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Crosmando: No, I must apologize, and I must confess my ignorance in the matter, as I only had a vague idea of what the Amiga personal computer was till now, I guess I'm too young to have used one, or too used to Windows-PC gaming.
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iainmet: The Amiga did have a console type version, it was the CD32, one of the first optical drive based systems available when the Megadrive (Genesis) and SNES (Super Famicon) were hitting the market hard.

The Amiga 500 (With the HUGE half Meg expansion you put in the underside of it!) was quite misleading. The main kickstart screen with the hand and disc did give it the look of a console onscreen, it was literally a minimal boot that was ready to launch a game, program or the workbench. The workbench looked kind of similar to Windows 3.1 with icons and everything in separate windows. Some games had to actually be launched from the workbench, so after booting the workbench disc you then put the game disc in and it would show an icon to launch it in the window for the disc drive.

When you look at an Amiga you will see it has full keyboard and 2 button mouse with 15 pin D-Sub monitor support connector on the back. If you wanted to run it through a TV you had to connect a rather large white block to the D Sub and a lead from the 2 sound ports that merged into one jack and into the side of the white block so you got sound and picture out of a standard antenna socket that TV's have for an aerial input.

The Atari ST was very similar in looks and power as the Amiga. Main difference was when you booted the ST it actually loaded the Atari equivalent of the Amiga Workbench immediately. Then you launched all games from that screen by double clicking the icon. The pointer on the Amiga turned into a sleep bubble when it was working with 2 little zz's in it, the ST the pointer turned into a bee when it was working on something!
Actually, now that I think about it, I think I remember using WinUAE quite a while ago. I remember because I was trying to play Dark Seed I, and there was two versions, one of them you had to "mount" floppy images like all the time, and the other (with heaps better sound) was a single CD.

That's probably what gave me the "console" impression.
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Darling_Jimmy: So what you are actually saying is that you won't support Cloanto for having the audacity to properly license the kickstart ROM from Commodore? Clear as mud and also a little silly. And it looks like Manomio is selling the first individually bundled Amiga game (Defender of the Crown) for iOS priced at $2.99 ( http://itunes.apple.com/us/app/defender-of-the-crown/id447552008?mt=8 .) So much for your theory that WE WILL NEVER HAVE LEGALLY DOWNLOADABLE AMIGA GAMES FOR SALE ANYWHERE ELSE.
Yep, a game on a platform where people can't easily rip out the kickstarter files because they're embedded in an emulator behind many layers of security. No wonder they released it that way.

If you sold Amiga games on GOG, you'd have to include stuff like WinUAE and the kickstarter roms in easily copyable formats. Which means anyone could just buy a game and copy the files and run off with them.

And this is weird... I was pretty sure Apple didn't allow anyone to sell emulators on their store for some stupid reason. It might have been for other reasons (like playing games that aren't legally licensed, like console ROMs.)
Post edited March 29, 2012 by Foxhack
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Aaron86: Perihelion is available for free from one of its original developers (the artist, specifically).

I've been meaning to try this one out.
Awwww :(

Doesn't work.
Post edited March 29, 2012 by Tormentfan
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Aaron86: Perihelion is available for free from one of its original developers (the artist, specifically).

I've been meaning to try this one out.
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Tormentfan: Awwww :(

Doesn't work.
You need to point the emulator to the rom (which is sneakily included). Then go to Configurations and run the one made for the game.
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Tormentfan: Awwww :(

Doesn't work.
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grviper: You need to point the emulator to the rom (which is sneakily included). Then go to Configurations and run the one made for the game.
Ah.. ok. :/

I'm really getting lazy, should have read up on it first. TY.
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Tormentfan: Ah.. ok. :/

I'm really getting lazy, should have read up on it first. TY.
The obscurity of the game is quite impressive. The only readable guide is written by someone who rapes English for breakfast.
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Foxhack: Yep, a game on a platform where people can't easily rip out the kickstarter files because they're embedded in an emulator behind many layers of security. No wonder they released it that way.

If you sold Amiga games on GOG, you'd have to include stuff like WinUAE and the kickstarter roms in easily copyable formats. Which means anyone could just buy a game and copy the files and run off with them.

And this is weird... I was pretty sure Apple didn't allow anyone to sell emulators on their store for some stupid reason. It might have been for other reasons (like playing games that aren't legally licensed, like console ROMs.)
If I remember well, the Kickstart ROMs bundled with AmigaForever are crypted (tied to a license file), and aren't simply a dump of the originals. WinUAE works with both straight dumps and crypted ones, but you can't reuse the ROM files elsewhere without the key.

As the nature of the Amiga... it's like a computer disguised as a console disguised as a computer: it has both console-like characteristics (TV compatible signal, cinch connectors for sounds, SMS/Genesis/Atari compatible gameports, specialized chipset for sprites, sampled sound, and animation, you can bypass the OS),

and advanced computer technologies for it's time (vocal synthesis, GUI driven preemptive multitasking OS, two buses with DMA (CPU and custom chips are independent) working plug-and-play expansion system, object oriented drivers / handlers / datatypes model, OS wide inter-application messaging and automation system, strong localization support, and dual-CPU bridged versions (intel x86 + MC680X0)).

Adds some good options for small TV studio (the interlaced video output is compatible with genlocks, making mixing computer output with TV signal far easier and cheaper), and nearly nobody, even Commodore, was knowing /what/ it was.

So we had game oriented models like A500(+)/600/1200, professional models like A2000/3000(UX)/4000(T), and strange models like CDTV (a CD-i -like model), CD32 (a good console, sadly laking titles), and some others (A2500...)

There was even an arcade version: the "Arcadia Multi Select system"...
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Foxhack: Yep, a game on a platform where people can't easily rip out the kickstarter files because they're embedded in an emulator behind many layers of security. No wonder they released it that way.

If you sold Amiga games on GOG, you'd have to include stuff like WinUAE and the kickstarter roms in easily copyable formats. Which means anyone could just buy a game and copy the files and run off with them.

And this is weird... I was pretty sure Apple didn't allow anyone to sell emulators on their store for some stupid reason. It might have been for other reasons (like playing games that aren't legally licensed, like console ROMs.)
I don't know who your source is but he or she is incorrect. Amiga Forever includes WinUAE, E-UAE (for Mac and Linux,) Hi-Toro, the kickstart ROMs and configuration files. I have had no trouble whatsoever using the configuration files and kickstart ROMs on both my Mac and GP2X Wiz.

Also, your source is mistaken about Apple's policy. An iOS app can't side load executable code. That is why all emulators available for iOS come bundled with pre approved ROMs.
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Darling_Jimmy: Correction:

http://www.amigaforever.com/

You're welcome.
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Foxhack: Who do you think I was talking about?

I REFUSE to support them. As long as they charge money for the needed files to run these games WE WILL NEVER HAVE LEGALLY DOWNLOADABLE AMIGA GAMES FOR SALE ANYWHERE ELSE, because while sites could include the emulator and the game, they'd still have to pay a licensing fee for the stupid rom files, which would increase the price.

At least with GOG, there's DOSBox.
Cloanto actively develop compatible Amiga and Commodore emulation environments for Windows. Buying the Amiga Forever software does a lot more to support the Amiga community then buying those HTPCs with just the Amiga/Commodore branding on them.