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Version 1.2 of The Final Nights expansion is now out for VTMB.

Below are the list of features in VTM: The Final Nights 1.2. May contain SPOILERS.

Bug Fixes
- Fixed "Surfside" reference in Lilly's diary, Therese and Newscaster dialogue
- Dirty Cop .VCD file too long
- Readjusted supernatural values for targeted disciplines
- Created VCD files for Blood Dolls and Prostitutes
- First visit to Santa Monica will display loading tip about brandishing weapons
- Reworked Daimoinon 3: Conflagration so that it damages supernaturals more
- Reworked Daimoinon 4: Infernal Servitor so that it effects supernaturals
- Presence no longer affects allied enemies on bloodhunt map
- Serpentis claws auto equip upon changing and use Unarmed feat instead of Melee feat
- Daimoinon firey hands use Unarmed feat instead of Melee feat
- Santa Monica Pier lights no longer show through walls
- Fixed Pyramid quest where refusing Strauss failed the quest twice
- Fixed downtown CDC guys not leaving after Pestilence quest
- Fixed Venture tower debris not appearing in the street downtown
- Purchasing masquerade redemptions from Silvia Black works properly
- Fixed Santa Monica warehouse ambient music
- Turn down particle effects for the Shade by 25%
- Heavy Cloth armor picture now displays correctly
- Sneaking past first shovelhead in tutorial is much easier

New Content
- Added Female Baali to PC list
- Street civilians sighting a Samedi will summon Police
- Street cops sighting a Samedi will attack immediately
- Shop civilians sighting a Samedi will run in fear but will not summon Police
- Shop security sighting a Samedi will attack immediately
- Rebalanced Samedi merit/flaw system
- Rebalanced Baali merit/flaw system
- Street cops will run in fear if player uses supernatural 3 (or higher) disciplines
- All sewers use the same eerie ambient music
- Made bloodloss timer based on Humanity and Stamina score
- Mentioned new bloodloss timer in tutorial pop ups and added to humanity description
- Put Jack upstairs in Last Round if you are Samedi
- Put Larry near abandoned hospital if you are Samedi
- Bypass speaking to bums on Plague Bearer quest if you are Samedi
- Pier Arcade hooker/customer NPCs replaced by video game player NPCs if you are Samedi
- Created "Fang of Vukodlak" occult item for Unarmed feat characters, sold by Regent
- Created new patrol path for pier cop
- Added rats to basement of Ocean House Hotel
- Brother Kanker reskinned
- SM Blue Blood now has a car that leaves when he does
- Moved Hollywood net cafe computer to the back
- Moved Ming's conversation in alley near Bradbury Hotel

NOTE: All System Charts such as the Weapon stats, Frenzy Timer, Haggle System, Blood Doll %, and Masquerade Violations can be found at our website:
Camarillaedition.darkbb.com

Install over a clean copy of VTMB.

http://www.moddb.com/mods/vtm-the-final-nights/downloads/vtm-the-final-nights-12-full

Enjoy
Post edited April 04, 2014 by GaminggUy45
Excellent
Wow, never heard of this mod before. I'm pretty sure you can't install multiple mods on top of each other in Bloodlines, so I'm guessing you can't play it with Wesp's patch too.
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Crosmando: Wow, never heard of this mod before. I'm pretty sure you can't install multiple mods on top of each other in Bloodlines, so I'm guessing you can't play it with Wesp's patch too.
I assume it comes with Wesp's latest patch i will check later and report back.
I also had no idea this existed, thanks for posting about it!

Time to reinstall VTMB.
Sounds cool enough - another reason to love PC gaming!
Always cool to have more reasons to (re)play this

I've got to ask, following Crosmando's lead for once, how this would work (if at all) with the antitribu mod.
Post edited April 05, 2014 by P1na
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P1na: Always cool to have more reasons to (re)play this

I've got to ask, following Crosmando's lead for once, how this would work (if at all) with the antitribu mod.
it most likely won't what i can suggest is to make multiple backups of your Bloodlines install if you wish to use different mods.
Unless they integrate The Final Nights into the Antitrbu mod i don't see them working well together.
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GaminggUy45: it most likely won't what i can suggest is to make multiple backups of your Bloodlines install if you wish to use different mods.
Unless they integrate The Final Nights into the Antitrbu mod i don't see them working well together.
Thought so, but I had to ask.

I last played through the game a few months ago, I intended to go through it again once the antitribu was out. Maybe I'll have a go at the final nights in between, but so many games to play...
Another one who had no idea about this! So this is basically a separate campaign of sorts or what?

Nevermind, it was Avast.
Post edited April 05, 2014 by Nirth