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All the unlocks can be unlocked in game as there are around 200 levels or something, meaning it takes longer and longer to get the next upgrade, but it extends the games life by a vast amount.
You can ofc pay for these upgrades which means the only advantage of paying is access to a wider range of gear early.
The only thing one can hope for is that these business models will flop. If enough people buy this DLC, publishers will produce more for upcoming games, and I think there is no point blaming them for that.
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Crassmaster: Most of this looks like cosmetic stuff, different costumes and the like. So...who cares, really? If it isn't having a real effect on game play, and most of it is unlocked during play...?
I'm with this one. Yes, that is going redicoulus. Especially as we are not talking about a small time developer here, that can use the money.

But even with now inherent rejection, it did discourage me from buying it, so that is one lost sale.

Worse are those "pay to get better" DLCs like the silent sniper in DX:HR.
Glad I don't give a shit about online games because this stuff will only get worse. Meanwhile in singleplayer land we've pretty much rejected this crap in favor of mini-expansions.
from what i've been reading, those are mostly 'shortcut' type of DLCs. in other words, stuff that you can either unlock in-game or stuff that helps you unlock them faster (XP boosts).

it's a bit shocking to see a whopping 100 DLC items on sale at launch, but if you can ignore most of them and unlock them yourself, there's not much to be mad at.
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Fred_DM: from what i've been reading, those are mostly 'shortcut' type of DLCs. in other words, stuff that you can either unlock in-game or stuff that helps you unlock them faster (XP boosts).

it's a bit shocking to see a whopping 100 DLC items on sale at launch, but if you can ignore most of them and unlock them yourself, there's not much to be mad at.
I think theres only 2 DLC that you can't earn in game (the XP boosts) everything else really is a level unlock (an item every other level so 100DLC in a game with 200 player levels)
POST EDITED

(if the DLC items are unlockable I guess I don't have any problem with it)
Post edited February 09, 2012 by MichaelPalin
If there is reason people would part with money to advance faster in the game, there is something wrong with the game. The deliberateness of this is what I find offensive.

I wouldn't touch this shit with a 10 foot pole.
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wodmarach: I think theres only 2 DLC that you can't earn in game (the XP boosts) everything else really is a level unlock (an item every other level so 100DLC in a game with 200 player levels)
XP boosts belong in the same category, IMO, as you earn XP anyway. if anything, such boosts defeat the purpose of actually playing the game. such DLC can easily be ignored.

the whole thing may reek of greed, but if there are gamers willing to pay for shortcuts you can't really blame a company for offering just that.

this isn't anything new, either, and any attempt to attribute it to the newer generations of gamers and consoles is futile. Codemasters has been charging for cheat codes and in-game unlocks for over a decade... EA has been doing it for years as well.
Post edited February 09, 2012 by Fred_DM
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dirtyharry50: If there is reason people would part with money to advance faster in the game, there is something wrong with the game. The deliberateness of this is what I find offensive.

I wouldn't touch this shit with a 10 foot pole.
This is basically my feeling about it. The game allows you to pay cash monies to advance your dude faster (either with XP or with unlockables), encouraging people with weak wills or disposable income to waste their money. It's purely greed-driven. Even if the goal of the game was to level up fast, the whole buying unlockables thing cheapens the accomplishment, such as it is. However, the goal of this game seems to be to con people into buying DLC instead of wasting spending hours and hours unlocking a cosmetic upgrade.

Also, I have issues with the actual game matter itself. You play one of hundreds of random joes "impersonating" famous characters? And then you kill each other? That has even LESS character than Counterstrike, which is really what this game sounds like. But I guess they just want to cash in on TF2's hat trading simulator, or something.
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MichaelPalin: POST EDITED

(if the DLC items are unlockable I guess I don't have any problem with it)
If it followed the TF2 model where things can be acquired by playing, but unlocked by buying, I don't really see a problem. On the other hand, that might explain the low initial price for gotham city impostors
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dirtyharry50: If there is reason people would part with money to advance faster in the game, there is something wrong with the game. The deliberateness of this is what I find offensive.

I wouldn't touch this shit with a 10 foot pole.
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bevinator: This is basically my feeling about it. The game allows you to pay cash monies to advance your dude faster (either with XP or with unlockables), encouraging people with weak wills or disposable income to waste their money. It's purely greed-driven. Even if the goal of the game was to level up fast, the whole buying unlockables thing cheapens the accomplishment, such as it is. However, the goal of this game seems to be to con people into buying DLC instead of wasting spending hours and hours unlocking a cosmetic upgrade.

Also, I have issues with the actual game matter itself. You play one of hundreds of random joes "impersonating" famous characters? And then you kill each other? That has even LESS character than Counterstrike, which is really what this game sounds like. But I guess they just want to cash in on TF2's hat trading simulator, or something.
Think of it like a ccg people with more time can collect boosters win cards in ante'd games etc etc but people who want specific cards right now can go into a shop and buy a single card for much more than a single booster pack costs...
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taczillabr: They might be quietly working on a Shogo or NOLF or other stuff in the background, though.
It's possible. I don't know how many development teams they have these days. But my point is that even if they did do another NOLF or Shogo then would it really be in any way true to the originals? This is major sell out crap. This is like going into a posh restaurant and finding out that they've now got chicken McNuggets and Starbucks coffee on the menu.
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taczillabr: A new low in the games industry, I mean a new low for DLCs, that's for sure.

http://www.eurogamer.net/articles/2012-02-07-over-100-pieces-of-gotham-city-impostors-dlc-go-live-before-launch
I have no problem with this, just make the game free. I normally will not buy cosmetic items but I will if it's a game I got for free and enjoy. Then I get the benefit of playing with more people overall.
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mistermumbles: Tried the demo on my Xbox this afternoon. It was fun enough for that hour trial, but I doubt I'll actually buy the game.

About the "DLC": pretty much everything you can buy you can also unlock just by playing. The latter will simply take a little longer. That's all.
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taczillabr: "...XP Boost add-ons. The solo one costs £1.35 and the team one costs £0.67. They give you or your team double XP gain for one hour."

Will this unlock by playing?
Yes, play longer, XP boosts are about the most innocuous addon someone can offer in a pay shop. As long as it's not some insane 1000% increase it doesn't unbalance anything. DDO has been using loot and XP boosts for years will no ill effects.
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Fred_DM: it's a bit shocking to see a whopping 100 DLC items on sale at launch, but if you can ignore most of them and unlock them yourself, there's not much to be mad at.
My only bitch about it is the XBL Game Marketplace interface, something like this will fill the entire fucking "newly released" area and it sucks because it makes the area worthless. Though you cannot blame GCI solely, Rockband has been doing this for ages now. You should be able to filter it out or games shitting out more than 3 DLCs in a week should have one entry that's expandable or something.
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dirtyharry50: If there is reason people would part with money to advance faster in the game, there is something wrong with the game. The deliberateness of this is what I find offensive.

I wouldn't touch this shit with a 10 foot pole.
There is, sometimes you want to get a new work buddy involved and boosting him with an XP boost is faster and less disruptive to others. If you can boost without XP boosts in an hour then the game itself might be too easy (or just not designed to be hard in that area). Paying to get XP boosts is pretty common in a lot of F2P games and it's not always because the game is bad.
Post edited February 09, 2012 by orcishgamer
I just picked this up on my 360 and I have to say it is a lot of fun. Reminds me of call of duty world at war progression (leveling) and team fortress, The imposters have a certain charm to them, as far as I can see its all cosmetic DLC and it does not bother me. I really like the special movements of the Characters, one use roller skates to jump off ramps, one uses a grapling gun ect ect it is only 15 $.