Posted January 17, 2014
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MaximumBunny
(/(⌐■‿■)
Registered: Apr 2012
From United States
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amok
FREEEEDOOOM!!!!
Registered: Sep 2008
From United Kingdom
Posted January 17, 2014
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Lessons for gog, maybe?
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Niggles
MOMOSaysMAHAYO;)
Registered: Apr 2009
From Australia
Posted January 17, 2014
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Lessons for gog, maybe?
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Pheace
New User
Registered: Jul 2010
From Netherlands
Posted January 17, 2014
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Lessons for gog, maybe?
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This may sound like a loss to Steam but every Steam key sold is a guaranteed Steam user and guarantees an active userbase which can lead to potential future sales even from those who don't use Steam regularly/haven't used it at all up to that point. Add to that it exposes them to trading cards for instance and the community market, popular free games like TF2/Dota 2 with it's ingame market, and obviously sales. There's many ways to potentially profit off a large user base, and that's still ignoring all the data it gives them.
Basically the patronage they get from people buying Steam keys is the benefit to Steam.
Post edited January 17, 2014 by Pheace
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
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F4LL0UT
Get Showgunners!
Registered: Jun 2011
From Poland
Posted January 17, 2014
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the ps5 has no games
scoop de woop de poop
Registered: Nov 2010
From United States
Posted January 17, 2014
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Niggles
MOMOSaysMAHAYO;)
Registered: Apr 2009
From Australia
Posted January 17, 2014
So they don't get any $$$, its just the exposure and *potential* customers who end up buying direct from the store right?. Interesting.
Anyway wonder how dumping greenlight will impact? hmmmm
Anyway wonder how dumping greenlight will impact? hmmmm
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Prydeless
Mens Rea Ting
Registered: Oct 2008
From United States
Posted January 17, 2014
If they dump it outright, It will probably open a floodgate of these...
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fr33kSh0w2012
CyberFAGGOT 20 DOGSHITS!
Registered: Jul 2009
From Australia
Posted January 17, 2014
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Lessons for gog, maybe?
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted January 17, 2014
Steam gets 30% when you buy anything off their store, like directly trough Steam or trough their webpage. What Niggles was asking isn't about the store, it's about distribution of Steam keys by devs of the games sold trough Steam, or those sold by bundles and such - and Steam really does not get any cut out of that
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Psyringe
Vagabond
Registered: Sep 2011
From Germany
Posted January 17, 2014
Tons of fake accounts have been created especially in December, for card farming.
If a bundle costs 1$ and contains at least one game with trading cards, people will buy multiple instances of the bundle, create fake Steam accounts to hold the games, farm the cards on those accounts, sell them, transfer the accumulated money to their main account, and later sell the account with the games to someone who missed the bundle. The profit margins aren't very high, but that doesn't seem to stop them.
Steam hasn't suddenly become much more popular than it already was. They definitely are still gaining in popularity, mostly because digital distribution is a growing market in itself, but not at such a staggering rate. They just implemented a system (the trading cards) which entices power collectors/traders to create tons of fake accounts. Add a month in which card prices raise due to special holiday cards and badges, and you get your increase in account numbers. These fake accounts will even count as "active" because the traders need to run each game for 2-4 hours in the background so that the cards will drop.
If a bundle costs 1$ and contains at least one game with trading cards, people will buy multiple instances of the bundle, create fake Steam accounts to hold the games, farm the cards on those accounts, sell them, transfer the accumulated money to their main account, and later sell the account with the games to someone who missed the bundle. The profit margins aren't very high, but that doesn't seem to stop them.
Steam hasn't suddenly become much more popular than it already was. They definitely are still gaining in popularity, mostly because digital distribution is a growing market in itself, but not at such a staggering rate. They just implemented a system (the trading cards) which entices power collectors/traders to create tons of fake accounts. Add a month in which card prices raise due to special holiday cards and badges, and you get your increase in account numbers. These fake accounts will even count as "active" because the traders need to run each game for 2-4 hours in the background so that the cards will drop.
Post edited January 17, 2014 by Psyringe
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fr33kSh0w2012
CyberFAGGOT 20 DOGSHITS!
Registered: Jul 2009
From Australia
Posted January 17, 2014
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Fenixp
nnpab
Registered: Sep 2008
From Czech Republic
Posted January 17, 2014
Who? Steam? They get new users signed onto their service, presumably buying more games.
Basically, if Steam wanted a cut out of Steam keys, far less indie devs would actually give people Steam keys, and less people would sign on to Steam, which means less money for Steam in the long run. That's what Steam gets out of that.
Basically, if Steam wanted a cut out of Steam keys, far less indie devs would actually give people Steam keys, and less people would sign on to Steam, which means less money for Steam in the long run. That's what Steam gets out of that.
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fr33kSh0w2012
CyberFAGGOT 20 DOGSHITS!
Registered: Jul 2009
From Australia
Posted January 17, 2014
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If a bundle costs 1$ and contains at least one game with trading cards, people will buy multiple instances of the bundle, create fake Steam accounts to hold the games, farm the cards on those accounts, sell them, transfer the accumulated money to their main account, and later sell the account with the games to someone who missed the bundle. The profit margins aren't very high, but that doesn't seem to stop them.
Steam hasn't suddenly become much more popular than it already was. They definitely are still gaining in popularity, mostly because digital distribution is a growing market in itself, but not at such a staggering rate. They just implemented a system (the trading cards) which entices power collectors/traders to create tons of fake accounts. Add a month in which card prices raise due to special holiday cards and badges, and you get your increase in account numbers. These fake accounts will even count as "active" because the traders need to run each game for 2-4 hours in the background so that the cards will drop.
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Basically, if Steam wanted a cut out of Steam keys, far less indie devs would actually give people Steam keys, and less people would sign on to Steam, which means less money for Steam in the long run. That's what Steam gets out of that.
Post edited January 17, 2014 by fr33kSh0w2012