Posted May 05, 2010
Reading RPS preview of Rage i stumble on a line about the graphics:
"There’s no denying it’s a visual show-stopper, but that alone doesn’t carry the clout it used to."
Do you think that is true? That stunning visuals are not as big thing as they were just few years ago?
For years we saw graphic importance growing higher and higher. It begun with Quake 1, then we had Unreal 1, which was so praised for its stunning graphics, and after that we had a role-coaster of games trying to push graphics to the max. That resulted in Crysis. Game too beautiful for any even the best hardware to handle (took two years for hardware to actually run the game maxed at playable rate.)
Nowadays the difference between a AAA title from 2010 and 2008 is negligible.
Do you believe we actually reached the point where game designers will stop trying to push the edge of graphics quality and instead of concentrating on more important things?
"There’s no denying it’s a visual show-stopper, but that alone doesn’t carry the clout it used to."
Do you think that is true? That stunning visuals are not as big thing as they were just few years ago?
For years we saw graphic importance growing higher and higher. It begun with Quake 1, then we had Unreal 1, which was so praised for its stunning graphics, and after that we had a role-coaster of games trying to push graphics to the max. That resulted in Crysis. Game too beautiful for any even the best hardware to handle (took two years for hardware to actually run the game maxed at playable rate.)
Nowadays the difference between a AAA title from 2010 and 2008 is negligible.
Do you believe we actually reached the point where game designers will stop trying to push the edge of graphics quality and instead of concentrating on more important things?