phanboy4: It's not Valve's fault, the only way they screwed Troika over was by giving them an early Source engine version that Troika had to heavily modify to bring up to snuff.
Troika shot themselves in the foot in two ways: 1. By making inventive, complex, well-written CRPGs, and 2. By consistently pushing out unfinished games, VtMB in particular.
Aliasalpha: Actually valve DID force a delay. I have a distinct memory of laughing at the thought that a HL2 engine game would come out before HL2 but then it was delayed at the behest of valve. I remember being pissed off with them because of it and being even less interested in HL2 than I already was. Hell the only reason I ended up playing HL2 at all was politeness when a mate gave me his spare copy after the orange box
All that said, if TMB was released that month or so earlier, it would have been in an even buggier and shoddier state os overall it was probably for the best
Valve did force a delay, but it didn't matter, Troika was already in the process of shutting down due to years of bad business decisions and releases of brilliant but hopelessly flawed games. VTMB was always going to be their "last hurrah" and whether they released it when they wanted to or after a Valve-forced delay, it wouldn't have changed anything; they still had absolutely no future projects of even prospective projects lined up. As it was, they laid off almost their entire staff immediately (as in mere days) after the release of VTMB. Several employees decided to stay on without pay to complete the last official patch, which says a lot about the dedication of Troika's employees to the game, but says even more about the sad state the company was really in. Just goes to show, brilliant game designers don't necessarily make brilliant businessmen.