crazy_dave: Nope, they won on the DRM-free part, they lost on trying to circumvent the regional pricing through GOG. They had to pay Namco-Bandai restitution on that and reimplement regional pricing on GOG upon which GOG made sure everyone knew that Eurozone customers (and other who were affected) got extra games to make up the price difference.
rawmilk905: So then CD PROJEKT turns around and works with
the same company that sued them on Witcher 3? BRILLIANT!
Not a lot of choice - there aren't enough distributors, especially to reach certain areas with physical distribution and they pretty much all require regional pricing. I was surprised too when they first announced it, but after I thought about it, the surprise ... lessened. For instance I can think of the two of the biggest tech companies in the world who are each other's biggest competitor, sue each other constantly, and are still each other's biggest and important business partner because they need each other. You can probably guess specifically who I mean, but I keep it somewhat general because companies keeping business relationships they need despite lawsuits is quite common. I agree that it is mind-boggling to the likes of us, but it's a different mindset in business.
crazy_dave: GOG is introducing regional pricing hoping that the AAA companies will come here - a lot of the "smaller" AAA companies are forced into distribution deals that include regional pricing (as CDPR was) and thus don't have a choice and the larger companies are the same distributors who insist on regional pricing for newer games. GOG is stating that a number of companies that have refused to sign with GOG have done so because of regional pricing issues rather than DRM issues. However, a number of companies also won't be happy that the regional pricing is unenforceable on GOG without DRM. Now I don't think that pressure will be enough for GOG to relent on DRM-free gaming, but I didn't think the pressure would be enough for them to relent on regional pricing either.
rawmilk905: To hell with new "AAA" titles. Most of that crap is unimaginative and formulaic demonstration software for graphics cards. GOG can't be Steam and shouldn't, not just because I hate Steam, but because Steam is already Steam, and people come to GOG wanting other things than what Steam provides (classic games, ethical treatment.) I immediately felt shock and anger learning about this betrayal of trust and it was immediately evident that the decision was greedy and shortsighted, but the more I learn about it the more I am struck by just how idiotic it is, doing something that founders of the company warned
other companies against in seminars that can be watched on YouTube... jaw-dropping.
Not disagreeing with you on that (though I stay from generalization such as a universal condemnation of a particular class of games by budget), just explaining what I think is thought process: GOG wants to grow while being a DRM-free crusader and bring DRM-free to AAA and otherwise larger budget games. However, they've had an easier time convincing some devs and publishers to go DRM-free than not sign contracts with physical distributors requiring flat pricing. They value DRM-free more, so they drop flat pricing.
The above is not to excuse, but explain. They can be rightfully criticized for this thinking, especially in the light of their own previous statements.