphical game could fit on <5 megabytes.
Really? I think that at least from 1989 or so onwards (pre-CD-ROM era), most PC games were such that you installed the game from the 3.5" disks to the hard disk, and then you usually didn't have to use the disks anymore. Some games might use one of the installation disks as a key disk to check that you really owned the game, but IIRC that was pretty rare on PC (on Amiga it was quite common, ie. you needed the disk to play the game). For DRM, PC games seemed to use either manual checks, or no DRM/copy protection at all. That's what suprised me the most when I moved from Amiga to PC, many games didn't have any kind of "DRM" nor copy-protection. Similar amazement when I found out about GOG and that their games have no DRM whatsoever. Since I had had bad experiences with Amiga game copy protections (like my original Amiga Gunship (Microprose) game disk becoming corrupted due to the copy protection, end being a real PITA even when it worked), I felt very relieved on PC.
For example, I think the first Wing Commander had some manual check protection, while Wing Commander 2 had none whatsoever. Similarly, earlier Leisure Suit Larrys had some manual checks, but LSL5 didn't have any IIRC. You didn't need the original installation disks at all after the first installation, you could simply archive or copy the installed directory to another PC, and run it there (maybe running INSTALL.EXE or SETUP.EXE again to set up sound cards etc.).